Details of the Researcher

PHOTO

Kazuyuki Fujita
Section
Research Institute of Electrical Communication
Job title
Associate Professor
Degree

Research History 4

  • 2024/04 - Present
    Tohoku University Research Institute of Electrical Communication Associate Professor

  • 2023/02 - 2024/03
    Tohoku University

  • 2018/07 - 2024/03
    Tohoku University Research Institute of Electrical Communication Assistant Professor

  • 2013/04 - 2018/06
    ITOKI CORPORATION

Education 3

  • Osaka University Graduate School of Information Science and Technology

    2010/04 - 2013/03

  • Osaka University Graduate School of Information Science and Technology

    2008/04 - 2010/03

  • Osaka University School of Engineering

    2004/04 - 2008/03

Research Interests 3

  • virtual reality

  • 3D user interface

  • human-computer interaction

Research Areas 1

  • Informatics / Human interfaces and interactions /

Awards 19

  1. Honorable Mention Best Research Demo Award

    2025/03 2025 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) Demonstration of VirtuEleDent: A Compact XR Tooth-Cutting Training System Using a Physical EMR-based Dental Handpiece and Teeth Model

  2. 対話発表賞(プログラム委員)

    2023/12 日本ソフトウェア科学会 ハンドリダイレクションを用いた広範囲のキャンバスへのVRドローイング体験

  3. インタラクティブ発表賞(一般投票)

    2023/03 第26回一般社団法人情報処理学会シンポジウム インタラクション2023 スマートフォンのみによる視線トラッキング技術を用いた展示案内アプリケーション

  4. Honorable Mention Best Paper Award

    2022/03 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) RedirectedDoors: Redirection While Opening Doors in Virtual Reality

  5. インタラクティブ発表賞(PC推薦・一般投票)

    2022/03 第26回一般社団法人情報処理学会シンポジウム インタラクション2022 エクスカキバー:ビジュアル・サウンドエフェクトを用いた筆記支援

  6. 学生奨励賞

    2022/01 情報処理学会第196回ヒューマンコンピュータインタラクション研究会 植物のメタファを用いたテレワーカーの感性的状態の表現方法の調査

  7. Best Paper Award

    2021/11 2021 ACM Interactive Surfaces and Spaces Conference (ISS 2021) Towards Balancing VR Immersion and Bystander Awareness

  8. 第23回 論文賞

    2021/09 日本バーチャルリアリティ学会 局所的粘着性を制御可能なタッチディスプレイ.日本バーチャルリアリティ学会論文誌

  9. インタラクティブ発表賞(PC推薦)

    2021/03 第25回一般社団法人情報処理学会シンポジウム インタラクション2021 周辺とのアドホックなインタラクションを実現する再構成可能なVR HMD

  10. 第22回 論文賞

    2020/09 日本バーチャルリアリティ学会 Redirected Jumping: VRにおける跳躍動作時の移動量操作手法

  11. Best Demo Voted by Committee

    2019/11 ACM SIGGRAPH Asia 2019 Emerging Technologies StickyTouch: An Adhesion Changeable Surface

  12. Best Demo Award

    2019/11 The 2019 ACM International Conference on Interactive Surfaces and Spaces ShearSheet: Low-Cost Shear Force Input with Elastic Feedback for Augmenting Touch Interaction

  13. Best Demo/Poster Award

    2019/05 Asian CHI Symposium: Emerging HCI Research Collection PlanT: A Plant-based Ambient Display Visualizing Gradually Accumulated Information

  14. インタラクティブ発表賞(PC推薦)

    2019/03 情報処理学会 インタラクション2019 タッチスクリーン上に重ねた透明シートを利用した位置と速度制御の併用が可能なユーザインタフェース

  15. Best Poster / Demonstration Award

    2012/08 The 10th Asia Pacific Conference on Computer Human Interaction (APCHI2012) Emoballoon

  16. 学術奨励賞

    2011/09 ヒューマンインタフェース学会 マルチタッチ入力環境における撓みスクロール・ズーム手法

  17. 明和電機社長賞

    2010/08 日本バーチャルリアリティ学会 第18回 国際学生対抗バーチャルリアリティコンテスト (IVRC2010) 作品名:パランガ

  18. 審査員特別賞,各務原市民賞

    2008/11 日本バーチャルリアリティ学会 第16回 国際学生対抗バーチャルリアリティコンテスト (IVRC2008) 岐阜本戦大会 作品名:アソブレラ

  19. ハンズオン部門 優勝

    2008/09 日本バーチャルリアリティ学会 第16回 国際学生対抗バーチャルリアリティコンテスト (IVRC2008) 東京予選大会 作品名:アソブレラ

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Papers 112

  1. Redirected Drawing: Expanding the Perceived Canvas Size in VR Peer-reviewed

    Kumpei Ogawa, Kazuyuki Fujita, Kazuki Takashima, Yoshifumi Kitamura

    2025 IEEE Conference Virtual Reality and 3D User Interfaces (VR) 494-504 2025/03/08

    Publisher: IEEE

    DOI: 10.1109/vr59515.2025.00073  

  2. VirtuEleDent: A Compact XR Tooth-Cutting Training System Using a Physical EMR-based Dental Handpiece and Teeth Model Peer-reviewed

    Yuhui Wang, Kazuki Takashima, Masamitsu Ito, Takeshi Kobori, Tomo Asakura, Kazuyuki Fujita, Guang Hong, Yoshifumi Kitamura

    2025 IEEE Conference Virtual Reality and 3D User Interfaces (VR) 749-758 2025/03/08

    Publisher: IEEE

    DOI: 10.1109/vr59515.2025.00097  

  3. LoopBot: Representing Continuous Haptics of Grounded Objects in Room-scale VR Peer-reviewed

    Tetsushi Ikeda, Kazuyuki Fujita, Kumpei Ogawa, Kazuki Takashima, Yoshifumi Kitamura

    Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology 1-10 2024/10/11

    Publisher: ACM

    DOI: 10.1145/3654777.3676389  

  4. InflatableBots: Inflatable Shape-Changing Mobile Robots for Large-Scale Encountered-Type Haptics in VR Peer-reviewed

    Ryota Gomi, Ryo Suzuki, Kazuki Takashima, Kazuyuki Fujita, Yoshifumi Kitamura

    Proceedings of the CHI Conference on Human Factors in Computing Systems 2024/05/11

    Publisher: ACM

    DOI: 10.1145/3613904.3642069  

  5. SwapVid: Integrating Video Viewing and Document Exploration with Direct Manipulation Peer-reviewed

    Taichi Murakami, Kazuyuki Fujita, Kotaro Hara, Kazuki Takashima, Yoshifumi Kitamura

    Proceedings of the CHI Conference on Human Factors in Computing Systems 2024/05/11

    Publisher: ACM

    DOI: 10.1145/3613904.3642515  

  6. RedirectedDoors+: Door-Opening Redirection with Dynamic Haptics in Room-Scale VR Peer-reviewed

    Yukai Hoshikawa, Kazuyuki Fujita, Kazuki Takashima, Morten Fjeld, Yoshifumi Kitamura

    IEEE Transactions on Visualization and Computer Graphics 30 (5) 2276-2286 2024/05

    Publisher: Institute of Electrical and Electronics Engineers (IEEE)

    DOI: 10.1109/tvcg.2024.3372105  

    ISSN: 1077-2626

    eISSN: 1941-0506 2160-9306

  7. Human-Workspace Interaction: prior research efforts and future challenges for supporting knowledge workers Peer-reviewed

    Kazuyuki Fujita, Kazuki Takashima, Yuichi Itoh, Yoshifumi Kitamura

    Quality and User Experience 8 (1) 2023/08/18

    Publisher: Springer Science and Business Media LLC

    DOI: 10.1007/s41233-023-00060-9  

    ISSN: 2366-0139

    eISSN: 2366-0147

    More details Close

    Abstract Research efforts have previously explored various components of physical/virtual workspaces that adaptively interact with knowledge workers in order to support them in their work. In this paper, we propose an encompassing framework for these efforts, which we refer to as Human-Workspace Interaction (HWI), with the goal of increasing awareness and understanding of the research area and encouraging its further development. Specifically, we present a taxonomy of HWI focusing on the types of components, research approaches, interaction targets and objectives, and then review the prior research efforts over the past two decades based on these criteria. Finally, we discuss challenges to further advance the development of HWI and future prospects, taking into account the impact of the societal changes caused by the COVID-19 pandemic.

  8. HandyGaze: A Gaze Tracking Technique for Room-Scale Environments using a Single Smartphone Peer-reviewed

    Takahiro Nagai, Kazuyuki Fujita, Kazuki Takashima, Yoshifumi Kitamura

    Proceedings of the ACM on Human-Computer Interaction 6 (ISS) 143-160 2022/11/14

    Publisher: Association for Computing Machinery (ACM)

    DOI: 10.1145/3567715  

    eISSN: 2573-0142

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    We propose HandyGaze, a 6-DoF gaze tracking technique for room-scale environments that can be carried out by simply holding a smartphone naturally without installing any sensors or markers in the environment. Our technique simultaneously employs the smartphone’s front and rear cameras: The front camera estimates the user’s gaze vector relative to the smartphone, while the rear camera (and depth sensor, if available) performs self-localization by reconstructing a pre-obtained 3D map of the environment. To achieve this, we implemented a prototype that works on iOS smartphones by running an ARKit-based algorithm for estimating the user’s 6-DoF head orientation. We additionally implemented a novel calibration method that offsets the user-specific deviation between the head and gaze orientations. We then conducted a user study (N=10) that measured our technique’s positional accuracy to the gaze target under four conditions, based on combinations of use with and without a depth sensor and calibration. The results show that our calibration method was able to reduce the mean absolute error of the gaze point by 27%, with an error of 0.53 m when using the depth sensor. We also report the target size required to avoid erroneous inputs. Finally, we suggest possible applications such as a gaze-based guidance application for museums.

  9. PseudoJumpOn: Jumping onto Steps in Virtual Reality Peer-reviewed

    Kumpei Ogawa, Kazuyuki Fujita, Kazuki Takashima, Yoshifumi Kitamura

    2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 635-643 2022/03

    Publisher: IEEE

    DOI: 10.1109/vr51125.2022.00084  

  10. RedirectedDoors: Redirection While Opening Doors in Virtual Reality Peer-reviewed

    Yukai Hoshikawa, Kazuyuki Fujita, Kazuki Takashima, Morten Fjeld, Yoshifumi Kitamura

    2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 464-473 2022/03

    Publisher: IEEE

    DOI: 10.1109/vr51125.2022.00066  

  11. Towards Balancing VR Immersion and Bystander Awareness Peer-reviewed

    Yoshiki Kudo, Anthony Tang, Kazuyuki Fujita, Isamu Endo, Kazuki Takashima, Yoshifumi Kitamura

    Proceedings of the ACM on Human-Computer Interaction 5 (ISS) 1-22 2021/11/03

    Publisher: Association for Computing Machinery (ACM)

    DOI: 10.1145/3486950  

    eISSN: 2573-0142

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    Head-mounted displays (HMDs) increase immersion into virtual worlds. The problem is that this limits headset users' awareness of bystanders: headset users cannot attend to bystanders' presence and activities. We call this the HMD boundary. We explore how to make the HMD boundary permeable by comparing different ways of providing informal awareness cues to the headset user about bystanders. We adapted and implemented three visualization techniques (Avatar View, Radar and Presence++) that share bystanders' location and orientation with headset users. We conducted a hybrid user and simulation study with three different types of VR content (high, medium, low interactivity) with twenty participants to compare how these visualization techniques allow people to maintain an awareness of bystanders, and how they affect immersion (compared to a baseline condition). Our study reveals that a see-through avatar representation of bystanders was effective, but led to slightly reduced immersion in the VR content. Based on our findings, we discuss how future awareness visualization techniques can be designed to mitigate the reduction of immersion for the headset user.

  12. TiltChair: Manipulative Posture Guidance by Actively Inclining the Seat of an Office Chair Peer-reviewed

    Kazuyuki Fujita, Aoi Suzuki, Kazuki Takashima, Kaori Ikematsu, Yoshifumi Kitamura

    Proc. of the 2021 CHI Conference on Human Factors in Computing Systems (CHI '21) (228) 1-14 2021/05

    Publisher: ACM

    DOI: 10.1145/3411764.3445151  

  13. Redirected Jumping: Imperceptibly Manipulating Jump Motions in Virtual Reality Peer-reviewed

    Daigo Hayashi, Kazuyuki Fujita, Kazuki Takashima, Robert W. Lindeman, Yoshifumi Kitamura

    2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 2019/03

    Publisher: IEEE

    DOI: 10.1109/vr.2019.8797989  

  14. ShearSheet: Low-Cost Shear Force Input with Elastic Feedback for Augmenting Touch Interaction Peer-reviewed

    Mengting Huang, Kazuyuki Fujita, Kazuki Takashima, Taichi Tsuchida, Hiroyuki Manabe, Yoshifumi Kitamura

    PROCEEDINGS OF THE 2019 ACM INTERNATIONAL CONFERENCE ON INTERACTIVE SURFACES AND SPACES (ISS '19) 77-87 2019

    DOI: 10.1145/3343055.3359717  

  15. ConfusionLens: Focus+Context Visualization Interface for Performance Analysis of Multiclass Image Classifiers Peer-reviewed

    Kazuyuki Fujita, Keito Uwaseki, Hongyu Bu, Kazuki Takashima, Yoshifumi Kitamura

    ACM Transactions on Interactive Intelligent Systems 15 (1) 1-21 2025/01/10

    Publisher: Association for Computing Machinery (ACM)

    DOI: 10.1145/3700139  

    ISSN: 2160-6455

    eISSN: 2160-6463

    More details Close

    Building higher-quality image classification models requires better performance analysis (PA) to help understand their behaviors. We propose ConfusionLens, a dynamic and interactive visualization interface that augments a conventional confusion matrix with focus+context visualization. This interface allows users to seamlessly switch table layouts among three views (overall view, class-level view, and between-class view) while observing all of the instance images in a single screen. We designed and implemented a ConfusionLens prototype that supports hundreds of instances, and then conducted a user study (N \(=\) 14) to evaluate it compared to the conventional confusion matrix with a split view of instances. Results show that ConfusionLens achieved faster task-completion time in observing instance-level performance and higher accuracy in observing between-class confusion. Moreover, we conducted an expert interview (N \(=\) 6) to investigate the applicability of our interface to practical PA tasks, and then implemented several extensions of ConfusionLens based on the feedback. Feedback on these extensions from users experienced in image classification (N \(=\) 5) demonstrated their general usefulness and highlighted their beneficial use in PA tasks.

  16. Towards using Eye Gaze Redirection in Immersive Reading Tasks for Visual Fatigue Reduction

    Yi Li, Hongyue Xu, Yoshifumi Kitamura, Benjamin Tag, Kazuyuki Fujita

    Companion of the 2024 on ACM International Joint Conference on Pervasive and Ubiquitous Computing 607-611 2024/10/05

    Publisher: ACM

    DOI: 10.1145/3675094.3678474  

  17. Visibility Control for Supporting Workers using Blind-based Partitioning Devices Peer-reviewed

    Rikiya Fukushima, Kazuyuki Fujita, Kodai Ito, Yuichi Itoh

    Quality and User Experience 9 (1) 2024/08/12

    Publisher: Springer Science and Business Media LLC

    DOI: 10.1007/s41233-024-00067-w  

    ISSN: 2366-0139

    eISSN: 2366-0147

  18. AiCommentator: A Multimodal Conversational Agent for Embedded Visualization in Football Viewing Peer-reviewed

    Peter Andrews, Oda Elise Nordberg, Stephanie Zubicueta Portales, Njål Borch, Frode Guribye, Kazuyuki Fujita, Morten Fjeld

    Proceedings of the 29th International Conference on Intelligent User Interfaces 2024/03/18

    Publisher: ACM

    DOI: 10.1145/3640543.3645197  

  19. Recognizing object localization using acoustic markers with active acoustic sensing Peer-reviewed

    Fuma Kishi, Kodai Ito, Kazuyuki Fujita, Yuichi Itoh

    Quality and User Experience 9 (1) 2024/03/11

    Publisher: Springer Science and Business Media LLC

    DOI: 10.1007/s41233-024-00066-x  

    ISSN: 2366-0139

    eISSN: 2366-0147

  20. UbiSurface: A Robotic Touch Surface for Supporting Mid-air Planar Interactions in Room-Scale VR Peer-reviewed

    Ryota Gomi, Kazuki Takashima, Yuki Onishi, Kazuyuki Fujita, Yoshifumi Kitamura

    Proceedings of the ACM on Human-Computer Interaction 7 (ISS) 376-397 2023/10/31

    Publisher: Association for Computing Machinery (ACM)

    DOI: 10.1145/3626479  

    eISSN: 2573-0142

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    Room-scale VR has been considered an alternative to physical office workspaces. For office activities, users frequently require planar input methods, such as typing or handwriting, to quickly record annotations to virtual content. However, current off-the-shelf VR HMD setups rely on mid-air interactions, which can cause arm fatigue and decrease input accuracy. To address this issue, we propose UbiSurface, a robotic touch surface that can automatically reposition itself to physically present a virtual planar input surface (VR whiteboard, VR canvas, etc.) to users and to permit them to achieve accurate and fatigue-less input while walking around a virtual room. We design and implement a prototype of UbiSurface that can dynamically change a canvas-sized touch surface's position, height, and pitch and yaw angles to adapt to virtual surfaces spatially arranged at various locations and angles around a virtual room. We then conduct studies to validate its technical performance and examine how UbiSurface facilitates the user's primary mid-air planar interactions, such as painting and writing in a room-scale VR setup. Our results indicate that this system reduces arm fatigue and increases input accuracy, especially for writing tasks. We then discuss the potential benefits and challenges of robotic touch devices for future room-scale VR setups.

  21. Detection of nodding of interlocutors using a chair-shaped device and investigating relationship between a divergent thinking task and amount of nodding Peer-reviewed

    Kento Nishimura, Kodai Ito, Ken Fujiwara, Kazuyuki Fujita, Yuichi Itoh

    Quality and User Experience 8 (1) 2023/10/24

    Publisher: Springer Science and Business Media LLC

    DOI: 10.1007/s41233-023-00063-6  

    ISSN: 2366-0139

    eISSN: 2366-0147

  22. Exploring Visual-Auditory Redirected Walking using Auditory Cues in Reality Peer-reviewed

    Kumpei Ogawa, Kazuyuki Fujita, Shuichi Sakamoto, Kazuki Takashima, Yoshifumi Kitamura

    IEEE Transactions on Visualization and Computer Graphics 30 (9) 5782-5794 2023/08

    Publisher: Institute of Electrical and Electronics Engineers (IEEE)

    DOI: 10.1109/tvcg.2023.3309267  

    ISSN: 1077-2626

    eISSN: 1941-0506 2160-9306

  23. BirdViewAR: Surroundings-aware Remote Drone Piloting Using an Augmented Third-person Perspective Peer-reviewed

    Maakito Inoue, Kazuki Takashima, Kazuyuki Fujita, Yoshifumi Kitamura

    Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems 1-19 2023/04/19

    Publisher: ACM

    DOI: 10.1145/3544548.3580681  

  24. 口腔内への温度提示と食品の温度が食体験と味覚に与える影響 Peer-reviewed

    Mai KAMIHORI, Kodai ITO, Kazuyuki FUJITA, Yuichi ITOH

    Transactions of Japan Society of Kansei Engineering 22 (2) 113-120 2023

    Publisher: Japan Society of Kansei Engineering

    DOI: 10.5057/jjske.tjske-d-22-00070  

    eISSN: 1884-5258

  25. TetraForce: スマートフォンの表裏両面に対する垂直・剪断方向の力を入力可能な磁気式インタフェース Peer-reviewed

    土田 太一, 藤田 和之, 池松 香, Sayan Sarcar, 高嶋 和毅, 北村 喜文

    第30回インタラクティブシステムとソフトウェアに関するワークショップ (WISS '22) 論文集 2022/12

  26. Demonstration of RedirectedDoors: Manipulating User’s Orientation while Opening Doors in Virtual Reality Peer-reviewed

    Yukai Hoshikawa, Kazuyuki Fujita, Kazuki Takashima, Morten Fjeld, Yoshifumi Kitamura

    SIGGRAPH Asia 2022 XR 2022/11/24

    Publisher: ACM

    DOI: 10.1145/3550472.3558405  

  27. Demonstration of PseudoJumpOn: Repetitive Step-up Jump in Virtual Reality Peer-reviewed

    Kumpei Ogawa, Kazuyuki Fujita, Kazuki Takashima, Yoshifumi Kitamura

    SIGGRAPH Asia 2022 XR 2022/11/24

    Publisher: ACM

    DOI: 10.1145/3550472.3558412  

  28. TetraForce: A Magnetic-Based Interface Enabling Pressure Force and Shear Force Input Applied to Front and Back of a Smartphone Peer-reviewed

    Taichi Tsuchida, Kazuyuki Fujita, Kaori Ikematsu, Sayan Sarcar, Kazuki Takashima, Yoshifumi Kitamura

    Proceedings of the ACM on Human-Computer Interaction 6 (ISS) 185-206 2022/11/14

    Publisher: Association for Computing Machinery (ACM)

    DOI: 10.1145/3567717  

    eISSN: 2573-0142

    More details Close

    We propose a novel phone-case-shaped interface named TetraForce, which enables four types of force input consisting of two force directions (i.e., pressure force and shear force) and two force-applied surfaces (i.e., touch surface and back surface) in a single device. Force detection is achieved using the smartphone's built-in magnetometer (and supplementary accelerometer and gyro sensor) by estimating the displacement of a magnet attached to a 3-DoF passively movable panel at the back. We conducted a user study (N=12) to investigate the fundamental user performance by our interface and demonstrated that the input was detected as intended with a success rate of 97.4% on average for all four input types. We further conducted an ideation workshop with people who were involved in human-computer interaction (N=12) to explore possible applications of this interface, and we obtained 137 ideas for applications using individual input types and 51 possible scenarios using them in combination. Organizing these ideas reveals the advantages of each input type and suggests that our interface is useful for applications that require complex operations and that it can improve intuitiveness through elastic feedback.

  29. WaddleWalls: Room-scale Interactive Partitioning System using a Swarm of Robotic Partitions Peer-reviewed

    Yuki Onishi, Kazuki Takashima, Shoi Higashiyama, Kazuyuki Fujita, Yoshifumi Kitamura

    The 35th Annual ACM Symposium on User Interface Software and Technology 1-15 2022/10/28

    Publisher: ACM

    DOI: 10.1145/3526113.3545615  

  30. A Triangular Actuating Device Stand that Dynamically Adjusts Mobile Screen's Position. Peer-reviewed

    Ryota Gomi, Kazuki Takashima, Kazuyuki Fujita, Yoshifumi Kitamura

    UIST (Adjunct Volume) 63-4 2022/10

    DOI: 10.1145/3526114.3558637  

  31. ConfusionLens: Dynamic and Interactive Visualization for Performance Analysis of Multiclass Image Classifiers. Peer-reviewed

    Keito Uwaseki, Kazuyuki Fujita, Kazuki Takashima, Yoshifumi Kitamura

    UIST (Adjunct Volume) 60-3 2022/10

    DOI: 10.1145/3526114.3558631  

  32. FullPull : A Stretchable UI to Input Pulling Strength on Touch Surfaces. Peer-reviewed

    Tatsuya Maeda, Keita Kuwayama, Kodai Ito, Kazuyuki Fujita, Yuichi Itoh

    UIST (Adjunct Volume) 52-3 2022/10

    DOI: 10.1145/3526114.3558775  

  33. 植物のメタファを用いたテレワーカーの感性的状態の表現方法の調査

    加藤麻奈, 伊藤弘大, 藤田和之, 伊藤雄一

    研究報告ヒューマンコンピュータインタラクション(HCI) 2022-HCI-196 (17) 1-8 2022/01

  34. A Compact and Low-cost VR Tooth Drill Training System using Mobile HMD and Stylus Smartphone Peer-reviewed

    Tatsuki Takano, Kazuki Takashima, Kazuyuki Fujita, Hong Guang, Kaori Ikematsu, Yoshifumi Kitamura

    Proceedings of the 27th ACM Symposium on Virtual Reality Software and Technology 3 pages-3 2021/12/08

    Publisher: ACM

    DOI: 10.1145/3489849.3489933  

  35. An Infant-Like Device that Reproduces Hugging Sensation with Multi-Channel Haptic Feedback Peer-reviewed

    Taiyo Natomi, Yasuji Kitabatake, Kazuyuki Fujita, Takao Onoye, Yuichi Itoh

    Proceedings of the 27th ACM Symposium on Virtual Reality Software and Technology 3 pages 2021/12/08

    Publisher: ACM

    DOI: 10.1145/3489849.3489927  

  36. CoiLED Display: 対象に巻きつけ可能なストライプ状フレキシブルディスプレイ Peer-reviewed

    鈴永紗也, 藤田和之, 白井僚, 伊藤雄一

    日本バーチャルリアリティ学会論文誌 26 (4) 230-240 2021/12

    DOI: 10.18974/tvrsj.26.4_230  

  37. PlanT:植物の成長制御を用いた積算情報可視化ディスプレイ Peer-reviewed

    上田将理, 藤田和之, 伊藤雄一

    ヒューマンインタフェース学会論文誌 23 (4) 407-418 2021/11

    DOI: 10.11184/his.23.4_407  

  38. ModularHMD: A Reconfigurable Mobile Head-Mounted Display Enabling Ad-hoc Peripheral Interactions with the Real World Peer-reviewed

    Isamu Endo, Kazuki Takashima, Maakito Inoue, Kazuyuki Fujita, Kiyoshi Kiyokawa, Yoshifumi Kitamura

    The 34th Annual ACM Symposium on User Interface Software and Technology 100-117 2021/10/10

    Publisher: ACM

    DOI: 10.1145/3472749.3474738  

  39. アクティブ音響センシングにおける環境温度変化にロバストな物体情報識別手法の検討 Peer-reviewed

    川崎祐太, 伊藤雄一, 藤田和之, 尾上孝雄

    情報処理学会論文誌 62 (10) 1658-1668 2021/10

    DOI: 10.20729/00213193  

  40. ベビーベッド型デバイスを用いた乳児の啼泣認識手法の検討

    角谷星哉, 藤田和之, 尾上孝雄, 伊藤雄一

    ヒューマンインタフェース学会研究報告集 2021/06

  41. スマートフォンのみを用いた周囲環境への視線入力インタフェースの検討

    永井崇大, 藤田和之, 高嶋和毅, 北村喜文

    ヒューマンインタフェース学会研究報告集 2021/06

  42. Self-actuated Stretchable Partitions for Dynamically Creating Secure Workplaces Peer-reviewed

    Yuki Onishi, Kazuki Takashima, Kazuyuki Fujita, Yoshifumi Kitamura

    Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems 1-6 2021/05/08

    Publisher: ACM

    DOI: 10.1145/3411763.3451607  

  43. A Reconfigurable Mobile Head-Mounted Display Supporting Real World Interactions Peer-reviewed

    Isamu Endo, Kazuki Takashima, Maakito Inoue, Kazuyuki Fujita, Kiyoshi Kiyokawa, Yoshifumi Kitamura

    Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems 1-7 2021/05/08

    Publisher: ACM

    DOI: 10.1145/3411763.3451765  

  44. PinpointFly: An Egocentric Position-control Drone Interface using Mobile AR Peer-reviewed

    Linfeng Chen, Kazuki Takashima, Kazuyuki Fujita, Yoshifumi Kitamura

    Proc. of the 2021 CHI Conference on Human Factors in Computing Systems (CHI '21) (150) 1-13 2021/05

  45. MA and Togetherness (Ittaikan) in the Narratives of Dancers and Spectators: Sharing an Uncertain Space Peer-reviewed

    Chiahuei Tseng, Miao Cheng, Hassan Matout, Kazuyuki Fujita, Yoshifumi Kitamura, Satoshi Shioiri, I-Lien Ho, Asaf Bachrach

    Jpn Psychol Res. 2021/03

    DOI: 10.1111/jpr.12330  

    ISSN: 0021-5368

    eISSN: 1468-5884

  46. BouncyScreen: Physical Enhancement of Pseudo-Force Feedback Peer-reviewed

    Yuki Onishi, Kazuki Takashima, Kazuyuki Fujita, Yoshifumi Kitamura

    Proc. of 2021 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 363-372 2021/03

    Publisher: IEEE

    DOI: 10.1109/vr50410.2021.00059  

  47. ShearSheet: A Shear-force User Interface Using a Sheet Attachable to Capacitive Touch Panels Peer-reviewed

    藤田和之, HUANG Mengting, 高嶋和毅, 土田太一, 真鍋宏幸, 北村喜文

    情報処理学会論文誌ジャーナル(Web) 62 (2) 641-653 2021/02

    ISSN: 1882-7764

  48. CoiLED Display: Make Everything Displayable Peer-reviewed

    Saya Suzunaga, Yuichi Itoh, Kazuyuki Fujita, Ryo Shirai, Takao Onoye

    SIGGRAPH Asia 2020 Emerging Technologies 2020/12/04

    Publisher: ACM

    DOI: 10.1145/3415255.3422889  

  49. StickyTouch: 局所的粘着性を制御可能なタッチディスプレイ Peer-reviewed

    伊藤雄一, 石原好貴, 白井僚, 藤田和之, 高嶋和毅, 尾上孝雄

    日本バーチャルリアリティ学会論文誌 25 (4) 384-393 2020/12

  50. ペン入力環境におけるパン操作にズーム・チルトを連動させる地図ナビゲーション手法に関する調査 Peer-reviewed

    藤田和之, 高嶋和毅, 伊藤雄一, 北村喜文

    電子情報通信学会論文誌 J103-D (11) 817-828 2020/11

  51. ZoomWalls: Dynamic Walls that Simulate Haptic Infrastructure for Room-scale VR World Peer-reviewed

    Yan Yixian, Kazuki Takashima, Anthony Tang, Takayuki Tanno, Kazuyuki Fujita, Yoshifumi Kitamura

    Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology 223-235 2020/10/20

    Publisher: ACM

    DOI: 10.1145/3379337.3415859  

  52. ストライプ状LED群を用いたフレキシブルディスプレイ

    鈴永紗也, 伊藤雄一, 藤田和之, 白井僚, 尾上孝雄

    ヒューマンインタフェース学会研究報告集 2020/10

  53. アクティブ音響センシングを用いた物体情報識別における環境温度変化に関する一検討

    川崎祐太, 伊藤雄一, 藤田和之, 尾上孝雄

    ヒューマンインタフェース学会研究報告集 2020/10

  54. TuVe: A Shape-changeable Display using Fluids in a Tube Peer-reviewed

    Saya Suzunaga, Yuichi Itoh, Yuki Inoue, Kazuyuki Fujita

    Proceedings of the International Conference on Advanced Visual Interfaces (34) 1-9 2020/09

    Publisher: ACM

    DOI: 10.1145/3399715.3399874  

  55. SenseChairによる意見発散課題におけるコミュニケーションとうなずきの関係性に関する検討

    西村賢人, 伊藤雄一, 藤原健, 藤田和之, 松井裕子, 彦野賢, 尾上孝雄

    信学技報 120 (136) 65-70 2020/08

  56. 空間連動する2つのカメラ視点を用いたドローン操縦インタフェースの拡張 Peer-reviewed

    天間遼太郎, 高嶋和毅, 藤田和之, 末田航, 北村喜文

    情報処理学会論文誌 61 (8) 1319-1332 2020/08

  57. ラバーハンド錯覚を利用した身体への映像と触覚の同時提示に関する検討

    泉健太, 鈴木蒼生, 市川将太郎, 高嶋和毅, 藤田和之, 北村喜文

    ヒューマンインタフェース学会研究報告集 22 37-42 2020/05

  58. Asian CHI symposium: HCI research from asia and on asian contexts and cultures

    Briane Paul V. Samson, Suleman Shahid, Akihiro Matsufuji, Chat Wacharamanotham, Toni-Jan Keith P. Monserrat, Keyur Sorathia, Masitah Ghazali, Shio Miyafuji, Nova Ahmed, Kazuyuki Fujita, A. B. M. Alim Al Islam, Eunice Sari, Murni Mahmud, Adi Tedjasaputra, Juho Kim, Uichin Lee, Thippaya Chintakovid, Sheng-Ming Wang, Zhengjie Liu, Xiangmin Fan, Ellen Yi-Luen Do, Yoshifumi Kitamura, Simon Tangi Perrault, Bing-Yu Chen

    Conference on Human Factors in Computing Systems - Proceedings 2020/04/25

    Publisher: Association for Computing Machinery

    DOI: 10.1145/3334480.3375068  

  59. Techniques to Visualize Occluded Graph Elements for 2.5D Map Editing Peer-reviewed

    Kazuyuki Fujita, Daigo Hayashi, Kotaro Hara, Kazuki Takashima, Yoshifumi Kitamura

    Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems 1-9 2020/04/25

    Publisher: ACM

    DOI: 10.1145/3334480.3382987  

  60. StickyTouch: A Tactile Display with Changeable Adhesive Distribution Peer-reviewed

    Yoshitaka Ishihara, Yuichi Itoh, Ryo Shirai, Kazuyuki Fujita, Kazuki Takashima, Takao Onoye

    2020 IEEE Haptics Symposium (HAPTICS) 842-847 2020/03

    Publisher: IEEE

    DOI: 10.1109/haptics45997.2020.ras.hap20.4.b5d4a51b  

  61. Redirected Jumping: VRにおける跳躍動作時の移動量操作手法 Peer-reviewed

    林大悟,藤田和之,高嶋和毅,Robert W. Lindeman,北村喜文

    日本バーチャルリアリティ学会論文誌 24 (4) 341-350 2019/12

  62. Pinpointfly: An egocentric position-pointing drone interface using mobile AR Peer-reviewed

    Linfeng Chen, Akiyuki Ebi, Kazuki Takashima, Kazuyuki Fujita, Yoshifumi Kitamura

    SIGGRAPH Asia 2019 Emerging Technologies, SA 2019 34-35 2019/11/17

    Publisher: Association for Computing Machinery, Inc

    DOI: 10.1145/3355049.3360534  

  63. FreeMo: Extending hand tracking experiences through capture volume and user freedom Peer-reviewed

    Pascal Chiu, Isamu Endo, Kazuki Takashima, Kazuyuki Fujita, Yoshifumi Kitamura

    SIGGRAPH Asia 2019 XR, SA 2019 11-12 2019/11/17

    Publisher: Association for Computing Machinery, Inc

    DOI: 10.1145/3355355.3361882  

  64. JumpinVR: Enhancing jump experience in a limited physical space Peer-reviewed

    Tomáš Havlík, Daigo Hayashi, Kazuyuki Fujita, Kazuki Takashima, Robert W. Lindeman, Yoshifumi Kitamura

    SIGGRAPH Asia 2019 XR, SA 2019 19-20 2019/11/17

    Publisher: Association for Computing Machinery, Inc

    DOI: 10.1145/3355355.3361895  

  65. StickyTouch: An Adhesion Changeable Surface Peer-reviewed

    Yoshitaka Ishihara, Ryo Shirai, Yuichi Itoh, Kazuyuki Fujita, Takao Onoye

    SIGGRAPH Asia 2019 Emerging Technologies 2019/11/17

    Publisher: ACM

    DOI: 10.1145/3355049.3360531  

  66. An investigation of electrode design for physical touch extensions on a capacitive touch surface Peer-reviewed

    Xiyue Wang, Kaori Ikematsu, Kazuyuki Fujita, Kazuki Takashima, Yoshifumi Kitamura

    UIST 2019 Adjunct - Adjunct Publication of the 32nd Annual ACM Symposium on User Interface Software and Technology 66-68 2019/10/14

    Publisher: Association for Computing Machinery, Inc

    DOI: 10.1145/3332167.3357117  

  67. Third-Person Piloting: Increasing Situational Awareness using a Spatially Coupled Second Drone Peer-reviewed

    Ryotaro Temma, Kazuki Takashima, Kazuyuki Fujita, Koh Sueda, Yoshifumi Kitamura

    Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology 507-519 2019/10

    Publisher: ACM

    DOI: 10.1145/3332165.3347953  

  68. Pursuit Sensing: Extending Hand Tracking Space in Mobile VR Applications Peer-reviewed

    Pascal Chiu, Kazuki Takashima, Kazuyuki Fujita, Yoshifumi Kitamura

    Proceedings of Symposium on Spatial User Interaction 2019 1-5 2019/10

  69. ドローン操縦時の空間把握のための操縦状況に連携した副ドローンカメラ自動配置手法

    海老晃行, 陳林峰, 高嶋和毅, 藤田和之, 北村喜文

    ヒューマンインタフェースシンポジウム2019論文集 2019/09

  70. CHIワークショップ開催報告 Invited

    藤田和之

    2019-HCI-184 (11) 2019/07

  71. ガラス管を用いたボリューメトリックディスプレイのための気泡位置制御

    鈴永紗也, 伊藤雄一, 藤田和之, 尾上孝雄

    ヒューマンインタフェース学会研究報告集 21 (4) 31-36 2019/06

  72. 座面の座り心地を制御可能な椅子に関する一検討

    鈴木蒼生, 藤田和之, 高嶋和毅, 北村喜文

    ヒューマンインタフェース学会研究報告集 37-40 2019/06

  73. タッチスクリーン上に重ねた透明シートを利用した位置と速度制御の併用が可能なユーザインタフェース Peer-reviewed

    Mengting Huang, 藤田和之, 高嶋和毅, 真鍋宏幸, 北村喜文

    インタラクション2019論文集 276-278 2019/03

  74. 近接学に基づくHMD利用者・非利用者の間の段階的なアウェアネスの向上 Peer-reviewed

    工藤義礎, アンソニー タン, 藤田和之, 遠藤勇, 高嶋和毅, ソール グリーンバーグ, 北村喜文

    インタラクション2019論文集 48-57 2019/03

  75. 空間連動する2つのカメラ視点を用いたドローン操縦インタフェースの拡張 Peer-reviewed

    天間遼太郎, 高嶋和毅, 末田航, 藤田和之, 北村喜文

    インタラクション2019論文集 102-111 2019/03

  76. Asian CHI Symposium: Emerging HCI Research Collection.

    Kazuyuki Fujita, Eunice Ratna Sari, Juho Kim, Adi B. Tedjasaputra, Ellen Yi-Luen Do, Zhengjie Liu, Uichin Lee, Toni-Jan Keith Palma Monserrat, Akihiro Matsufuji, Shio Miyafuji, Ryosuke Takada, Chat Wacharamanotham, Masitah Ghazali, Xiyue Wang, Thippaya Chintakovid, Kyoungwon Seo, Jinwoo Kim, Yoshifumi Kitamura

    Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems 2019

    Publisher: ACM

    DOI: 10.1145/3290607.3298996  

  77. Dynamic, Flexible and Multi-dimensional Visualization of Digital Photos and their Metadata Peer-reviewed

    Xin Huang, Kazuki Takashima, Kazuyuki Fujita, Yoshifumi Kitamura

    Proc. of the 2018 ACM International Conference on Interactive Surfaces and Spaces (405) 408 2018/11

  78. Designing Dynamic Aware Interiors Peer-reviewed

    Yoshifumi Kitamura, Kazuki Takashima, Kazuyuki Fujita

    Proc. of the 24th ACM Symposium on Virtual Reality Software and Technology 77:1-77:2 2018/11

  79. Paranga : An Electronic Flipbook with Haptic Feedback(<Special Issue>Haptic Contents) Peer-reviewed

    Itoh Yuichi, Fujita Kazuyuki, Kidokoro Hiroyuki

    Transactions of the Virtual Reality Society of Japan 19 (4) 477-486 2014/12

    Publisher: THE VIRTUAL REALITY SOCIETY OF JAPAN

    DOI: 10.18974/tvrsj.19.4_477  

    ISSN: 1344-011X

    More details Close

    We propose a novel entertainment device for flipbooks called Paranga that embodies both physical features of paper and e-book interactivity. To reproduce flipbook experience, requirements for the implementation were determined through a preliminary study to observe users' behaviors while page turning. Based on the requirements, we created a book-shaped device employing a rotatable roller mechanism with pieces of real paper. The device detects how quickly a user is turning pages and provides a user with visual, tactile, and auditory feedbacks. Using this device, we implemented several interactive flipbook installations in which the story changes depending on page-turning speed. From the results of user study, we confirmed that the page-turning interaction was regarded as similar to a paper-based book and that the installations entertained the users.

  80. マルチタッチディスプレイを用いた複数人によるプランニングができるデジタルサイネージシステムの提案 Peer-reviewed

    遠藤隆介, 伊藤雄一, 中島康祐, 藤田和之, 岸野文郎

    情報処理学会論文誌 55 (4) 1275-1286 2014/04

  81. Emoballoon:ソーシャルタッチインタラクションのための柔らかな風船型インタフェース Peer-reviewed

    中島康祐, 伊藤雄一, 林勇介, 池田和章, 藤田和之, 尾上孝雄

    日本バーチャルリアリティ学会論文誌 18 (3) 255-265 2013/09

    DOI: 10.18974/tvrsj.18.3_255  

  82. Emoballoon: ソーシャルタッチインタラクションのための風船型インタフェース Peer-reviewed

    中島康祐, 伊藤雄一, 林勇介, 池田和章, 藤田和之, 尾上孝雄

    インタラクション2013論文集 95-102 2013/03

  83. Emoballoon: A balloon-shaped interface recognizing social touch interactions Peer-reviewed

    Kosuke Nakajima, Yuichi Itoh, Yusuke Hayashi, Kazuaki Ikeda, Kazuyuki Fujita, Takao Onoye

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 8253 182-197 2013

    DOI: 10.1007/978-3-319-03161-3_13  

    ISSN: 0302-9743 1611-3349

  84. Ambient party room: A room-shaped system enhancing communication for parties or gatherings Peer-reviewed

    Kazuyuki Fujita, Yuichi Itoh, Kazuki Takashima, Kosuke Nakajima, Yusuke Hayashi, Fumio Kishino

    Proceedings - IEEE Virtual Reality 2013

    DOI: 10.1109/VR.2013.6549436  

  85. On Estimating Depressive Tendencies of Twitter Users Utilizing their Tweet Data Peer-reviewed

    Sho Tsugawa, Yukiko Mogi, Yusuke Kikuchi, Fumio Kishino, Kazuyuki Fujita, Yuichi Itoh, Hiroyuki Ohsaki

    2013 IEEE VIRTUAL REALITY CONFERENCE (VR) 2013

    ISSN: 1087-8270

  86. U-brella: A Portable Umbrella-shaped Device for Vibrationizing Information Peer-reviewed

    Yuichi Fujii, Fumio Kishino, Kazuyuki Fujita, Yuichi Itoh

    2013 IEEE VIRTUAL REALITY CONFERENCE (VR) 2013

    ISSN: 1087-8270

  87. Polka dot - The garden of water spirits Peer-reviewed

    Yohei Kojima, Yuichi Itoh, Taku Fujimoto, Kazuma Aoyama, Kazuyuki Fujita, Kosuke Nakajima

    ACM SIGGRAPH 2013 Posters, SIGGRAPH 2013 (47) 2013

    DOI: 10.1145/2503385.2503437  

  88. Emoballoon: a Balloon-shaped Interface Recognizing Social Touch Interactions Peer-reviewed

    Kosuke Nakajima, Yuichi Itoh, Yusuke Hayashi, Kazuaki Ikeda, Kazuyuki Fujita, Takao Onoye

    2013 IEEE VIRTUAL REALITY CONFERENCE (VR) 182-197 2013

    DOI: 10.1007/978-3-319-03161-3_13  

    ISSN: 1087-8270

  89. Paranga: An electronic flipbook that reproduces riffling interaction Peer-reviewed

    Kazuyuki Fujita, Yuichi Itoh, Hiroyuki Kidokoro

    International Journal of Creative Interfaces and Computer Graphics 4 (1) 21-34 2013/01

  90. Cup-le: cup-shaped tool for subtly collecting Information during conversational experiment Peer-reviewed

    Yusuke Hayashi, Yuichi Itoh, Kazuki Takashima, Kazuyuki Fujita, Kosuke Naka- jima, Takao Onoye

    International Journal of Advanced Computer Science 3 (1) 44-50 2013/01

  91. An Implementation and Evaluation of Room-Shaped System Using Ambient Suite for Communication Support in Party Situations Peer-reviewed

    FUJITA Kazuyuki, TAKASHIMA Kazuki, ITOH Yuichi, OHSAKI Hiroyuki, ONO Naoaki, KAGAWA Keiichiro, TSUGAWA Sho, NAKAJIMA Kosuke, HAYASHI Yusuke, KISHINO Fumio

    The IEICE transactions on information and systems (Japanese edetion) J96-D (1) 120-132 2013/01

    Publisher: The Institute of Electronics, Information and Communication Engineers

    ISSN: 1880-4535

  92. Digital Signage Supporting Collaborative Route Planning in Real Commercial Establishment Peer-reviewed

    Ryusuke Endo, Yuichi Itoh, Kosuke Nakajima, Kazuyuki Fujita, Fumio Kishino

    ICIC Express Letters 6 (12) 1-6 2012/12

  93. A Study of Nonverbal Cues and Subjective Atmosphere in Six Person Conversations

    TAKASHIMA Kazuki, FUJITA Kazuyuki, YOKOYAMA Hitomi, ITOH Yuichi, KITAMURA Yoshifumi

    Technical report of IEICE. HCS 112 (176) 49-54 2012/08/11

    Publisher: The Institute of Electronics, Information and Communication Engineers

    ISSN: 0913-5685

    More details Close

    This study experimentally examines relationships between such nonverbal behaviors as degree of speech, hand gestures, head direction and body distance, and subjective evaluation of an activity of atmosphere created during a six-person conversation, in order to establish an estimation model of atmosphere in interpersonal communication. A conversation group consisted of three males and females who met for the first time, and they talked for 12 minutes overall and rated the activity of atmosphere during conversation. Our results with regression analysis shows that speech time, crosstalk with 4 persons, hand gestures, and size of conversational space had high correlation with the subjectively rated atmosphere. Throughout some analyses, we discussed fitness of the several regression models compared to the estimation model for triadic conversation.

  94. Planning-Capable Digital Signage System Using Multi-touch Display Peer-reviewed

    Ryusuke Endo, Yuichi Itoh, Kosuke Nakajima, Kazuyuki Fujita, Fumio Kishino

    Proc. of The 10th Asia Pacific Conference on Computer Human Interaction (APCHI '12) 14 545-554 2012/08

    Publisher:

    ISSN: 2185-9329

  95. FuSA2 Touch Display: 大画面毛状マルチタッチディスプレイ Peer-reviewed

    中島康祐, 伊藤雄一, 築谷喬之, 藤田和之, 高嶋和毅, 岸野文郎

    情報処理学会論文誌 53 (3) 1069-1081 2012/03

  96. Ambient Party Room : A Room-Shaped System Enhancing Communication for Party Situations

    14 7-10 2012

    Publisher:

    ISSN: 2185-9329

  97. A Study on Visualization of Positioning Instruction for Multi-Person Positioning System

    14 17-22 2012

    Publisher:

    ISSN: 2185-9329

  98. Ambient Suite: Room-shaped Information Environment for Interpersonal Communication Peer-reviewed

    Kazuyuki Fujita, Yuichi Itoh, Hiroyuki Ohsaki, Naoaki Ono, Keiichiro Kagawa, Kazuki Takashima, Sho Tsugawa, Kosuke Nakajima, Yusuke Hayashi, Fumio Kishino

    IEEE VIRTUAL REALITY CONFERENCE 2012 PROCEEDINGS 2012

  99. Elastic Scroll for Multi-Focus Interactions Peer-reviewed

    Kazuki Takashima, Kazuyuki Fujita, Yuichi Itoh, Yoshifumi Kitamura

    ADJUNCT PROCEEDINGS OF THE 25TH ANNUAL ACM SYMPOSIUM ON USER INTERFACE SOFTWARE AND TECHNOLOGY 19-20 2012

  100. Cup-le : A Cup-Shaped Device for Conversational Experiment Peer-reviewed

    Yusuke Hayashi, Yuichi Itoh, Kazuki Takashima, Kazuyuki Fujita, Kosuke Nakajima, Ikuo Daibo, Takao Onoye

    IEEE VIRTUAL REALITY CONFERENCE 2012 PROCEEDINGS 2012

  101. Paranga: An interactive flipbook Peer-reviewed

    Kazuyuki Fujita, Hiroyuki Kidokoro, Yuichi Itoh

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 7624 17-30 2012

    DOI: 10.1007/978-3-642-34292-9-2  

    ISSN: 0302-9743 1611-3349

  102. FuSA(2) Touch Display: A Furry and Scalable Multi-touch Display Peer-reviewed

    Kosuke Nakajima, Yuichi Itoh, Takayuki Tsukitani, Kazuyuki Fujita, Kazuki Takashima, Yoshifumi Kitamura, Fumio Kishino

    IEEE VIRTUAL REALITY CONFERENCE 2012 PROCEEDINGS 35-44 2012

    DOI: 10.1145/2076354.2076361  

  103. 撓みのメタファを用いたビューポート制御インタフェース Peer-reviewed

    大脇正憲, 藤田和之, 高嶋和毅, 築谷喬之, 伊藤雄一, 北村喜文, 岸野文郎

    インタラクション2011論文集 115-122 2011/03

  104. Paranga: A book-shaped device with tactile feedback Peer-reviewed

    Hiroyuki Kidokoro, Kazuyuki Fujita, Masanori Ohwaki, Khoa Doba, Christopher Chung, Yuichi Itoh

    SIGGRAPH Asia 2011 Emerging Technologies, SA'11 2011

    DOI: 10.1145/2073370.2073380  

  105. Ambient Suite: Enhancing Communication among Multiple Participants Peer-reviewed

    Kazuyuki Fujita, Yuichi Itoh, Hiroyuki Ohsaki, Naoaki Ono, Keiichiro Kagawa, Kazuki Takashima, Sho Tsugawa, Kosuke Nakajima, Yusuke Hayashi, Fumio Kishino

    PROCEEDINGS OF THE 8TH INTERNATIONAL CONFERENCE ON ADVANCES IN COMPUTER ENTERTAINMENT TECHNOLOGY (ACE 2011) 25:1-25:8 2011

  106. A Proposal of Map Navigation Techniques Coupling Panning Operation with Zooming and Tilting Peer-reviewed

    FUJITA Kazuyuki, TAKASHIMA Kazuki, TSUKITANI Takayuki, ASAHI Motoo, ITOH Yuichi, KITAMURA Yoshifumi, KISHINO Fumio

    The IEICE transactions on information and systems J93-D (11) 2454-2465 2010/11

    Publisher: The Institute of Electronics, Information and Communication Engineers

    ISSN: 1880-4535

  107. Funbrella: An Ambient Interface for Recording and Replaying Vibrations Peer-reviewed

    Fujita Kazuyuki, Itoh Yuichi, Yoshida Ai, Ozaki Maya, Kikukawa Tetsuya, Fukazawa Ryo, Takashima Kazuki, Kitamura Yoshifumi, Kishino Fumio

    Transactions of the Virtual Reality Society of Japan 15 (3) 397-405 2010/09

    Publisher: THE VIRTUAL REALITY SOCIETY OF JAPAN

    DOI: 10.18974/tvrsj.15.3_397  

    ISSN: 1344-011X

    More details Close

    We propose an umbrella-like device called Funbrella that entertains people with many types of rain by focusing on an umbrella as a user interface that connects humans and rain. Generally, people experience rain with sound, sight, or sometimes smell; however, in our proposed system, we exploit the vibration perceived through an umbrella's handle so that people can feel the rain. We implemented a vibration-giving mechanism based on a dynamic microphone and a dynamic speaker whose structures are almost identical. With this structure, Funbrella records the vibrations caused by raindrops and plays them. We implemented two applications: Crazy Rain and Tele-rain. One is to feel various kinds of rain, and the other transmits rain to different places in real time. With such applications, people can enjoy rain that is usually annoying.

  108. Anchored Navigation: Coupling Panning Operation with Zooming and Tilting Based on the Anchor Point on a Map Peer-reviewed

    Kazuyuki Fujita, Kazuki Takashima, Takayuki Tsukitani, Yuichi Itoh, Yoshifumi Kitamura, Fumio Kishino

    Proc. of the Graphics Interface 2010 (GI '10) 233-240 2010/05

  109. Funbrella: Making Rain Fun Peer-reviewed

    Ai Yoshida, Yuichi Itoh, Kazuyuki Fujita, Maya Ozaki, Kikukawa Tetsuya, Ryo Fukazawa, Yoshifumi Kitamura, Fumio Kishino

    ACM SIGGRAPH 2009 Emerging Technologies (10) 2009/08

  110. 複数のカメラ操作を連動させる地図ナビゲーション手法の提案 Peer-reviewed

    藤田和之, 高嶋和毅, 築谷喬之, 朝日元生, 北村喜文, 岸野文郎

    インタラクション2009 論文集 97-104 2009/03

  111. A Study on Funbrella : a System Recording and Replaying Vibration through Umbrella Axis

    YOSHIDA Ai, ITOH Yuichi, OZAKI Maya, KIKUKAWA Tetsuya, FUKAZAWA Ryo, FUJITA Kazuyuki, KITAMURA Yoshifumi, KISHINO Fumio

    ITE Technical Report 33 65-68 2009

    Publisher: The Institute of Image Information and Television Engineers

    DOI: 10.11485/itetr.33.21.0_65  

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    Rain changes its complexion based on the time and the place. Each aspect of rain provides a unique impression, so experiencing it in distant places and different times would be a new way of sharing information. To represent rain, we focused on an umbrella as a user interface to connect humans and rain. Generally, people experience rain with sounds, sights, or sometimes smells; however, in our proposed system, we exploit the vibration perceived through an umbrella's handle to let people feel the rain. With Funbrella, you will find how many complexions rain has because it gives you opportunities to feel and enjoy various kinds of rain that is recorded as real vibration data with itself.

  112. Funbrella: Recording and replaying vibrations through an umbrella axis Peer-reviewed

    Kazuyuki Fujita, Yuichi Itoh, Ai Yoshida, Maya Ozaki, Tetsuya Kikukawa, Ryo Fukazawa, Kazuki Takashima, Yoshifumi Kitamura, Fumio Kishino

    ACM International Conference Proceeding Series 66-71 2009

    DOI: 10.1145/1690388.1690400  

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Misc. 23

  1. MR読書における頭部回転に応じたウィンドウ位置操作手法 Peer-reviewed

    清水尚弥, 藤田和之, 高嶋和毅, 北村喜文

    インタラクション2025論文集 731-734 2025/03

  2. VRにおける前後移動と頭部方向を用いた壁面サイズコンテンツとのインタラクション手法 Peer-reviewed

    皆川圭吾, 藤田和之, 小川郡平, 北村喜文

    インタラクション2025論文集 949-951 2025/03

  3. 視覚と聴覚をシームレスに切り替え可能なMR読書インタフェース Peer-reviewed

    松井勇人, 藤田和之, 高嶋和毅, 北村喜文

    インタラクション2025論文集 801-804 2025/03

  4. 折紙構造を用いた自走式・形態変化パーティションデバイス Peer-reviewed

    村上 聡, 藤田 和之, 北村 喜文

    第32回インタラクティブシステムとソフトウェアに関するワークショップ (WISS '24) 論文集 2024/12

  5. SwapVid: 資料動画の視聴支援のための 動画・資料ビューアの統合型インタフェース

    村上大知, 藤田和之, 原航太郎, 高嶋和毅, 北村喜文

    インタラクション2024論文集 373-376 2024/03

  6. VR空間の地面の高低を提示可能な伸縮杖型デバイス

    上出千隼, 高嶋和毅, 藤田和之, 北村喜文

    インタラクション2024論文集 1137-1139 2024/03

  7. ハンドリダイレクションを用いた広範囲のキャンバスへのVRドローイング体験

    小川郡平, 藤田和之, 高嶋和毅, 北村喜文

    第31回インタラクティブシステムとソフトウェアに関するワークショップ (WISS '23) 論文集 2023/12

  8. スマートフォンのみによる視線トラッキング技術を用いた展示案内アプリケーション

    橘優希, 藤田和之, 高嶋和毅, 北村喜文

    インタラクション2023論文集 981-986 2023/03

  9. 乳児型デバイスを用いた乳児の抱擁感覚再現手法

    名富太陽, 北畠康司, 藤田和之, 尾上孝雄, 伊藤雄一

    日本バーチャルリアリティ学会第26回大会論文集 2B3-1 2021/09

  10. VRにおける段差への擬似的な跳び乗り感覚提示手法の提案

    小川郡平, 藤田和之, 高嶋和毅, 北村喜文

    日本バーチャルリアリティ学会第26回大会論文集 2D3-3 2021/09

  11. VRにおける開扉時の視触覚を用いたリダイレクション手法の提案

    星川結海, 藤田和之, 高嶋和毅, 北村喜文

    日本バーチャルリアリティ学会第26回大会論文集 2B3-7 2021/09

  12. 平面ディスプレイの移動による擬似力覚の生成に関する研究

    大西悠貴, 高嶋和毅, 藤田和之, 北村喜文

    日本バーチャルリアリティ学会第24回大会論文集 1A-07 2019/09

  13. 周辺環境への気づきやインタラクションが可能なHMDに関する検討

    遠藤勇, 工藤義礎, 高嶋和毅, 藤田和之, 北村喜文

    日本バーチャルリアリティ学会第24回大会論文集 6C-01 2019/09

  14. ドローンとARを用いて交差点の死角を可視化するユーザインタフェース

    井上理哲人, 天間遼太郎, 藤田和之, 高嶋和毅, 北村喜文

    電子情報通信学会総合大会論文集 ISS-SP-078 2019/03

  15. A-14-5 Measurement of synchrony tendency using the SenseChair

    Wakita Masaki, Kishino Fumio, Fujita Kazuyuki, Itoh Yuichi

    Proceedings of the IEICE General Conference 2013 186-186 2013/03/05

    Publisher: The Institute of Electronics, Information and Communication Engineers

  16. Ambient Party Room : A Room-Shaped System Enhancing Communication for Party Situations

    112 (221) 7-10 2012/09/27

    Publisher: 電子情報通信学会

    ISSN: 0913-5685

  17. U-brella : A Portable Umbrella-shaped Interface for "Vibrationizing" Information

    17 652-655 2012/09/12

    Publisher: 日本バーチャルリアリティ学会

    ISSN: 1349-5062

  18. A Study on Visualization of Positioning Instruction for Multi-Person Positioning System

    36 (25) 17-22 2012/06

    Publisher: 映像情報メディア学会

    ISSN: 1342-6893

  19. A-14-2 Relationship between Sitting States and Conversation Activity

    Takenaka Takuya, Kishino Fumio, Fujita Kazuyuki, Nakajima Kosuke, Itoh Yuichi

    Proceedings of the IEICE General Conference 2012 220-220 2012/03/06

    Publisher: The Institute of Electronics, Information and Communication Engineers

  20. A-16-19 Estimating Brightness of Books using Characteristics of Writing

    Shintaku Ayaka, Kishino Fumio, Ishihara Nozomi, Nakajima Kosuke, Fujita Kazuyuki, Itoh Yuichi

    Proceedings of the IEICE General Conference 2012 268-268 2012/03/06

    Publisher: The Institute of Electronics, Information and Communication Engineers

  21. The influence of relationships-building skill on communicative behaviors in the party setting

    MAEDA Nao, DAIBO Ikuo, FUJITA Kazuyuki

    IEICE technical report 111 (190) 5-10 2011/08/19

    Publisher: The Institute of Electronics, Information and Communication Engineers

    ISSN: 0913-5685

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    The purpose of this study is to examine the influence of relationships-building skill on communicative behaviors in the party settings. A total of 18 groups that consists of six graduate or undergraduate students participated in this study where they talked each other with/without information from ambient displays on walls and a floor. We investigated the effects of the information on participants' relationships-building skill, relationship-maintenance motivation, and social behaviors.

  22. A-15-20 A Study on Interface for Transforming Information to Vibration

    Fujii Yuichi, Fujikawa Shohei, Kishino Fumio, Fujita Kazuyuki, Itoh Yuichi

    Proceedings of the IEICE General Conference 2011 228-228 2011/02/28

    Publisher: The Institute of Electronics, Information and Communication Engineers

  23. アソブレラ: 傘軸の振動を記録・再生するシステム

    吉田愛, 伊藤雄一, 尾崎麻耶, 菊川哲也, 深澤遼, 藤田和之, 高嶋和毅, 北村喜文, 岸野文郎

    まぐね/Magnetics 5 (5) 229-234 2010/05

    Publisher: 日本磁気学会

    ISSN: 1880-7208

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Research Projects 5

  1. Dexterous VR interaction and user body support through coordinated robotic physical props

    Takashima Kazuki

    Offer Organization: Japan Society for the Promotion of Science

    System: Grants-in-Aid for Scientific Research

    Category: Grant-in-Aid for Scientific Research (B)

    Institution: Tohoku University

    2021/04/01 - 2024/03/31

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    This research aimed to solve the problems of arm fatigue and deterioration of input accuracy during aerial interactions in room-scale VR by using a variety of robotic props. Specifically, we developed technology to have a robot circle around a user wearing an HMD and provide physical support to the user when physical instructions or highly accurate input is required. We then applied this to multiple robots and developed technology to present various tactile sensations at multiple points in room-scale VR. Furthermore, we demonstrated that the advantages of a large robot-type device can be utilized to apply this technology to control the orientation of the body in room-scale VR. Through experiments, we clarified that in both cases, physical support for VR users reduces fatigue and improves the sense of realism.

  2. Establishment of a posture guidance method using physical micro-movements in working environment

    Offer Organization: Japan Society for the Promotion of Science

    System: Grants-in-Aid for Scientific Research Grant-in-Aid for Scientific Research (C)

    Category: Grant-in-Aid for Scientific Research (C)

    Institution: Tohoku University

    2021/04/01 - 2024/03/31

  3. 適応的な触覚提示によるVR体験の没入感向上と動作範囲の削減

    藤田 和之, 高嶋 和毅, 北村 喜文

    Offer Organization: 日本学術振興会

    System: 科学研究費助成事業 国際共同研究加速基金(国際共同研究強化(B))

    Category: 国際共同研究加速基金(国際共同研究強化(B))

    Institution: 東北大学

    2019/10/07 - 2023/03/31

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    以下に示す3つの成果を得た. 1つ目に,ヘッドマウントディスプレイ(HMD)ユーザがVR体験の没入を損ねずに周囲へのアウェアネスを保つ方法を探る研究として,近接者の位置と向きをHMDの視界に可視化することを検討した.3つの可視化手法を比較したユーザスタディ(N=20)の結果から,HMDユーザの没入感の低下を緩和するために今後どのような可視化技術を設計すべきか考察した.これらの成果をACM ISS 2021でFull paperとして発表し,Best Paper Awardを受賞した. 2つ目に,触覚提示を用いてVR体験での物理的なユーザの動作範囲を削減する研究として,VR空間内でドアを開ける動作を用いてユーザの進行方向を操作するリダイレクション手法であるRedirectedDoorsを提案・検討した.この手法では,開扉時のユーザとドアの間の位置関係を保ちながら,開扉角度に合わせてVR空間全体を一定の倍率で回転させることにより,ユーザの進行方向操作を実現した.この成果を,IEEE VR 2022でFull conference paperとして発表し,Honorable Mention Best Paper Awardを受賞した. 3つ目に,VR体験の垂直方向への身体移動動作を考える研究として,平坦な場所でもVR空間内で擬似的に段差に跳び乗ったような感覚を与える手法であるPseudoJumpOnを提案・検討した.この手法は,跳躍動作中の上昇量と下降量に異なる倍率をかけるゲイン操作手法と,上昇時間が下降時間よりも長くなるように操作するピークシフト手法を組み合わせることで実現した.この成果を,IEEE VR 2022でFull conference paperとして発表した.

  4. Prototype magnetic 3D motion sensor system and its application to unexplored problems

    Kitamura Yoshifumi

    Offer Organization: Japan Society for the Promotion of Science

    System: Grants-in-Aid for Scientific Research

    Category: Grant-in-Aid for Scientific Research (A)

    Institution: Tohoku University

    2018/04/01 - 2021/03/31

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    Dexterous 3D motion data can be used for multiple purposes: biologists can use the data to record detailed movements of small animals in their living environments, scientists can track the flow of fluids, and researchers can track finger movements and objects being manipulated by users in virtual reality. We have captured dexterous 3D motion data from a flexible magnetic flux sensor array, using deep learning and a structure-aware temporal bilateral filter. We invented our new method by applying these ideas on a new magnetic tracking principle. First, the neural networks learn the regression from the simulation flux values to the LC coils 3D configuration at any location and orientation. The new filter further compensates the data to reconstruct smooth and accurate motion. Markers do not require batteries, so observation time can be maximized. As a result, the new integrated system can track multiple LC coils at 100Hz speed at millimeter level accuracy.

  5. 空間と状況把握のためのアンビエントインタフェースに関する研究

    藤田 和之

    Offer Organization: 日本学術振興会

    System: 科学研究費助成事業 特別研究員奨励費

    Category: 特別研究員奨励費

    Institution: 大阪大学

    2010 - 2011

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    空間把握のインタフェースとしては,紙や布を指で縮めようとしたときに発生する「撓(たわ)み」のメタファをスクロールやズーム操作に適用したビューポート制御手法を提案した.この手法は表示するコンテンツを伸縮性の柔らかい材質と捉えており,通常のスクロールでは画面外へ押し出されていた領域が,コンテンツが歪められることによりビューポートに残るため,可視性の向上や直感的な操作が期待される.本年度はこの研究をさらに押し進め,マルチタッチディスプレイの環境でのスクロール・ズームの統合的手法の設計を設計し,これらのパフォーマンスをユーザスタディにより評価した.この内容について発表したヒューマンインタフェースシンポジウム2011ではその新規性が評価され,学術奨励賞を受賞した.状況把握のためのインタフェースのとして,多人数でのコミュニケーションを支援する情報環境Ambient Suiteというコンセプトを提案した.Ambient Suiteは部屋全体が入出力機能を持ったシステムであり,様々なセンサにより会話の状態を推定し,また,この状態に応じて,床や壁に配置されたディスプレイ群を連携させて様々な情報を表示することで会話の活性化を目指す.本年度は,Ambient Suiteを立食パーティの場面に適用したAmbient PartyRoomを実装し,この環境を用いた初対面の男女6人1グループとする会話実験を,17グループに対して行った.この結果,本システムが会話の状況を十分に推定可能な性能を有し,情報提示により会話を活性化させられることがわかった.この内容については国際会議で発表し,国内の学術論文に投稿済みである.