Details of the Researcher

PHOTO

Yoshifumi Kitamura
Section
Research Institute of Electrical Communication
Job title
Professor
Degree
  • Ph.D (Osaka University)

Profile
東北大学電気通信研究所教授.インタラクティブコンテンツやヒューマンインタフェースに関する研究に従事.

Research History 7

  • 2023/04 - Present
    Research Institute of Electrical Communication, Tohoku University Interdisciplinary ICT Research Center for Cyber and Real Spaces Director

  • 2018/04 - Present
    Tohoku University Research Institute of Electrical Communication Deputy Director, Professor

  • 2010/04 -
    Tohoku University Research Institute of Electrical Communication Professor

  • 2002 -
    Graduate School of Information Science and Technology, Osaka University Associate Professor

  • 1997 -
    Graduate School of Engineering, Osaka University Associate Professor

  • 1992 -
    ATR Communication Systems Research Labs.

  • 1987 -
    Canon Inc.

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Education 2

  • Osaka University Graduate School, Division of Engineering Science 物理系専攻

    - 1987/03

  • Osaka University Faculty of Engineering Science 制御工学科

    - 1985/03

Committee Memberships 38

  • 独立行政法人 国際観光振興機構 MICEアンバサダー

    2016/08 - Present

  • IFIP (International Federation for Information Processing) TC13 (Human-Computer Interaction) Japan Liaison

    2012/09 - Present

  • Japan ACM SIGCHI Chapter Chair

    2016/08 - 2021/10

  • ACM SIGCHI Liaison for Japan and Chair of Asian Development Committee

    2015/09 - 2021/07

  • ACM CHI Conference on Human Factors in Computing Systems General Chair

    2021/05 - 2021/05

  • 特定非営利活動法人 日本バーチャルリアリティ学会 評議員

    2020/04 - Present

  • VRST: ACM Symposium on Virtual Reality Software and Technology Steering Committee Chair

    2004/11 - Present

  • The Journal of Computer Animation and Virtual Worlds Associate Editor

    2010/04 - 2024/03

  • 3次元ユーザインタフェース研究委員会 委員長

    2009/10 - 2023/12

  • 特定非営利活動法人 ヒューマンインタフェース学会 評議員

    2006/04 - 2023/03

  • EGVE: Eurographics Symposium on Virtual Environment Steering Committee

    2011/09 - 2022/08

  • 17th EuroVR International Conference General Chair

    2020/11 - 2020/11

  • 特定非営利活動法人 日本バーチャルリアリティ学会 理事

    2016/04 - 2020/03

  • IEEE VR 2019: IEEE Conference on Virtual Reality and 3D User Interfaces Social Event Co-Chair

    2019/03 - 2019/03

  • ACM SIGGRAPH Asia Conference Advisory Group

    2011/10 - 2018/12

  • 日本バーチャルリアリティ学会第23回大会 企画委員

    2018/09 - 2018/09

  • エンタテインメントコンピューティング シンポジウム アドバイザ

    2017/09 - 2017/09

  • 特定非営利活動法人 日本バーチャルリアリティ学会 評議員

    2012/04 - 2016/03

  • ACM SIGGRAPH Asia 2015: The 8th SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia Conference Chair

    2015/11 - 2015/11

  • 3DUI: IEEE Symposium on 3D User Interfaces Steering Committee

    2006/03 - 2015/03

  • ACM SIGGRAPH Asia Emerging Technologies Program Director

    2012/11 - 2014/12

  • ヒューマンインタフェース学会 「エンタテインメントのためのヒューマンインタフェース」論文誌特集号編集委員長

    2012/11 - 2012/11

  • 特定非営利活動法人 日本バーチャルリアリティ学会 理事

    2008/04 - 2012/03

  • ITS 2011: 6th Annual ACM Conference on Interactive Tabletops and Surfaces Program Co-chair

    2011/11 - 2011/11

  • ACE 2010: 6th Advances in Computer Entertainment Technology Conference Program Co-chair

    2010/11 - 2010/11

  • 日本バーチャルリアリティ学会 「テーブルトップ・インタラクション」論文誌特集号ゲストエディタ

    2010/06 - 2010/06

  • JVRC 2009: Joint Virtual Reality Conference of EGVE - ICAT - EuroVR General Co-chair

    2009/12 - 2009/12

  • 16th ACM Symposium on Virtual Reality Software and Technology General Co-chair

    2009/11 - 2009/11

  • ACE 2009: 5th Advances in Computer Entertainment Technology Conference Program Co-chair

    2009/11 - 2009/11

  • 日本バーチャルリアリティ学会第13回大会 プログラム委員長

    2008/09 - 2008/09

  • 特定非営利活動法人 日本バーチャルリアリティ学会 評議員

    2003/04 - 2008/03

  • エンタテインメントコンピューティング シンポジウム 実行委員長

    2007/09 - 2007/09

  • 3DUI 2007: The 2nd IEEE Symposium on 3D User Interfaces 2007 Symposium Chair

    2007/03 - 2007/03

  • VRST 2006: ACM Symposium on Virtual Reality Software and Technology Conference Chair

    2006/11 - 2006/11

  • 3DUI 2006: The 1st IEEE Symposium on 3D User Interfaces 2006 Symposium Chair

    2006/03 - 2006/03

  • VRST 2003: ACM Symposium on Virtual Reality Software and Technology Program Co-chair

    2003/10 - 2003/10

  • VRにおける計測技術研究委員会 委員長

    1998/04 - 2001/03

  • 日本バーチャルリアリティ学会第4回大会 幹事(代表)

    1999/09 - 1999/09

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Professional Memberships 6

  • ACM

  • 情報処理学会

  • ヒューマンインタフェース学会

  • 映像情報メディア学会

  • 日本バーチャルリアリティ学会

  • 電子情報通信学会

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Research Interests 15

  • stereoscopic display

  • 3D display

  • virtual reality

  • 3D user interface

  • human-computer interaction

  • interactive contents

  • インタラクティブコンテンツ

  • 協調作業

  • 実世界指向ユーザインタフェース

  • 仮想現実空間

  • マルチモーダルインタフェース

  • 3次元

  • バーチャルリアリティ

  • インタラクション

  • ユーザインタフェース

Research Areas 2

  • Informatics / Human interfaces and interactions /

  • Informatics / Database science /

Awards 36

  1. IEEE VGTC Virtual Reality Academy

    2024/03 IEEE Computer Society VGTC (Visualization and Graphics Technical Community)

  2. インタラクティブ発表賞(一般投票)

    2023/03 情報処理学会シンポジウム INTERACTION 2023 スマートフォンのみによる視線トラッキング技術を用いた展示案内アプリケーション

  3. Information Processing Society of Japan Fellow

    2023/03 Information Processing Society of Japan

  4. Honorable Mention Best Conference Paper Award

    2022/03 IEEE Conference on Virtual Reality and 3D User Interfaces RedirectedDoors: Redirection While Opening Doors in Virtual Reality.

  5. Best Paper Award

    2021/11 ACM Interactive Surfaces and Spaces Conference 2021 (ISS) Towards Balancing VR Immersion and Bystander Awareness.

  6. インタラクティブ発表賞 (プログラム委員会推薦)

    2021/03 情報処理学会シンポジウム インタラクション 2021 周辺とのアドホックなインタラクションを実現する再構成可能なVR HMD

  7. 論文賞

    2020/09 日本バーチャルリアリティ学会 Redirected Jumping:VRにおける跳躍動作時の移動量操作手法

  8. Best Demonstration Award

    2017/09

  9. Best Video Award

    2017/09

  10. Specially Selected Paper

    2017/05

  11. Honourable Mention Award

    2016/06 ACM SIGCHI DUI Study and Design of a Shape-Shifting Wall Display

  12. Best Paper Award

    2015/08 ACM SIGCHI SUI GyroWand: IMU-based Raycasting for Augmented Reality Head-Mounted Displays

  13. 研究会賞

    2015/03 ヒューマンインタフェース学会 加速度センサを用いた積み木による子供のストレス軽減効果に関する一検討

  14. Honorable Mention Award

    2013/11 Conference on Advances in Computer Entertainment Technology (ACE)

  15. 特別賞

    2012/03 ヒューマンインタフェース学会

  16. Best Demo Award

    2011/11 ACM Conference on Interactive Tabletops and Surfaces

  17. フェロー

    2011/03 日本バーチャルリアリティ学会

  18. Recognition of Service Award

    2009/11 Association for Computing Machinery (ACM)

  19. 優秀プレゼンテーション賞

    2008/09 ヒューマンインタフェースシンポジウム2008

  20. Certificate of Appreciation

    2008/03 IEEE Computer Society VGTC (Visualization & Graphics Technical Committee)

  21. ベストペーパー賞

    2008/03 情報処理学会, インタラクション2008

  22. カンテーレ賞

    2007/10 エンタテインメントコンピューティング2007

  23. 論文賞

    2007/09 日本バーチャルリアリティ学会

  24. ベストペーパー賞

    2007/03 モバイルカメラを用いたデバイス間アドホックアプリケーション共有

  25. Recognition of Service Award

    2006/11 Association for Computing Machinery (ACM)

  26. 貢献賞

    2006/05 日本バーチャルリアリティ学会

  27. Winning Poster

    2006/01 Medicine Meets Virtual Reality

  28. Excellent Paper Award

    2004/06 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology

  29. Recognition of Service Award

    2003/10 Association for Computing Machinery (ACM)

  30. インタラクティブ優秀発表賞

    2003/02 情報処理学会 インタラクション2003

  31. 入賞

    2002/10 日経サイエンス ビジュアル・サイエンス・フェスタ 2002

  32. コニカ画像科学奨励賞

    2002/02

  33. 優秀賞

    2001/09 日経サイエンス ビジュアル・サイエンス・フェスタ 2001

  34. インタラクティブ優秀発表賞

    2000/03 情報処理学会 インタラクション2000

  35. 論文賞

    1997/05 電子情報通信学会

  36. 学術奨励賞

    1995/03 電子情報通信学会

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Papers 317

  1. InflatableBots: Inflatable Shape-Changing Mobile Robots for Large-Scale Encountered-Type Haptics in VR Peer-reviewed

    Ryota Gomi, Ryo Suzuki, Kazuki Takashima, Kazuyuki Fujita, Yoshifumi Kitamura

    Proceedings of the CHI Conference on Human Factors in Computing Systems 2024/05/11

    Publisher: ACM

    DOI: 10.1145/3613904.3642069  

  2. SwapVid: Integrating Video Viewing and Document Exploration with Direct Manipulation Peer-reviewed

    Taichi Murakami, Kazuyuki Fujita, Kotaro Hara, Kazuki Takashima, Yoshifumi Kitamura

    Proceedings of the CHI Conference on Human Factors in Computing Systems 2024/05/11

    Publisher: ACM

    DOI: 10.1145/3613904.3642515  

  3. RedirectedDoors+: Door-Opening Redirection with Dynamic Haptics in Room-Scale VR Peer-reviewed

    Yukai Hoshikawa, Kazuyuki Fujita, Kazuki Takashima, Morten Fjeld, Yoshifumi Kitamura

    IEEE Transactions on Visualization and Computer Graphics 30 (5) 2276-2286 2024/05

    Publisher: Institute of Electrical and Electronics Engineers (IEEE)

    DOI: 10.1109/tvcg.2024.3372105  

    ISSN: 1077-2626

    eISSN: 1941-0506 2160-9306

  4. Online Neural Path Guiding with Normalized Anisotropic Spherical Gaussians

    Jiawei Huang, Akito Iizuka, Hajime Tanaka, Taku Komura, Yoshifumi Kitamura

    ACM Transactions on Graphics 43 (3) 1-18 2024/04/09

    Publisher: Association for Computing Machinery (ACM)

    DOI: 10.1145/3649310  

    ISSN: 0730-0301

    eISSN: 1557-7368

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    Importance sampling techniques significantly reduce variance in physically based rendering. In this article, we propose a novel online framework to learn the spatial-varying distribution of the full product of the rendering equation, with a single small neural network using stochastic ray samples. The learned distributions can be used to efficiently sample the full product of incident light. To accomplish this, we introduce a novel closed-form density model, called the Normalized Anisotropic Spherical Gaussian mixture, that can model a complex light field with a small number of parameters and that can be directly sampled. Our framework progressively renders and learns the distribution, without requiring any warm-up phases. With the compact and expressive representation of our density model, our framework can be implemented entirely on the GPU, allowing it to produce high-quality images with limited computational resources. The results show that our framework outperforms existing neural path guiding approaches and achieves comparable or even better performance than state-of-the-art online statistical path guiding techniques.

  5. UbiSurface: A Robotic Touch Surface for Supporting Mid-air Planar Interactions in Room-Scale VR

    Ryota Gomi, Kazuki Takashima, Yuki Onishi, Kazuyuki Fujita, Yoshifumi Kitamura

    Proceedings of the ACM on Human-Computer Interaction 7 (ISS) 376-397 2023/10/31

    Publisher: Association for Computing Machinery (ACM)

    DOI: 10.1145/3626479  

    eISSN: 2573-0142

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    Room-scale VR has been considered an alternative to physical office workspaces. For office activities, users frequently require planar input methods, such as typing or handwriting, to quickly record annotations to virtual content. However, current off-the-shelf VR HMD setups rely on mid-air interactions, which can cause arm fatigue and decrease input accuracy. To address this issue, we propose UbiSurface, a robotic touch surface that can automatically reposition itself to physically present a virtual planar input surface (VR whiteboard, VR canvas, etc.) to users and to permit them to achieve accurate and fatigue-less input while walking around a virtual room. We design and implement a prototype of UbiSurface that can dynamically change a canvas-sized touch surface's position, height, and pitch and yaw angles to adapt to virtual surfaces spatially arranged at various locations and angles around a virtual room. We then conduct studies to validate its technical performance and examine how UbiSurface facilitates the user's primary mid-air planar interactions, such as painting and writing in a room-scale VR setup. Our results indicate that this system reduces arm fatigue and increases input accuracy, especially for writing tasks. We then discuss the potential benefits and challenges of robotic touch devices for future room-scale VR setups.

  6. Real-Time Reconstruction of Fluid Flow under Unknown Disturbance Peer-reviewed

    Kinfung Chu, Jiawei Huang, Hidemasa Takana, Yoshifumi Kitamura

    ACM Transactions on Graphics 43 (1) 1-14 2023/10/17

    Publisher: Association for Computing Machinery (ACM)

    DOI: 10.1145/3624011  

    ISSN: 0730-0301

    eISSN: 1557-7368

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    We present a framework that captures sparse Lagrangian flow information from a volume of real liquid and reconstructs its detailed kinematic information in real time. Our framework can perform flow reconstruction even when the liquid is disturbed by an object of unknown movement and shape. Through a large dataset of liquid moving under external disturbance, an agent is trained using reinforcement learning to reproduce the target flow kinematics with only the captured sparse information as inputs while remaining oblivious to the movement and the shape of the disturbance sources. To ensure that the underlying simulation model faithfully obeys physical reality, we also optimize the viscosity parameters in Smoothed Particle Hydrodynamics (SPH) using classical fluid dynamics knowledge and gradient-based optimization. By quantitatively comparing the reconstruction results against real-world and simulated ground truth, we verified that our reconstruction method is resilient to different agitation patterns.

  7. Human-Workspace Interaction: prior research efforts and future challenges for supporting knowledge workers

    Kazuyuki Fujita, Kazuki Takashima, Yuichi Itoh, Yoshifumi Kitamura

    Quality and User Experience 8 (1) 2023/08/18

    Publisher: Springer Science and Business Media LLC

    DOI: 10.1007/s41233-023-00060-9  

    ISSN: 2366-0139

    eISSN: 2366-0147

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    Abstract Research efforts have previously explored various components of physical/virtual workspaces that adaptively interact with knowledge workers in order to support them in their work. In this paper, we propose an encompassing framework for these efforts, which we refer to as Human-Workspace Interaction (HWI), with the goal of increasing awareness and understanding of the research area and encouraging its further development. Specifically, we present a taxonomy of HWI focusing on the types of components, research approaches, interaction targets and objectives, and then review the prior research efforts over the past two decades based on these criteria. Finally, we discuss challenges to further advance the development of HWI and future prospects, taking into account the impact of the societal changes caused by the COVID-19 pandemic.

  8. BirdViewAR: Surroundings-aware Remote Drone Piloting Using an Augmented Third-person Perspective

    Maakito Inoue, Kazuki Takashima, Kazuyuki Fujita, Yoshifumi Kitamura

    Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems 2023/04/19

    Publisher: ACM

    DOI: 10.1145/3544548.3580681  

  9. Exploring Visual-Auditory Redirected Walking using Auditory Cues in Reality International-journal Peer-reviewed

    Kumpei Ogawa, Kazuyuki Fujita, Shuichi Sakamoto, Kazuki Takashima, Yoshifumi Kitamura

    IEEE Transactions on Visualization and Computer Graphics 1-13 2023

    Publisher: Institute of Electrical and Electronics Engineers (IEEE)

    DOI: 10.1109/tvcg.2023.3309267  

    ISSN: 1077-2626

    eISSN: 1941-0506 2160-9306

  10. Demonstration of PseudoJumpOn: Repetitive Step-up Jump in Virtual Reality

    Kumpei Ogawa, Kazuyuki Fujita, Kazuki Takashima, Yoshifumi Kitamura

    SIGGRAPH Asia 2022 XR 2022/11/24

    Publisher: ACM

    DOI: 10.1145/3550472.3558412  

  11. TetraForce: A Magnetic-Based Interface Enabling Pressure Force and Shear Force Input Applied to Front and Back of a Smartphone

    Taichi Tsuchida, Kazuyuki Fujita, Kaori Ikematsu, Sayan Sarcar, Kazuki Takashima, Yoshifumi Kitamura

    Proceedings of the ACM on Human-Computer Interaction 6 (ISS) 185-206 2022/11/14

    Publisher: Association for Computing Machinery (ACM)

    DOI: 10.1145/3567717  

    eISSN: 2573-0142

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    We propose a novel phone-case-shaped interface named TetraForce, which enables four types of force input consisting of two force directions (i.e., pressure force and shear force) and two force-applied surfaces (i.e., touch surface and back surface) in a single device. Force detection is achieved using the smartphone's built-in magnetometer (and supplementary accelerometer and gyro sensor) by estimating the displacement of a magnet attached to a 3-DoF passively movable panel at the back. We conducted a user study (N=12) to investigate the fundamental user performance by our interface and demonstrated that the input was detected as intended with a success rate of 97.4% on average for all four input types. We further conducted an ideation workshop with people who were involved in human-computer interaction (N=12) to explore possible applications of this interface, and we obtained 137 ideas for applications using individual input types and 51 possible scenarios using them in combination. Organizing these ideas reveals the advantages of each input type and suggests that our interface is useful for applications that require complex operations and that it can improve intuitiveness through elastic feedback.

  12. HandyGaze: A Gaze Tracking Technique for Room-Scale Environments using a Single Smartphone

    Takahiro Nagai, Kazuyuki Fujita, Kazuki Takashima, Yoshifumi Kitamura

    Proceedings of the ACM on Human-Computer Interaction 6 (ISS) 143-160 2022/11/14

    Publisher: Association for Computing Machinery (ACM)

    DOI: 10.1145/3567715  

    eISSN: 2573-0142

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    We propose HandyGaze, a 6-DoF gaze tracking technique for room-scale environments that can be carried out by simply holding a smartphone naturally without installing any sensors or markers in the environment. Our technique simultaneously employs the smartphone’s front and rear cameras: The front camera estimates the user’s gaze vector relative to the smartphone, while the rear camera (and depth sensor, if available) performs self-localization by reconstructing a pre-obtained 3D map of the environment. To achieve this, we implemented a prototype that works on iOS smartphones by running an ARKit-based algorithm for estimating the user’s 6-DoF head orientation. We additionally implemented a novel calibration method that offsets the user-specific deviation between the head and gaze orientations. We then conducted a user study (N=10) that measured our technique’s positional accuracy to the gaze target under four conditions, based on combinations of use with and without a depth sensor and calibration. The results show that our calibration method was able to reduce the mean absolute error of the gaze point by 27%, with an error of 0.53 m when using the depth sensor. We also report the target size required to avoid erroneous inputs. Finally, we suggest possible applications such as a gaze-based guidance application for museums.

  13. Learning to Track Monofrequency Multiaxis 3-D Passive Magnetic Markers Peer-reviewed

    Yuhei Osaka, Jiawei Huang, Yoshifumi Kitamura

    IEEE Sensors Journal 22 (19) 18878-18889 2022/10/01

    Publisher: Institute of Electrical and Electronics Engineers (IEEE)

    DOI: 10.1109/jsen.2022.3199154  

    ISSN: 1530-437X

    eISSN: 1558-1748 2379-9153

  14. RedirectedDoors: Redirection While Opening Doors in Virtual Reality

    Yukai Hoshikawa, Kazuyuki Fujita, Kazuki Takashima, Morten Fjeld, Yoshifumi Kitamura

    2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 2022/03

    Publisher: IEEE

    DOI: 10.1109/vr51125.2022.00066  

  15. PseudoJumpOn: Jumping onto Steps in Virtual Reality

    Kumpei Ogawa, Kazuyuki Fujita, Kazuki Takashima, Yoshifumi Kitamura

    2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 2022/03

    Publisher: IEEE

    DOI: 10.1109/vr51125.2022.00084  

  16. WaddleWalls: Room-scale Interactive Partitioning System using a Swarm of Robotic Partitions.

    Yuki Onishi, Kazuki Takashima, Shoi Higashiyama, Kazuyuki Fujita, Yoshifumi Kitamura

    UIST 29-15 2022

    DOI: 10.1145/3526113.3545615  

  17. Towards Balancing VR Immersion and Bystander Awareness

    Yoshiki Kudo, Anthony Tang, Kazuyuki Fujita, Isamu Endo, Kazuki Takashima, Yoshifumi Kitamura

    Proceedings of the ACM on Human-Computer Interaction 5 (ISS) 1-22 2021/11/03

    Publisher: Association for Computing Machinery (ACM)

    DOI: 10.1145/3486950  

    eISSN: 2573-0142

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    Head-mounted displays (HMDs) increase immersion into virtual worlds. The problem is that this limits headset users' awareness of bystanders: headset users cannot attend to bystanders' presence and activities. We call this the HMD boundary. We explore how to make the HMD boundary permeable by comparing different ways of providing informal awareness cues to the headset user about bystanders. We adapted and implemented three visualization techniques (Avatar View, Radar and Presence++) that share bystanders' location and orientation with headset users. We conducted a hybrid user and simulation study with three different types of VR content (high, medium, low interactivity) with twenty participants to compare how these visualization techniques allow people to maintain an awareness of bystanders, and how they affect immersion (compared to a baseline condition). Our study reveals that a see-through avatar representation of bystanders was effective, but led to slightly reduced immersion in the VR content. Based on our findings, we discuss how future awareness visualization techniques can be designed to mitigate the reduction of immersion for the headset user.

  18. ModularHMD: A Reconfigurable Mobile Head-Mounted Display Enabling Ad-hoc Peripheral Interactions with the Real World

    Isamu Endo, Kazuki Takashima, Maakito Inoue, Kazuyuki Fujita, Kiyoshi Kiyokawa, Yoshifumi Kitamura

    The 34th Annual ACM Symposium on User Interface Software and Technology 2021/10/10

    Publisher: ACM

    DOI: 10.1145/3472749.3474738  

  19. Can Playing with Toy Blocks Reflect Behavior Problems in Children? Peer-reviewed

    Xiyue Wang, Kazuki Takashima, Tomoaki Adachi, Yoshifumi Kitamura

    Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems 2021/05/06

    Publisher: ACM

    DOI: 10.1145/3411764.3445119  

  20. PinpointFly: An Egocentric Position-control Drone Interface using Mobile AR Peer-reviewed

    Linfeng Chen, Kazuki Takashima, Kazuyuki Fujita, Yoshifumi Kitamura

    Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems 2021/05/06

    Publisher: ACM

    DOI: 10.1145/3411764.3445110  

  21. TiltChair: Manipulative Posture Guidance by Actively Inclining the Seat of an Office Chair Peer-reviewed

    Kazuyuki Fujita, Aoi Suzuki, Kazuki Takashima, Kaori Ikematsu, Yoshifumi Kitamura

    Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems 228-14 2021/05/06

    Publisher: ACM

    DOI: 10.1145/3411764.3445151  

  22. ZoomWalls: Dynamic Walls that Simulate Haptic Infrastructure for Room-scale VR World Peer-reviewed

    Yan Yixian, Kazuki Takashima, Anthony Tang, Takayuki Tanno, Kazuyuki Fujita, Yoshifumi Kitamura

    Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology 2020/10/20

    Publisher: ACM

    DOI: 10.1145/3379337.3415859  

  23. Reconstruction of Dexterous 3D Motion Data from a Flexible Magnetic Sensor with Deep Learning and Structure-Aware Filtering Peer-reviewed

    Jiawei Huang, Ryo Sugawara, Kinfung Chu, Taku Komura, Yoshifumi Kitamura

    IEEE Transactions on Visualization and Computer Graphics 1-1 2020/10

    Publisher: Institute of Electrical and Electronics Engineers (IEEE)

    DOI: 10.1109/tvcg.2020.3031632  

    ISSN: 1077-2626

    eISSN: 2160-9306

  24. AssessBlocks: Exploring Toy Block Play Features for Assessing Stress in Young Children after Natural Disasters International-journal International-coauthorship Peer-reviewed

    Xiyue Wang, Kazuki Takashima, Tomoaki Adachi, Patrick Finn, Ehud Sharlin and Yoshifumi Kitamura

    Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies 4 (30) 2020/03

    DOI: 10.1145/3381016  

  25. Third-Person Piloting: Increasing Situational Awareness using a Spatially Coupled Second Drone International-coauthorship Peer-reviewed

    Ryotaro Temma, Kazuki Takashima, Kazuyuki Fujita, Koh Sueda and Yoshifumi Kitamura

    Proceedings of ACM Symposium on User Interface Software and Technology 507-519 2019/10

    Publisher: ACM

    DOI: 10.1145/3332165.3347953  

  26. Redirected Jumping: Imperceptibly Manipulating Jump Motions in Virtual Reality Peer-reviewed

    Daigo Hayashi, Kazuyuki Fujita, Kazuki Takashima, Robert W. Lindeman, Yoshifumi Kitamura

    Proc. of 2019 IEEE Virtual Reality Conference 2019/03

  27. Designing Action-Characterizing Toy Blocks for Behavior Assessments. International-journal International-coauthorship Peer-reviewed

    Xiyue Wang, Miteki Ishikawa, Kazuki Takashima, Tomoaki Adachi, Ehud Sharlin, Patrick Finn, Yoshifumi Kitamura

    Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, CHI 2018, Montreal, QC, Canada, April 21-26, 2018 2018

    Publisher: ACM

  28. IM6D: Magnetic Tracking System with 6-DOF Passive Markers for Dexterous 3D Interaction and Motion Peer-reviewed

    Jiawei Huang, Tsuyoshi Mori, Kazuki Takashima, Shuichiro Hashi, Yoshifumi Kitamura

    ACM TRANSACTIONS ON GRAPHICS 34 (6) 217:1-217:10 2015/11

    DOI: 10.1145/2816795.2818135  

    ISSN: 0730-0301

    eISSN: 1557-7368

  29. E-conic: a Perspective-Aware Interface for Multi-Display Environments Peer-reviewed

    Miguel A. Nacenta, Satoshi Sakurai, Tokuo Yamaguchi, Yohei Miki, Yuichi Itoh, Yoshifumi Kitamura, Sriram Subramanian, Carl Gutwin

    UIST 2007: PROCEEDINGS OF THE 20TH ANNUAL ACM SYMPOSIUM ON USER INTERFACE SOFTWARE AND TECHNOLOGY 279-288 2007

    DOI: 10.1145/1294211.1294260  

  30. Predictive Interaction using the Delphian Desktop Peer-reviewed

    Takeshi Asano, Ehud Sharlin, Yoshifumi Kitamura, Kazuki Takashima, Fumio Kishino

    Proceedings of the Anual ACM Symposium on User Interface Software and Technology (UIST) 133-141 2005/10

    DOI: 10.1145/1095034.1095058  

  31. Things Happening in the Brain while Humans Learn to Use New Tools Peer-reviewed

    Yoshifumi Kitamura, Yoshihisa Yamaguchi, Hiroshi Imamizu, Fumio Kishino, Mitsuo Kawato

    Proceedings of Conference on Human Factors in Computing Systems (ACM CHI), 417-424 2003/04

    DOI: 10.1145/642611.642684  

  32. Cognitive Cubes: A Tangible User Interface for Cognitive Assessment Peer-reviewed

    Ehud Sharlin, Yuichi Itoh, Benjamin Watson, Yoshifumi Kitamura, Steve Sutphen, Lili Liu

    Proceedings of Conference on Human Factors in Computing Systems (ACM CHI) 347-354 2002/04

    DOI: 10.1145/503376.503438  

  33. Real-time 3D interaction with activecube Peer-reviewed

    Yoshifumi Kitamura, Yuichi Itoh, Fumio Kishino

    Conference on Human Factors in Computing Systems - Proceedings 355-356 2001

    DOI: 10.1145/634067.634277  

  34. Interactive stereoscopic display for three or more users Peer-reviewed

    Y Kitamura, T Konishi, S Yamamoto, F Kishino

    SIGGRAPH 2001 CONFERENCE PROCEEDINGS 231-239 2001

    DOI: 10.1145/383259.383285  

    ISSN: 0097-8930

  35. Interactive computer animation of hand gestures using status estimation with multiple regression analysis Peer-reviewed

    Y Kitamura, T Higashi, T Iida, F Kishino

    COMPUTER GRAPHICS FORUM 20 (3) C251-+ 2001

    DOI: 10.1111/1467-8659.00517  

    ISSN: 0167-7055

    eISSN: 1467-8659

  36. Redirected Drawing: Expanding the Perceived Canvas Size in VR

    Kumpei Ogawa, Kazuyuki Fujita, Kazuki Takashima, Yoshifumi Kitamura

    2025 IEEE Conference Virtual Reality and 3D User Interfaces (VR) 494-504 2025/03/08

    Publisher: IEEE

    DOI: 10.1109/vr59515.2025.00073  

  37. VirtuEleDent: A Compact XR Tooth-Cutting Training System Using a Physical EMR-based Dental Handpiece and Teeth Model

    Yuhui Wang, Kazuki Takashima, Masamitsu Ito, Takeshi Kobori, Tomo Asakura, Kazuyuki Fujita, Guang Hong, Yoshifumi Kitamura

    2025 IEEE Conference Virtual Reality and 3D User Interfaces (VR) 749-758 2025/03/08

    Publisher: IEEE

    DOI: 10.1109/vr59515.2025.00097  

  38. ConfusionLens: Focus+Context Visualization Interface for Performance Analysis of Multiclass Image Classifiers

    Kazuyuki Fujita, Keito Uwaseki, Hongyu Bu, Kazuki Takashima, Yoshifumi Kitamura

    ACM Transactions on Interactive Intelligent Systems 15 (1) 1-21 2025/01/10

    Publisher: Association for Computing Machinery (ACM)

    DOI: 10.1145/3700139  

    ISSN: 2160-6455

    eISSN: 2160-6463

    More details Close

    Building higher-quality image classification models requires better performance analysis (PA) to help understand their behaviors. We propose ConfusionLens, a dynamic and interactive visualization interface that augments a conventional confusion matrix with focus+context visualization. This interface allows users to seamlessly switch table layouts among three views (overall view, class-level view, and between-class view) while observing all of the instance images in a single screen. We designed and implemented a ConfusionLens prototype that supports hundreds of instances, and then conducted a user study (N \(=\) 14) to evaluate it compared to the conventional confusion matrix with a split view of instances. Results show that ConfusionLens achieved faster task-completion time in observing instance-level performance and higher accuracy in observing between-class confusion. Moreover, we conducted an expert interview (N \(=\) 6) to investigate the applicability of our interface to practical PA tasks, and then implemented several extensions of ConfusionLens based on the feedback. Feedback on these extensions from users experienced in image classification (N \(=\) 5) demonstrated their general usefulness and highlighted their beneficial use in PA tasks.

  39. LoopBot: Representing Continuous Haptics of Grounded Objects in Room-scale VR

    Tetsushi Ikeda, Kazuyuki Fujita, Kumpei Ogawa, Kazuki Takashima, Yoshifumi Kitamura

    Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology 1-10 2024/10/11

    Publisher: ACM

    DOI: 10.1145/3654777.3676389  

  40. Towards using Eye Gaze Redirection in Immersive Reading Tasks for Visual Fatigue Reduction

    Yi Li, Hongyue Xu, Yoshifumi Kitamura, Benjamin Tag, Kazuyuki Fujita

    Companion of the 2024 on ACM International Joint Conference on Pervasive and Ubiquitous Computing 607-611 2024/10/05

    Publisher: ACM

    DOI: 10.1145/3675094.3678474  

  41. What Makes a Movement Human‐Like?

    Xiaoyue Yang, Miao Cheng, Ken Fujiwara, Yoshifumi Kitamura, Satoshi Shioiri, Chiahuei Tseng

    Japanese Psychological Research 2024/08/09

    Publisher: Wiley

    DOI: 10.1111/jpr.12542  

    ISSN: 0021-5368

    eISSN: 1468-5884

    More details Close

    Abstract With the advancement of AI‐generated human motion, it is of increasing importance to think about how we distinguish real human motion from machine‐generated movements. In this study, we recruited professional performers to use the whole body to make a short movement to inform potential observers that they are real humans (instead of machines). Their movements were captured with a motion capture system (Vicon) and later reduced to dynamic point‐like displays (biological motion). They were interviewed after the recording to provide their acting strategies. Naive observers who did not participate in the motion data collection were recruited to watch these videos and judge whether the biological motions looked human‐like or not (YES/NO), as well as to report their judging criteria. The major factors extracted from these reports include kinematics, context, body mechanics, and principles of physical laws. We discuss the impact of these criteria and how they may possibly help improve the future generation of human‐like motions.

  42. Anesth-on-the-Go: Designing Portable Game-based Anesthetic Simulator for Education

    Yuki Onishi, Eiko Onishi, Kazuki Takashima, Yoshifumi Kitamura

    Extended Abstracts of the CHI Conference on Human Factors in Computing Systems 2024/05/11

    Publisher: ACM

    DOI: 10.1145/3613905.3650866  

  43. 磁気式3次元モーションセンサシステムとその利用 Invited

    北村喜文

    バイオメカニズム学会誌 47 (2) 94-98 2023/05

  44. Reading Emotions from Bodily Movements: The Development of the Motion Unit AI Invited

    FUJIWARA Ken, CHENG Miao, TSENG Chia-huei, KITAMURA Yoshifumi

    64 (2) e25-e31 2023/01/15

    DOI: 10.20729/00223441  

  45. 人の身体動作からの感情推定とキャラクタの感情豊かな動作生成 ― 人間性豊かな遠隔コミュニケーションの実現に向けて

    北村 喜文, 藤原 健, 幸村 琢

    センサイト 「モーションキャプチャ応用技術の進化」特集 http://sensait.jp/23184/ 2023/01

  46. Demonstration of RedirectedDoors: Manipulating User’s Orientation while Opening Doors in Virtual Reality

    Yukai Hoshikawa, Kazuyuki Fujita, Kazuki Takashima, Morten Fjeld, Yoshifumi Kitamura

    SIGGRAPH Asia 2022 XR 2022/11/24

    Publisher: ACM

    DOI: 10.1145/3550472.3558405  

  47. A Triangular Actuating Device Stand that Dynamically Adjusts Mobile Screen's Position.

    Ryota Gomi, Kazuki Takashima, Kazuyuki Fujita, Yoshifumi Kitamura

    UIST (Adjunct Volume) 63-4 2022

    DOI: 10.1145/3526114.3558637  

  48. ConfusionLens: Dynamic and Interactive Visualization for Performance Analysis of Multiclass Image Classifiers.

    Keito Uwaseki, Kazuyuki Fujita, Kazuki Takashima, Yoshifumi Kitamura

    UIST (Adjunct Volume) 60-3 2022

    DOI: 10.1145/3526114.3558631  

  49. Self-actuated Stretchable Partitions for Dynamically Creating Secure Workplaces

    Yuki Onishi, Kazuki Takashima, Kazuyuki Fujita, Yoshifumi Kitamura

    Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems 2021/05/08

    Publisher: ACM

    DOI: 10.1145/3411763.3451607  

  50. A Reconfigurable Mobile Head-Mounted Display Supporting Real World Interactions

    Isamu Endo, Kazuki Takashima, Maakito Inoue, Kazuyuki Fujita, Kiyoshi Kiyokawa, Yoshifumi Kitamura

    Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems 2021/05/08

    Publisher: ACM

    DOI: 10.1145/3411763.3451765  

  51. General chairs'welcome

    Yoshifumi Kitamura, Aaron Quigley, Kaori Ikematsu, Thomas Kosch

    Conference on Human Factors in Computing Systems - Proceedings iii-iv 2021/05/06

    Publisher: Association for Computing Machinery

    DOI: 10.1145/3411764.3411764.fm  

  52. MA and Togetherness (Ittaikan) in the Narratives of Dancers and Spectators: Sharing an Uncertain Space Peer-reviewed

    Chiahuei Tseng, Miao Cheng, Hassan Matout, Kazuyuki Fujita, Yoshifumi Kitamura, Satoshi Shioiri, I‐Lien Ho, Asaf Bachrach

    Japanese Psychological Research 2021/03/19

    DOI: 10.1111/jpr.12330  

    ISSN: 0021-5368

    eISSN: 1468-5884

  53. BouncyScreen: Physical Enhancement of Pseudo-Force Feedback Peer-reviewed

    Yuki Onishi, Kazuki Takashima, Kazuyuki Fujita, Yoshifumi Kitamura

    2021 IEEE Virtual Reality and 3D User Interfaces (VR) 2021/03

    Publisher: IEEE

    DOI: 10.1109/vr50410.2021.00059  

  54. ShearSheet: A Shear-force User Interface Using a Sheet Attachable to Capacitive Touch Panels Peer-reviewed

    Kazuyuki Fujita, Mengting Huang, Kazuki Takashima, Taichi Tsuchida, Hiroyuki Manabe, Yoshifumi Kitamura

    情報処理学会論文誌ジャーナル(Web) 62 (2) 641-653 2021/02

    ISSN: 1882-7764

  55. A Compact and Low-cost VR Tooth Drill Training System using Mobile HMD and Stylus Smartphone.

    Tatsuki Takano, Kazuki Takashima, Kazuyuki Fujita, Hong Guang, Kaori Ikematsu, Yoshifumi Kitamura

    VRST 46-3 2021

    DOI: 10.1145/3489849.3489933  

  56. ZoomWalls

    Yan Yixian, Kazuki Takashima, Anthony Tang, Takayuki Tanno, Kazuyuki Fujita, Yoshifumi Kitamura

    Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology 2020/10/20

    Publisher: ACM

    DOI: 10.1145/3379337.3415859  

  57. 空間連動する2つのカメラ視点を用いたドローン操縦インタフェースの拡張 Peer-reviewed

    天間 遼太郎, 高嶋 和毅, 藤田 和之, 末田 航, 北村 喜文

    情報処理学会論文誌 61 (8) 1319-1332 2020/08

  58. Asian CHI symposium: HCI research from asia and on asian contexts and cultures

    Briane Paul V. Samson, Suleman Shahid, Akihiro Matsufuji, Chat Wacharamanotham, Toni-Jan Keith P. Monserrat, Keyur Sorathia, Masitah Ghazali, Shio Miyafuji, Nova Ahmed, Kazuyuki Fujita, A. B. M. Alim Al Islam, Eunice Sari, Murni Mahmud, Adi Tedjasaputra, Juho Kim, Uichin Lee, Thippaya Chintakovid, Sheng-Ming Wang, Zhengjie Liu, Xiangmin Fan, Ellen Yi-Luen Do, Yoshifumi Kitamura, Simon Tangi Perrault, Bing-Yu Chen

    Conference on Human Factors in Computing Systems - Proceedings 2020/04/25

    Publisher: Association for Computing Machinery

    DOI: 10.1145/3334480.3375068  

  59. Techniques to Visualize Occluded Graph Elements for 2.5D Map Editing

    Kazuyuki Fujita, Daigo Hayashi, Kotaro Hara, Kazuki Takashima, Yoshifumi Kitamura

    Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems 2020/04/25

    Publisher: ACM

    DOI: 10.1145/3334480.3382987  

  60. Redirected Jumping: VRにおける跳躍動作時の移動量操作手法 International-coauthorship Peer-reviewed

    林 大悟, 藤田 和之, 高嶋 和毅, Robert W. Lindeman, 北村 喜文

    日本バーチャルリアリティ学会論文誌 24 (4) 341-350 2019/12

    DOI: 10.18974/tvrsj.24.4_341  

  61. CamCutter: Impromptu Vision-Based Cross-Device Application Sharing International-journal International-coauthorship Peer-reviewed

    Takuma Hagiwara, Kazuki Takashima, Morten Fjeld and Yoshifumi Kitamura,

    Interacting with Computers 2019/12

    DOI: 10.1093/iwcomp/iwz035  

  62. Pinpointfly: An egocentric position-pointing drone interface using mobile AR

    Linfeng Chen, Akiyuki Ebi, Kazuki Takashima, Kazuyuki Fujita, Yoshifumi Kitamura

    SIGGRAPH Asia 2019 Emerging Technologies, SA 2019 34-35 2019/11/17

    Publisher: Association for Computing Machinery, Inc

    DOI: 10.1145/3355049.3360534  

  63. FreeMo: Extending hand tracking experiences through capture volume and user freedom

    Pascal Chiu, Isamu Endo, Kazuki Takashima, Kazuyuki Fujita, Yoshifumi Kitamura

    SIGGRAPH Asia 2019 XR, SA 2019 11-12 2019/11/17

    Publisher: Association for Computing Machinery, Inc

    DOI: 10.1145/3355355.3361882  

  64. JumpinVR: Enhancing jump experience in a limited physical space

    Tomáš Havlík, Daigo Hayashi, Kazuyuki Fujita, Kazuki Takashima, Robert W. Lindeman, Yoshifumi Kitamura

    SIGGRAPH Asia 2019 XR, SA 2019 19-20 2019/11/17

    Publisher: Association for Computing Machinery, Inc

    DOI: 10.1145/3355355.3361895  

  65. 自動レイアウト変更可能なタイル型デジタルテーブルを 用いたユーザのリーチ拡張に関する検討 International-coauthorship Peer-reviewed

    工藤 義礎, 高嶋 和毅, フィールド モルテン, 北村 喜文

    情報処理学会論文誌 60 (10) 1845-1858 2019/11

  66. ブロックとコネクタを活用した探索的なVRコンテンツ操作インタフェースに関する研究 Peer-reviewed

    市川 将太郎, 高嶋 和毅, 石川 美笛, 北村 喜文

    情報処理学会論文誌 60 (11) 1992-2005 2019/11

  67. An investigation of electrode design for physical touch extensions on a capacitive touch surface

    Xiyue Wang, Kaori Ikematsu, Kazuyuki Fujita, Kazuki Takashima, Yoshifumi Kitamura

    UIST 2019 Adjunct - Adjunct Publication of the 32nd Annual ACM Symposium on User Interface Software and Technology 66-68 2019/10/14

    Publisher: Association for Computing Machinery, Inc

    DOI: 10.1145/3332167.3357117  

  68. Pursuit Sensing: Extending Hand Tracking Space in Mobile VR Applications International-journal Peer-reviewed

    Pascal Chiu, Kazuki Takashima, Kazuyuki Fujita and Yoshifumi Kitamura

    Proceedings of ACM Symposium on Spatial User Interaction 1-5 2019/10

    Publisher: ACM

    DOI: 10.1145/3357251.3357578  

  69. Exploring Living Wall Display that Physically Augments Interactive Content International-coauthorship Peer-reviewed

    Yuki Onishi, Anthony Tang, Yoshiki Kudo, Kazuki Takashima and Yoshifumi Kitamura

    Transactions of the Virtual Reality Society of Japan 24 (3) 197-207 2019/09

    DOI: 10.18974/tvrsj.24.3_197  

  70. Text typing in VR using smartphones touchscreen and HMD

    Sabah Boustila, Thomas Guegan, Kazuki Takashima, Yoshifumi Kitamura

    26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings 860-861 2019/03/01

    Publisher: Institute of Electrical and Electronics Engineers Inc.

    DOI: 10.1109/VR.2019.8798238  

  71. Exploring scalable workspace based on virtual and physical movable wall

    Sabah Boustila, Hao Zheng, Bai Shuxia, Kazuki Takashima, Yoshifumi Kitamura

    26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings 862-863 2019/03/01

    Publisher: Institute of Electrical and Electronics Engineers Inc.

    DOI: 10.1109/VR.2019.8797980  

  72. Be Bait!: A Unique Fishing Experience with Hammock-based Underwater Locomotion Method

    Shotaro Ichikawa, Isamu Endo, Yuki Onishi, Aoi Suzuki, Daigo Hayashi, Anri Niwano, Akiyuki Ebi, Yoshifumi Kitamura

    2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 2019/03

    Publisher: IEEE

    DOI: 10.1109/vr.2019.8798243  

  73. タッチスクリーン上に重ねた透明シートを利用した位置と速度制御の併用が可能なユーザインタフェース Peer-reviewed

    Mengting Huang, 藤田和之, 高嶋和毅, 真鍋宏幸, 北村喜文

    インタラクション2019論文集 276-278 2019/03

  74. 近接学に基づくHMD利用者・非利用者の間の段階的なアウェアネスの向上 Peer-reviewed

    工藤義礎, アンソニー タン, 藤田和之, 遠藤勇, 高嶋和毅, ソール グリーンバーグ, 北村喜文

    インタラクション2019論文集 48-57 2019/03

  75. 空間連動する2つのカメラ視点を用いたドローン操縦インタフェースの拡張 Peer-reviewed

    天間遼太郎, 高嶋和毅, 末田航, 藤田和之, 北村喜文

    インタラクション2019論文集 102-111 2019/03

  76. Asian CHI Symposium: Emerging HCI Research Collection.

    Kazuyuki Fujita, Eunice Ratna Sari, Juho Kim, Adi B. Tedjasaputra, Ellen Yi-Luen Do, Zhengjie Liu, Uichin Lee, Toni-Jan Keith Palma Monserrat, Akihiro Matsufuji, Shio Miyafuji, Ryosuke Takada, Chat Wacharamanotham, Masitah Ghazali, Xiyue Wang, Thippaya Chintakovid, Kyoungwon Seo, Jinwoo Kim, Yoshifumi Kitamura

    Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems 2019

    Publisher: ACM

    DOI: 10.1145/3290607.3298996  

  77. Interacting with 3D Images on a Rear-projection Tabletop 3D Display Using Wireless Magnetic Markers and an Annular Coil Array. Peer-reviewed

    Shunsuke Yoshida, Ryo Sugawara, Jiawei Huang, Yoshifumi Kitamura

    IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019, Osaka, Japan, March 23-27, 2019 1253-1254 2019

    Publisher: IEEE

    DOI: 10.1109/VR.2019.8798355  

  78. ShearSheet: Low-Cost Shear Force Input with Elastic Feedback for Augmenting Touch Interaction International-journal Peer-reviewed

    Mengting Huang, Kazuyuki Fujita, Kazuki Takashima, Taichi Tsuchida, Hiroyuki Manabe, Yoshifumi Kitamura

    PROCEEDINGS OF THE 2019 ACM INTERNATIONAL CONFERENCE ON INTERACTIVE SURFACES AND SPACES (ISS '19) 77-87 2019

    DOI: 10.1145/3343055.3359717  

  79. The living wall display: Physical augmentation of interactive content using an autonomous mobile display

    Yuki Onishi, Yoshiki Kudo, Kazuki Takashima, Anthony Tang, Yoshifumi Kitamura

    SIGGRAPH Asia 2018 Emerging Technologies, SIGGRAPH Asia 2018 2018/12/04

    Publisher: Association for Computing Machinery, Inc

    DOI: 10.1145/3275476.3275489  

  80. The living wall display

    Yuki Onishi, Yoshiki Kudo, Kazuki Takashima, Anthony Tang, Yoshifumi Kitamura

    SIGGRAPH Asia 2018 Emerging Technologies 2018/12/04

    Publisher: ACM

    DOI: 10.1145/3275476.3275489  

  81. AdapTable: Extending Reach over Large Tabletops through Flexible Multi-Display Configuration

    Yoshiki Kudo, Kazuki Takashima, Morten Fjeld, Yoshifumi Kitamura

    ISS 2018 - Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces 213-225 2018/11/19

    Publisher: Association for Computing Machinery, Inc

    DOI: 10.1145/3279778.3279779  

  82. Dynamic, Flexible and Multi-dimensional Visualization of Digital Photos and their Metadata Peer-reviewed

    Xin Huang, Kazuki Takashima, Kazuyuki Fujita, Yoshifumi Kitamura

    Proc. of the 2018 ACM International Conference on Interactive Surfaces and Spaces (405) 408 2018/11

  83. Designing Dynamic Aware Interiors Peer-reviewed

    Yoshifumi Kitamura, Kazuki Takashima, Kazuyuki Fujita

    Proc. of the 24th ACM Symposium on Virtual Reality Software and Technology 77:1-77:2 2018/11

  84. VR Safari Park: A Concept-based World Building Interface using Blocks and World Tree Peer-reviewed

    Ichikawa Shotaro, Takashima Kazuki, Tang Anthony, Kitamura Yoshifumi

    24TH ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY (VRST 2018) 2018

    DOI: 10.1145/3281505.3281517  

  85. 加速度センサ搭載積み木による幼児の積み木遊びの発達的変化の定量化 Peer-reviewed

    上出 寛子, 高嶋 和毅, 石川 美笛, 足立 智昭, 北村 喜文

    ヒューマンインタフェース学会論文誌 20 (1) 107-114 2018/01

  86. Unsupervised Adaptation of Neural Networks for Discriminative Sound Source Localization with Eliminative Constraint. Peer-reviewed

    Ryu Takeda, Yoshiki Kudo, Kazuki Takashima, Yoshifumi Kitamura, Kazunori Komatani

    2018 IEEE International Conference on Acoustics, Speech and Signal Processing, ICASSP 2018, Calgary, AB, Canada, April 15-20, 2018 3514-3518 2018

    Publisher: IEEE

    DOI: 10.1109/ICASSP.2018.8461723  

  87. Asian CHI Symposium: Emerging HCI Research Collection. Peer-reviewed

    Saki Sakaguchi, Eunice Ratna Sari, Taku Hachisu, Adi B. Tedjasaputra, Kunihiro Kato, Masitah Ghazali, Kaori Ikematsu, Ellen Yi-Luen Do, Jun Kato, Hiromi Nakamura, Jun Nishida, Daisuke Sakamoto, Yoshifumi Kitamura, Jinwoo Kim, Anirudha Joshi, Zhengjie Liu

    Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, CHI 2018, Montreal, QC, Canada, April 21-26, 2018 2018

    Publisher: ACM

    DOI: 10.1145/3170427.3173459  

  88. Light-tracing: Ray-casted movement for improved character control in platform virtual reality gaming Peer-reviewed

    Clinton Anderson, Jiawei Huang, Kazuki Takashima, Yoshifumi Kitamura

    SIGGRAPH Asia 2017 VR Showcase, SA 2017 2017/11/27

    DOI: 10.1145/3139468.3139469  

  89. 3D Selection Techniques for Mobile Augmented Reality Head-Mounted Displays Peer-reviewed

    Kasim Ozacar, Juan David Hincapie-Ramos, Kazuki Takashima, Yoshifumi Kitamura

    INTERACTING WITH COMPUTERS 29 (4) 579-591 2017/07

    DOI: 10.1093/iwc/iww035  

    ISSN: 0953-5438

    eISSN: 1873-7951

  90. Virtual interactive human anatomy: Dissecting the domain, navigating the politics, creating the impossible Peer-reviewed

    Weiquan Lu, Suresh Pillai, Kanagasuntheram Rajendran, Yoshifumi Kitamura, Ching-Chiuan Yen, Ellen Yi-Luen Do

    Conference on Human Factors in Computing Systems - Proceedings 127655 429-432 2017/05/06

    Publisher: Association for Computing Machinery

    DOI: 10.1145/3027063.3050431  

  91. 積み木遊び認識のためのスマートウォッチを活用した積み木型インタフェース Peer-reviewed

    石川美笛, 高嶋和毅, 中島康祐, 北村喜文

    情報処理学会シンポジウム インタラクション2017 論文集 59-66 2017/03

  92. モバイルカメラを用いたデバイス間アドホックアプリケーション共有 Peer-reviewed

    萩原拓真, 高嶋和毅, モルテンフィールド, 北村喜文

    情報処理学会シンポジウム インタラクション2017 論文集 1-9 2017/03

  93. Adaptive Workspace using MovemenTable. Peer-reviewed

    Yoshiki Kudo, Kazuki Takashima, Yoshifumi Kitamura

    Proceedings of the Interactive Surfaces and Spaces, ISS 2017, Brighton, United Kingdom, October 17 - 20, 2017 401-404 2017

    Publisher: ACM

  94. Exploring in-the-Wild Game-Based Gesture Data Collection Peer-reviewed

    Kiyoshi Oka, Weiquan Lu, Kasım Özacar, Kazuki Takashima, Yoshifumi Kitamura

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 10514 97-106 2017

    Publisher: Springer Verlag

    DOI: 10.1007/978-3-319-67684-5_7  

    ISSN: 1611-3349 0302-9743

  95. ViBlock: Block-shaped content manipulation in VR Peer-reviewed

    Miteki Ishikawa, Takuma Hagiwara, Kazuki Takashima, Yoshifumi Kitamura

    SA 2016 - SIGGRAPH ASIA 2016 VR Showcase 1:1-1:2 2016/11/28

    Publisher: Association for Computing Machinery, Inc

    DOI: 10.1145/2996376.2996391  

  96. Japanese HCI symposium: Emerging Japanese HCI research collection Peer-reviewed

    Kohei Matsumura, Masa Ogata, Saki Sakaguchi, Takashi Ijiri, Takeshi Nishida, Jun Kato, Hiromi Nakamura, Daisuke Sakamoto, Yoshifumi Kitamura

    Conference on Human Factors in Computing Systems - Proceedings 07-12- 3325-3330 2016/05/07

    Publisher: Association for Computing Machinery

    DOI: 10.1145/2851581.2856475  

  97. 画面内外を繋ぐ連続的なスクロールに関する検討 Peer-reviewed

    高嶋 和毅, 進士 奈菜, 北村 喜文

    情報処理学会論文誌 57 (4) 1181-1162 2016/04

  98. 自律移動・変形する壁型ディスプレイの設計と評価 Peer-reviewed

    大山 貴史, 浅利 勇佑, 高嶋 和毅, エフッド シャーリン, グリーンバーグ ソール, 北村 喜文

    情報処理学会シンポジウム インタラクション 62-71 2016/03

  99. GyroWand: An approach to IMU-based raycasting for augmented reality Peer-reviewed

    Juan David Hincapié-Ramos, Kasim Özacar, Pourang P. Irani, Yoshifumi Kitamura

    IEEE Computer Graphics and Applications 36 (2) 90-96 2016/03/01

    Publisher: IEEE Computer Society

    DOI: 10.1109/MCG.2016.21  

    ISSN: 0272-1716

  100. StackBlock: 積み重ね形状を認識するブロック型UI Peer-reviewed

    續毅海, 伊藤雄一, 安藤正宏, 細井俊輝, 高嶋和毅, 北村喜文

    情報処理学会論文誌 57 (12) 2565-2576 2016/02

  101. 6-DOF Computation and Marker Design for Magnetic 3D Dexterous Motion-Tracking System Peer-reviewed

    Jiawei Huang, Tsuyoshi Mori, Kazuki Takashima, Shuichiro Hashi, Yoshifumi Kitamura

    22ND ACM CONFERENCE ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY (VRST 2016) 211-217 2016

    DOI: 10.1145/2993369.2993387  

  102. Study and Design of a Shape-Shifting Wall Display Peer-reviewed

    Kazuki Takashima, Takafumi Oyama, Yusuke Asari, Ehud Sharlin, Saul Greenberg, Yoshifumi Kitamura

    DIS 2016: PROCEEDINGS OF THE 2016 ACM CONFERENCE ON DESIGNING INTERACTIVE SYSTEMS 796-806 2016

    DOI: 10.1145/2901790.2901892  

  103. Dynamic Aware Interiors — Rethinking Interactive Displays Invited

    Yoshifumi Kitamura

    Proceedings of the International Display Workshops 22 1-4 2015/12

  104. Transform table Peer-reviewed

    Yusuke Asari, Kazuki Takashima, Yoshifumi Kitamura

    SIGGRAPH Asia 2015 Emerging Technologies, SA 2015 2015/11/02

    Publisher: Association for Computing Machinery, Inc

    DOI: 10.1145/2818466.2818494  

  105. A dynamic, flexible & interactive display method of paintings for communicative art appreciation among students Peer-reviewed

    Shoko Usui, Chen He, Katsumi Sato, Yoshifumi Kitamura

    SIGGRAPH Asia 2015 Symposium on Education, SA 2015 3:1-3:8 2015/11/02

    Publisher: Association for Computing Machinery, Inc

    DOI: 10.1145/2818498.2818508  

  106. TransformTable Peer-reviewed

    Yusuke Asari, Kazuki Takashima, Yoshifumi Kitamura

    SIGGRAPH Asia Emerging Technologies (25) 2015/11

  107. Exploring boundless scroll by extending motor space Peer-reviewed

    Kazuki Takashima, Nana Shinshi, Yoshifumi Kitamura

    MobileHCI 2015 - Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services 557-566 2015/08/24

    Publisher: Association for Computing Machinery, Inc

    DOI: 10.1145/2785830.2785884  

  108. Gyro wand: IMU-based raycasting for augmented reality head-mounted displays Peer-reviewed

    Juan David Hincapié-Ramos, Kasim Özacar, Pourang P. Irani, Yoshifumi Kitamura

    SUI 2015 - Proceedings of the 3rd ACM Symposium on Spatial User Interaction 89-98 2015/08/08

    Publisher: Association for Computing Machinery, Inc

    DOI: 10.1145/2788940.2788947  

  109. Japanese HCI symposium: Emerging Japanese HCI research collection Peer-reviewed

    Jun Kato, Hiromi Nakamura, Yuta Sugiura, Taku Hachisu, Daisuke Sakamoto, Koji Yatani, Yoshifumi Kitamura

    Conference on Human Factors in Computing Systems - Proceedings 18 2321-2324 2015/04/18

    Publisher: Association for Computing Machinery

    DOI: 10.1145/2702613.2702638  

  110. TransformTable: 人の空間配置を動的に変化させる自律変形デジタルテーブル Peer-reviewed

    高嶋 和毅, 会田 直浩, 横山 ひとみ, 北村 喜文

    情報処理学会論文誌 56 (4) 1237-1247 2015/04

    Publisher: Information Processing Society of Japan (IPSJ)

    ISSN: 1882-7764

    More details Close

    This paper proposes TransformTable, an interactive digital table, whose shape can be physically and dynamically deformed. Shape transformations are mechanically and electrically actuated by wireless signals from a host computer. TransfomTable represents digital information in a physically changeable screen shape and simultaneously produces different spatial arrangements of users around the table. This provides visual information while changing the physical workspace to allow users to effectively handle their tasks. We implements the first TransformTable prototype that can deform from/into one of three typical shapes: round, square, or rectangular. We also discuss implementation methods, further application designs and scenarios. A preliminary user study shows fundamental and potential social impacts of the table transformation on users' subjective views in a group conversation.

  111. 画面内外を繋ぐ連続的なスクロールに関する検討 Peer-reviewed

    進士奈菜, 高嶋和毅, 北村喜文

    インタラクション2015論文集 11-20 2015/03

  112. StackBlock: 積み重ね形状認識可能なブロック型UI Peer-reviewed

    安藤正宏, 伊藤雄一, 細井俊輝, 高嶋和毅, 北村喜文

    インタラクション2015論文集 71-78 2015/03

  113. 自律移動型インタラクティブデジタルテーブルの設計と評価 Peer-reviewed

    浅利勇佑, 坂本登, 高嶋和毅, 横山ひとみ, エフッド シャーリン, 北村喜文

    インタラクション2015論文集 54-63 2015/03

  114. インタラクティブな画像群動的表示法の評価 Peer-reviewed

    高嶋和毅, 佐藤拓弥, 山口徳郎, 立澤茂, 野中雅人, 北村喜文

    ヒューマンインタフェース学会論文誌 17 (1) 27-38 2015/02

    Publisher:

    ISSN: 2186-828X

  115. Coupled-Clay: Physical-Virtual 3D Collaborative Interaction Environment Peer-reviewed

    Kasen Oezacar, Takuma Hagiwara, Jiawei Huang, Kazuki Takashiina, Yoshifumi Kitamura

    2015 IEEE VIRTUAL REALITY CONFERENCE (VR) 255-256 2015

    DOI: 10.1109/VR.2015.7223392  

    ISSN: 1087-8270

  116. TransformTable. Peer-reviewed

    Yusuke Asari, Kazuki Takashima, Yoshifumi Kitamura

    SIGGRAPH Asia 2015 Emerging Technologies, Kobe, Japan, November 2-6, 2015 25:1-25:2 2015

    Publisher: ACM

  117. MovemenTable: The Design of Moving Interactive Tabletops Peer-reviewed

    Kazuki Takashima, Yusuke Asari, Hitomi Yokoyama, Ehud Sharlin, Yoshifumi Kitamura

    HUMAN-COMPUTER INTERACTION - INTERACT 2015, PT III 9298 296-314 2015

    DOI: 10.1007/978-3-319-22698-9_19  

    ISSN: 0302-9743

  118. A dynamic flexible and interactive display method of digital photographs Peer-reviewed

    Chi Thanh Vi, Kazuki Takashima, Hitomi Yokoyama, Gengdai Liu, Yuichi Itoh, Sriram Subramanian, Yoshifumi Kitamura

    Entertainment Computing 5 (4) 451-462 2014/12/01

    Publisher: Elsevier B.V.

    DOI: 10.1016/j.entcom.2014.08.005  

    ISSN: 1875-9521

  119. A dynamic flexible and interactive display method of digital photographs Peer-reviewed

    Chi Thanh Vi, Kazuki Takashima, Hitomi Yokoyama, Gengdai Liu, Yuichi Itoh, Sriram Subramanian, Yoshifumi Kitamura

    Entertainment Computing 5 (4) 451-462 2014/12/01

    Publisher: Elsevier B.V.

    DOI: 10.1016/j.entcom.2014.08.005  

    ISSN: 1875-9521

  120. A-blocks: Recognizing and assessing child building processes during play with toy blocks Peer-reviewed

    Toshiki Hosoi, Kazuki Takashima, Tomoaki Adachi, Yuichi Itoh, Yoshifumi Kitamura

    SIGGRAPH Asia 2014 Emerging Technologies, SA 2014 2014/11/24

    Publisher: Association for Computing Machinery, Inc

    DOI: 10.1145/2669047.2669061  

  121. 作品提示メディアの違いが美術鑑賞学習に与える影響の一検討 ― 大型図版と手元資料とパソコン画面の比較 Peer-reviewed

    臼井昭子, 横山ひとみ, 北村喜文

    日本教育工学会論文誌 38 (Suppl.) 45-48 2014/11

    Publisher: Japan Society for Educational Technology

    DOI: 10.15077/jjet.KJ00009846853  

    ISSN: 1349-8290

  122. Calamaro: Perceiving robotic motion in the wild Peer-reviewed

    John Harris, Stephanie Law, Kazuki Takashima, Ehud Sharlin, Yoshifumi Kitamura

    HAI 2014 - Proceedings of the 2nd International Conference on Human-Agent Interaction 59-66 2014/10/29

    Publisher: Association for Computing Machinery, Inc

    DOI: 10.1145/2658861.2658891  

  123. StackBlock: Block-shaped interface for flexible stacking Peer-reviewed

    Masahiro Ando, Yuichi Itoh, Toshiki Hosoi, Kazuki Takashima, Kosuke Nakajima, Yoshifumi Kitamura

    UIST 2014 - Adjunct Publication of the 27th Annual ACM Symposium on User Interface Software and Technology 41-42 2014/10/05

    Publisher: Association for Computing Machinery, Inc

    DOI: 10.1145/2658779.2659104  

  124. Design of an Interactive Multi-user Stereoscopic Display using a 3D TV Peer-reviewed

    Kasim Ozacar, Jiawei Huang, Kazuki Takashima, Yoshifumi Kitamura

    roceedings of APCHI 2014/09

  125. シームレスに統合された複数ディスプレイ環境におけるジェスチャインタフェースの比較 Peer-reviewed

    高嶋和毅, 深澤遼, ガース シューメイカー, 伊藤雄一, 北村喜文

    電子情報通信学会論文誌 J97-D (7) 1166-1176 2014/07

  126. 立体映像を用いた協調作業における対面型と分散型環境の比較と評価 Peer-reviewed

    三枝知史, 山口徳郎, 高嶋和毅, アナトール レクイエル, 北村喜文

    電子情報通信学会論文誌 J97-D (5) 933-943 2014/05

  127. インタラクティブ・コンテンツを用いた幼児のPTSDと積み木遊びに関する研究 ―唾液アミラーゼ活性値によるストレス軽減効果の軽減を中心に―, Peer-reviewed

    足立智昭, 北村喜文, 高嶋和毅, 細井俊輝, 大橋良枝, 伊藤雄一, 金高弘泰

    宮城学院女子大学発達科学研究 14 (14) 25-30 2014/03

    ISSN: 1346-0188

  128. TransformTable: 人の空間配置を動的に変化させる自律変形デジタルテーブル Peer-reviewed

    高嶋和毅, 会田直浩, 横山ひとみ, 北村喜文

    情報処理学会インタラクション2014論文集 41-48 2014/03

  129. IM3D: Magnetic motion tracking system for dexterous 3D interactions Peer-reviewed

    Jiawei Huang, Kazuki Takashima, Shuichiro Hashi, Yoshifumi Kitamura

    ACM SIGGRAPH 2014 Emerging Technologies, SIGGRAPH 2014 2014

    Publisher: Association for Computing Machinery

    DOI: 10.1145/2614066.2614084  

  130. Collaborative Pseudo-Haptics: Two-User Stiffness Discrimination Based on Visual Feedback Peer-reviewed

    Ferran Argelaguet, Takuya Sato, Thierry Duval, Yoshifumi Kitamura, Anatole Lecuyer

    HAPTICS: NEUROSCIENCE, DEVICES, MODELING, AND APPLICATIONS, PT II 8619 49-54 2014

    DOI: 10.1007/978-3-662-44196-1_7  

    ISSN: 0302-9743

  131. HCI研究者のコミュニティインタラクションの構築と継続

    中小路久美代, 北村喜文, 山本恭裕

    情報処理学会研究報告 ヒューマンコンピュータインタラクション(HCI)研究会 2013-HCI-152 (13) 2013/03/13

  132. インタラクティブで柔軟なデジタル写真群動的表示法 Peer-reviewed

    北村 喜文, 高本 恵介, 高嶋 和毅, 伊藤 雄一, 横山 ひとみ, Gengdai Liu, Sriram Subramanian

    情報処理学会インタラクション2013論文集 40-47 2013/02/28

  133. アジア太平洋地域におけるHCI分野の新しい学会設立の動き

    北村 喜文, 黒須 正明, 葛岡 英明, 中小路 久美代, 暦本 純一

    ヒューマンインタフェース学会誌 15 (1) 63-65 2013/02/25

    Publisher:

    ISSN: 1344-7254

  134. SWINGNAGE: Gesture-based mobile interactions on distant public displays Peer-reviewed

    Tokuo Yamaguchi, Hiroyuki Fukushima, Shigeru Tatsuzawa, Masato Nonaka, Kazuki Takashima, Yoshifumi Kitamura

    ITS 2013 - Proceedings of the 2013 ACM International Conference on Interactive Tabletops and Surfaces 329-332 2013

    Publisher: Association for Computing Machinery

    DOI: 10.1145/2512349.2514596  

  135. Seamless interaction using a portable projector in perspective corrected multi display environments Peer-reviewed

    Jorge H. Dos S. Chernicharo, Kazuki Takashima, Yoshifumi Kitamura

    SUI 2013 - Proceedings of the ACM Symposium on Spatial User Interaction 25-32 2013

    DOI: 10.1145/2491367.2491375  

  136. TransformTable: A self-actuated shape-changing digital table Peer-reviewed

    Kazuki Takashima, Naohiro Aida, Hitomi Yokoyama, Yoshifumi Kitamura

    ITS 2013 - Proceedings of the 2013 ACM International Conference on Interactive Tabletops and Surfaces 179-187 2013

    Publisher: Association for Computing Machinery

    DOI: 10.1145/2512349.2512818  

  137. D-FLIP: Dynamic & flexible interactive PhotoShow Peer-reviewed

    Yoshifumi Kitamura, Chi Thanh Vi, Gengdai Liu, Kazuki Takashima, Yuichi Itoh, Sriram Subramanian

    SIGGRAPH Asia 2013 Emerging Technologies, SA 2013 415-427 2013

    DOI: 10.1145/2542284.2542290  

  138. Seamless interaction using a portable projector in perspective corrected multi display environments Peer-reviewed

    Jorge H. Dos S. Chernicharo, Kazuki Takashima, Yoshifumi Kitamura

    SUI 2013 - Proceedings of the ACM Symposium on Spatial User Interaction 25-32 2013

    DOI: 10.1145/2491367.2491375  

  139. Direct 3D object manipulation on a collaborative stereoscopic display Peer-reviewed

    Kasim Özacar, Kazuki Takashima, Yoshifumi Kitamura

    SUI 2013 - Proceedings of the ACM Symposium on Spatial User Interaction 69-72 2013

    DOI: 10.1145/2491367.2491374  

  140. Two-Part Models Capture the Impact of Gain on Pointing Performance Peer-reviewed

    Garth Shoemaker, Takayuki Tsukitani, Yoshifumi Kitamura, Kellogg S. Booth

    ACM TRANSACTIONS ON COMPUTER-HUMAN INTERACTION 19 (4) 28 2012/12

    DOI: 10.1145/2395131.2395135  

    ISSN: 1073-0516

    eISSN: 1557-7325

  141. Elastic Scroll for Multi-Focus Interactions Peer-reviewed

    Kazuki Takashima, Kazuyuki Fujita, Yuichi Itoh, Yoshifumi Kitamura

    ADJUNCT PROCEEDINGS OF THE 25TH ANNUAL ACM SYMPOSIUM ON USER INTERFACE SOFTWARE AND TECHNOLOGY 19-20 2012

  142. Modulating Reinforcement-Learning Parameters using Agent Emotions Peer-reviewed

    Rickard von Haugwitz, Yoshifumi Kitamura, Kazuki Takashima

    6TH INTERNATIONAL CONFERENCE ON SOFT COMPUTING AND INTELLIGENT SYSTEMS, AND THE 13TH INTERNATIONAL SYMPOSIUM ON ADVANCED INTELLIGENT SYSTEMS 1281-1285 2012

  143. FuSA(2) Touch Display: A Furry and Scalable Multi-touch Display Peer-reviewed

    Kosuke Nakajima, Yuichi Itoh, Takayuki Tsukitani, Kazuyuki Fujita, Kazuki Takashima, Yoshifumi Kitamura, Fumio Kishino

    IEEE VIRTUAL REALITY CONFERENCE 2012 PROCEEDINGS 35-44 2012

    DOI: 10.1145/2076354.2076361  

  144. Birdlime icon: 動的にターゲットを変形するポインティング支援手法 Peer-reviewed

    築谷喬之, 高嶋和毅, 朝日元生, 伊藤雄一, 北村喜文, 岸野文郎

    コンピュータソフトウェア 28 140-152 2011/05

    DOI: 10.11309/jssst.28.2_140  

  145. 大画面壁面ディスプレイ上での影のメタファを利用したポインティング動作におけるフィッツの法則 Peer-reviewed

    築谷喬之, ガースシューメーカー, ケロッグS. ブース, 高嶋和毅, 伊藤雄一, 北村喜文, 岸野文郎

    情報処理学会論文誌 52 (4) 1495-1503 2011/04

    Publisher:

    ISSN: 1882-7837

  146. 撓みのメタファを用いたビューポート制御インタフェース Peer-reviewed

    大脇正憲, 藤田和之, 高嶋和毅, 築谷喬之, 伊藤雄一, 北村喜文, 岸野文郎

    インタラクション2011論文集 115-122 2011/03

  147. The Birdlime Icon: Facilitating pointing by dynamically stretching target shape

    Takayuki Tsukitani, Kazuki Takashima, Yuichi Itoh, Motoo Asahi, Yoshifumi Kitamura, Fumio Kishino

    Computer Software 28 (2) 140-152 2011

    ISSN: 0289-6540

  148. VORTEX: Design and implementation of an interactive volumetric display Peer-reviewed

    Abhijit Karnik, Satoshi Sakurai, Archie Henderson, Guido Herrmann, Andrew Dean, Shahram Izadi, Howard Pang, Yoshifumi Kitamura, Thomas Campbell, Sriram Subramanian

    Conference on Human Factors in Computing Systems - Proceedings 2017-2022 2011

    DOI: 10.1145/1979742.1979870  

  149. 3DUI 2010 Contest Grand Prize Winners Peer-reviewed

    Pablo Figueroa, Yoshifumi Kitamura, Sebastien Kuntz

    IEEE COMPUTER GRAPHICS AND APPLICATIONS 30 (6) 86-89 2010/11

    DOI: 10.1109/MCG.2010.108  

    ISSN: 0272-1716

  150. 3DUI 2010 Contest Grand Prize Winners Peer-reviewed

    Pablo Figueroa, Yoshifumi Kitamura, Sebastien Kuntz

    IEEE COMPUTER GRAPHICS AND APPLICATIONS 30 (6) 86-89 2010/11

    DOI: 10.1109/MCG.2010.108  

    ISSN: 0272-1716

  151. A Proposal of Map Navigation Techniques Coupling Panning Operation with Zooming and Tilting Peer-reviewed

    FUJITA Kazuyuki, TAKASHIMA Kazuki, TSUKITANI Takayuki, ASAHI Motoo, ITOH Yuichi, KITAMURA Yoshifumi, KISHINO Fumio

    The IEICE transactions on information and systems J93-D (11) 2454-2465 2010/11

    Publisher: The Institute of Electronics, Information and Communication Engineers

    ISSN: 1880-4535

  152. Kinematics Analysis of Cursor Trajectory in a Pointing Task with Mouse in a Large Display Peer-reviewed

    Takayuki Tsukitani, Kazuki Takashima, Yuichi Itoh, Yoshifumi Kitamura, Fumio Kishino

    Proceedings of Asia-Pacific Conference on Computer-Human Interaction (APCHI) 250-256 2010/08

  153. Anchored Navigation: Coupling Panning Operation with Zooming and Tilting Based on the Anchor Peer-reviewed

    Kazuyuki Fujita, Kazuki Takashima, Takayuki Tsukitani, Yuichi Itoh, Yoshifumi Kitamura, Fumio Kishino

    Proceedings of the Graphics Interface 233-240 2010/06

  154. Camera movement for chasing a subject with unknown behavior based on real-time viewpoint goodness evaluation Peer-reviewed

    Maya Ozaki, Like Gobeawan, Shinya Kitaoka, Hirofumi Hamazaki, Yoshifumi Kitamura, Robert W. Lindeman

    VISUAL COMPUTER 26 (6-8) 629-638 2010/06

    DOI: 10.1007/s00371-010-0489-z  

    ISSN: 0178-2789

  155. Image-based 3D telecopier: A system for sharing a 3D object by multiple groups of people at remote locations Peer-reviewed

    Yoshifumi Kitamura, Tetsuya Kikukawa, Satoshi Mieda, Yotaka Kunita, Megumi Isogai, Hideaki Kimata

    Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 51-54 2010

    DOI: 10.1145/1889863.1889871  

  156. Special section: Best papers from JVRC'09 guest editors' introduction Peer-reviewed

    Sabine Coquillart, Yoshifumi Kitamura

    Presence: Teleoperators and Virtual Environments 19 (6) 3 2010

    Publisher: MIT Press Journals

    DOI: 10.1162/pres_e_00024  

    ISSN: 1531-3263 1054-7460

  157. The first 3DUI grand prize Peer-reviewed

    Pablo Figueroa, Sébastien Kuntz, Yoshifumi Kitamura

    3DUI 2010 - IEEE Symposium on 3D User Interfaces 2010, Proceedings xi-xii 2010

    DOI: 10.1109/3DUI.2010.5444730  

  158. Osaka Developing Story: An Application of Video Agents Peer-reviewed

    Rong Rong, Yoshifumi Kitamura, Shinya Kitaoka, Hirokazu Kato, Keisuke Kishi, Kei Nakashima, Kazuhiko Yamazaki, Sadayoshi Horiuchi, Tatsuro Shioda, Kazuto Kamakura, Shinya Matsuyama

    PROCEEDINGS OF THE 7TH INTERNATIONAL CONFERENCE ON ADVANCES IN COMPUTER ENTERTAINMENT TECHNOLOGY (ACE 2010) 71-74 2010

  159. An Image-based System for Sharing a 3D Object by Transmitting to Remote Locations Peer-reviewed

    Tetsuya Kikukawa, Yoshifumi Kitamura, Tsubasa Ohno, Satoshi Sakurai, Tokuo Yamaguchi, Fumio Kishino, Yutaka Kunita, Megumi Isogai, Hideaki Kimata, Norihiko Matsuura

    IEEE VIRTUAL REALITY 2010, PROCEEDINGS 277-+ 2010

    ISSN: 1087-8270

  160. Comparison of Multimodal Interactions in Perspective-corrected Multi-display Environment Peer-reviewed

    Ryo Fukazawa, Kazuki Takashima, Garth Shoemaker, Yoshifumi Kitamura, Yuichi Itoh, Fumio Kishino

    IEEE SYMPOSIUM ON 3D USER INTERFACES (3DUI 2010) 103-110 2010

    DOI: 10.1109/3DUI.2010.5444711  

  161. Whole body large wall display interfaces Peer-reviewed

    Garth Shoemaker, Takayuki Tsukitani, Yoshifumi Kitamura, Kellogg S. Booth

    Conference on Human Factors in Computing Systems - Proceedings 4809-4812 2010

    DOI: 10.1145/1753846.1754236  

  162. Body-centric interaction techniques for very large wall displays Peer-reviewed

    Garth Shoemaker, Takayuki Tsukitani, Yoshifumi Kitamura, Kellogg S. Booth

    NordiCHI 2010: Extending Boundaries - Proceedings of the 6th Nordic Conference on Human-Computer Interaction 463-472 2010

    DOI: 10.1145/1868914.1868967  

  163. Mysterious POND Peer-reviewed

    櫻井智史, 浅井和広, 北村喜文

    日本バーチャルリアリティ学会論文誌 15 (1) 75-82 2010

    Publisher: THE VIRTUAL REALITY SOCIETY OF JAPAN

    DOI: 10.18974/tvrsj.15.1_75  

    ISSN: 1344-011X

    More details Close

    We present a media art work "Mysterious POND", which gives a mysterious illusion for multiple users on a digital table using a revolving polarizer. It normally shows users a waving water surface, but only the users embodying "Sansai ", an oriental philosophy, can watch carps in underwater by illuminating the water surface with a magic lantern. For embodying "Sansai", the user needs to be under the sun or the moon, and wear glasses. This paper describes the theory and its implementation of Mysterious POND, followed by some sceneries of the demonstrations. Finally, the future extensions of the work are discussed from the results of the demonstrations.

  164. テーブル上における競争の側面を持つ協調作業 Peer-reviewed

    山口徳郎, Sriram Subramanian, 北村喜文, 大坊郁夫, 岸野文郎

    ヒューマンインタフェース学会論文誌 12 (2) 177-186 2010

  165. アソブレラ: 振動を記録・再生可能な傘型アンビエントインタフェース Peer-reviewed

    藤田和之, 伊藤雄一, 吉田愛, 尾崎麻耶, 菊川哲也, 深澤遼, 高嶋和毅, 北村喜文, 岸野文郎

    日本バーチャルリアリティ学会論文誌 15 (3) 397-405 2010

    Publisher: THE VIRTUAL REALITY SOCIETY OF JAPAN

    DOI: 10.18974/tvrsj.15.3_397  

    ISSN: 1344-011X

    More details Close

    We propose an umbrella-like device called Funbrella that entertains people with many types of rain by focusing on an umbrella as a user interface that connects humans and rain. Generally, people experience rain with sound, sight, or sometimes smell; however, in our proposed system, we exploit the vibration perceived through an umbrella's handle so that people can feel the rain. We implemented a vibration-giving mechanism based on a dynamic microphone and a dynamic speaker whose structures are almost identical. With this structure, Funbrella records the vibrations caused by raindrops and plays them. We implemented two applications: Crazy Rain and Tele-rain. One is to feel various kinds of rain, and the other transmits rain to different places in real time. With such applications, people can enjoy rain that is usually annoying.

  166. A visibility control system for collaborative digital table Peer-reviewed

    Satoshi Sakurai, Yoshifumi Kitamura, Sriram Subramanian, Fumio Kishino

    PERSONAL AND UBIQUITOUS COMPUTING 13 (8) 619-632 2009/11

    DOI: 10.1007/s00779-009-0243-6  

    ISSN: 1617-4909

  167. Funbrella: Making Rain Fun Peer-reviewed

    Ai Yoshida, Yuichi Itoh, Kazuyuki Fujita, Maya Ozaki, Kikukawa Tetsuya, Ryo Fukazawa, Yoshifumi Kitamura, Fumio Kishino

    ACM SIGGRAPH 2009 Emerging Technologies (10) 2009/08

  168. 複数のカメラ操作を連動させる地図ナビゲーション手法の提案 Peer-reviewed

    藤田和之, 高嶋和毅, 築谷喬之, 朝日元生, 北村喜文, 岸野文郎

    インタラクション2009 論文集 97-104 2009/03

  169. 回転する直線偏光板を用いた情報可視性の制御手法 Peer-reviewed

    櫻井智史, 北村喜文, Sriram Subramanian, 岸野文郎

    ヒューマンインタフェース学会論文誌 11 (1) 145-153 2009/02

  170. Prototype of Image-based 3D Telecopier : A System for Sharing a 3D Object by Multiple Groups of People at Remote Locations

    KUNITA Yutaka, KITAMURA Yoshifumi

    ITE Technical Report 33 1-6 2009

    Publisher: The Institute of Image Information and Television Engineers

    DOI: 10.11485/itetr.33.47.0_1  

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    We propose a system that allows multiple groups of users at remote locations to naturally share a 3D image of real objects. All users can interactively observe a 3D stereoscopic image without distortion from their own viewpoints. The system basically consists of a combination of systems: imaging and display. The imaging system generates images of the real object observed from arbitrary viewpoints based an image-based rendering technique implemented on GPU. The display system generates a 3D virtual image of the real object based on the IllusionHole technique. Users at one place just put the real object on their imaging system to capture a set of its images from sparse viewpoints around it; other groups of multiple users at remote places connected by networks observe its virtual image from arbitrary viewpoints, as if there is a copy of the real object, on their display systems.

  171. A Study on Funbrella : a System Recording and Replaying Vibration through Umbrella Axis

    YOSHIDA Ai, ITOH Yuichi, OZAKI Maya, KIKUKAWA Tetsuya, FUKAZAWA Ryo, FUJITA Kazuyuki, KITAMURA Yoshifumi, KISHINO Fumio

    ITE Technical Report 33 65-68 2009

    Publisher: The Institute of Image Information and Television Engineers

    DOI: 10.11485/itetr.33.21.0_65  

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    Rain changes its complexion based on the time and the place. Each aspect of rain provides a unique impression, so experiencing it in distant places and different times would be a new way of sharing information. To represent rain, we focused on an umbrella as a user interface to connect humans and rain. Generally, people experience rain with sounds, sights, or sometimes smells; however, in our proposed system, we exploit the vibration perceived through an umbrella's handle to let people feel the rain. With Funbrella, you will find how many complexions rain has because it gives you opportunities to feel and enjoy various kinds of rain that is recorded as real vibration data with itself.

  172. A Design of the IllusionHole with Short Throw DLP Projectors

    KIKUKAWA Tetsuya, KITAMURA Yoshifumi, MIEDA Satoshi, OHNO Tsubasa, SAKURAI Satoshi, YAMAGUCHI Tokuo, KISHINO Fumio, KUNITA Yutaka, ISOGAI Megumi, KIMATA Hideaki, OHTANI Yoshimitsu

    ITE Technical Report 33 25-30 2009

    Publisher: The Institute of Image Information and Television Engineers

    DOI: 10.11485/itetr.33.21.0_25  

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    We are proposing the IllusionHole system, which allows three or more moving people to simultaneously observe individual stereoscopic image pairs from their own viewpoints. With a simple configuration, it provides intelligible 3D stereoscopic images free of flicker and distortion. Based on the idea of the IllusionHole, a prototype is established with two short throw DLP projectors and polarization filters. Since the prototype has no obstacles on the chassis, every side has an equal capability of being used to observe 3D objects. This paper describes details of the prototype.

  173. PlayCubes: Monitoring Constructional Ability in Children using a Tangible User Interface and a Playful Virtual Environment Peer-reviewed

    Sigal Jacoby, Galia Gutwillig, Doron Jacoby, Naomi Josman, Patrice L. (Tamar) Weiss, Minori Koike, Yuichi Itoh, Norifumi Kawai, Yoshifumi Kitamura, Ehud Sharlin

    2009 VIRTUAL REHABILITATION INTERNATIONAL CONFERENCE 42-+ 2009

    DOI: 10.1109/ICVR.2009.5174203  

  174. Funbrella: Recording and replaying vibrations through an umbrella axis Peer-reviewed

    Kazuyuki Fujita, Yuichi Itoh, Ai Yoshida, Maya Ozaki, Tetsuya Kikukawa, Ryo Fukazawa, Kazuki Takashima, Yoshifumi Kitamura, Fumio Kishino

    ACM International Conference Proceeding Series 66-71 2009

    DOI: 10.1145/1690388.1690400  

  175. MADO interface: A window like a tangible user interface to look into the virtual world Peer-reviewed

    Takuya Maekawa, Yuichi Itoh, Norifumi Kawai, Yoshifumi Kitamura, Fumio Kishino

    Proceedings of the 3rd International Conference on Tangible and Embedded Interaction, TEI'09 175-180 2009

    DOI: 10.1145/1517664.1517704  

  176. Multi-modal Interface in Multi-Display Environment for Multi-users Peer-reviewed

    Yoshifumi Kitamura, Satoshi Sakurai, Tokuo Yamaguchi, Ryo Fukazawa, Yuichi Itoh, Fumio Kishino

    HUMAN-COMPUTER INTERACTION, PT II 5611 66-74 2009

    DOI: 10.1007/978-3-642-02577-8_8  

    ISSN: 0302-9743

  177. Tearable: Haptic display that presents a sense of tearing real paper Peer-reviewed

    Takuya Maekawa, Yuichi Itoh, Keisuke Takamoto, Kiyotaka Tamada, Takashi Maeda, Yoshifumi Kitamura, Fumio Kishino

    Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 27-30 2009

    DOI: 10.1145/1643928.1643937  

  178. 回転偏光フィルタにより情報の可視性を制御するテーブルトップ型ディスプレイ Peer-reviewed

    櫻井智史, 北村喜文, Sriram Subramanian, 岸野文郎

    情報処理学会論文誌 50 (1) 332-343 2009/01

    Publisher:

    ISSN: 1882-7764

  179. Avoiding Statistical Bias of Metropolis Light Transport with Multiple Importance Sampling Based on the Primary Sample Space Peer-reviewed

    Shinya Kitaoka, Yoshifumi Kitamura, Fu-Mio Kishino

    Journal of the Institute of Image Electronics Engineers of Japan 38 (4) 432-440 2009

    DOI: 10.11371/iieej.38.432  

    ISSN: 1348-0316 0285-9831

  180. Replica Exchange Light Transport Peer-reviewed

    Shinya Kitaoka, Yoshifumi Kitamura, Fumio Kishino

    COMPUTER GRAPHICS FORUM 28 (8) 2330-2342 2009

    DOI: 10.1111/j.1467-8659.2009.01540.x  

    ISSN: 0167-7055

  181. 人の印象形成におけるキャラクタ瞬目率の影響 Peer-reviewed

    高嶋和毅, 大森慈子, 吉本良治, 伊藤雄一, 北村喜文, 岸野文郎

    情報処理学会論文誌 49 (12) 3811-3821 2008/12

    Publisher:

    ISSN: 1882-7837

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    編集委員会による推薦論文

  182. 3D User Interfaces: New Directions and Perspectives Peer-reviewed

    Doug A. Bowman, Sabine Couillart, Bernd Froehlich, Michitaka Hirose, Yoshifumi Kitamura, Kiyoshi Kiyokawa, Wolfgang Stuerzlinger

    IEEE COMPUTER GRAPHICS AND APPLICATIONS 28 (6) 20-36 2008/11

    DOI: 10.1109/MCG.2008.109  

    ISSN: 0272-1716

    eISSN: 1558-1756

  183. Dynamics of Strategic Negotiations on SharedWell Peer-reviewed

    Tokuo Yamaguchi, Sriram Subramanian, Yoshifumi Kitamura, Fumio Kishino

    Proceedings of the Conference on Collaboration Technologies (CollaboTech) 140-145 2008/07

  184. Effects of Avatar's Blinking Animation on Person Impressions Peer-reviewed

    Kazuki Takashima, Yasuko Omori, Yoshiharu Yoshimoto, Yuichi Itoh, Yoshifumi Kitamura, Fumio Kishino

    Proceedings of Graphics Interface 169-176 2008/06

  185. M 3: Multi-modal interface in multi-display environment for multi-users Peer-reviewed

    Satoshi Sakurai, Tokuo Yamaguchi, Yoshifumi Kitamura, Yuichi Itoh, Ryo Fukazawa, Fumio Kishino, Miguel A. Nacenta, Sriram Subramanian

    ACM SIGGRAPH ASIA 2008 Artgallery: Emerging Technologies, SIGGRAPH Asia'08 45 2008

    DOI: 10.1145/1504229.1504259  

  186. Extracting camera-control requirements and camera movement generation in a 3D virtual environment Peer-reviewed

    Hirofumi Hamazaki, Shinya Kitaoka, Maya Ozaki, Yoshifumi Kitamura, Robert W. Lindeman, Fumio Kishino

    Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008 126-129 2008

    DOI: 10.1145/1501750.1501779  

  187. Interactive Multimedia Contents in the IllusionHole Peer-reviewed

    Tokuo Yamaguchi, Kazuhiro Asai, Yoshifumi Kitamura, Fumio Kishino

    ENTERTAINMENT COMPUTING - ICEC 2008 5309 116-121 2008

    ISSN: 0302-9743

  188. マウスポインティングにおけるターゲット属性が軌跡と運動特性に与える影響 Peer-reviewed

    築谷喬之, 高嶋和毅, 北村喜文, 岸野文郎

    ヒューマンインタフェース学会論文誌 10 (1) 95-102 2008

  189. Visibility Control using Revolving Polarizer Peer-reviewed

    Satoshi Sakurai, Yoshifumi Kitamura, Sriram Subramanian, Fumio Kishino

    THIRD ANNUAL IEEE INTERNATIONAL WORKSHOP ON HORIZONTAL INTERACTIVE HUMAN-COMPUTER SYSTEMS, PROCEEDINGS 173-+ 2008

    DOI: 10.1109/TABLETOP.2008.4660200  

  190. 利用者とディスプレイの位置関係を考慮したパースペクティブ表示 Peer-reviewed

    山口徳郎, Miguel A. Nacenta, 櫻井智史, 伊藤雄一, 北村喜文, Sriram Subramanian, Carl Gutwin, 岸野文郎

    電子情報通信学会論文誌 J91-D (12) 2746-2754 2008

  191. マウスポインティング時のC-D比が運動特性に与える影響 Peer-reviewed

    朝日元生, 高嶋和毅, 築谷喬之, 北村喜文, 岸野文郎

    情報処理学会論文誌 49 (12) 3879-3889 2008

    Publisher:

    ISSN: 1882-7837

  192. Video agent: Interactive autonomous agents generated from real-world creatures Peer-reviewed

    Yoshifumi Kitamura, Rong Rong, Yoshinori Hirano, Kazuhiro Asai, Fumio Kishino

    Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 30-38 2008

    DOI: 10.1145/1450579.1450586  

  193. 複数のディスプレイをシームレスに利用する環境の構築 Peer-reviewed

    櫻井智史, 北村喜文, 伊藤雄一, Miguel A. Nacenta, Sriram Subramanian, 岸野文郎

    日本バーチャルリアリティ学会論文誌 13 (4) 451-460 2008

    Publisher: THE VIRTUAL REALITY SOCIETY OF JAPAN

    DOI: 10.18974/tvrsj.13.4_451  

    ISSN: 1344-011X

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    We propose a system design including the architecture, data flows, and communication protocols etc. to realize a seamless multi-display environment (MDE). Our interaction architecture combines distributed input and position tracking data to generate perspective-corrected output in each of the displays, allowing groups of users to manipulate existing applications from current operating systems across a large number of displays. To test our design we implemented a complex MDE prototype and measured different aspects of its performance. Then we discuss the results of the measurements and the potential availabilities.

  194. Acquisition of off-screen object by predictive jumping Peer-reviewed

    Kazuki Takashima, Sriram Subramanian, Takayuki Tsukitani, Yoshifumi Kitamura, Fumio Kishino

    COMPUTER-HUMAN INTERACTION 5068 301-+ 2008

    DOI: 10.1007/978-3-540-70585-7_34  

    ISSN: 0302-9743

  195. A middleware for seamless use of multiple displays Peer-reviewed

    Satoshi Sakurai, Yuichi Itoh, Yoshifumi Kitamura, Miguel A. Nacenta, Tokuo Yamaguchi, Sriram Subramanian, Fumio Kishino

    INTERACTIVE SYSTEMS: DESIGN, SPECIFICATION, AND VERIFICATION, PROCEEDINGS 5136 252-+ 2008

    DOI: 10.1007/978-3-540-70569-7_23  

    ISSN: 0302-9743

  196. Video agents Peer-reviewed

    Kazuhiro Asai, Takashi Nishimoto, Yoshinori Hirano, Emiko Hama, Yoshifumi Kitamura, Fumio Kishino

    ACM SIGGRAPH 2007: Emerging Technologies, SIGGRAPH'07 2007

    DOI: 10.1145/1278280.1278305  

  197. Message from the symposium chairs Peer-reviewed

    Wolfgang Stürzlinger, Yoshifumi Kitamura, Sabine Coquillart

    IEEE Symposium on 3D User Interfaces 2007 - Proceedings, 3DUI 2007 2007

    DOI: 10.1109/3DUI.2007.340764  

  198. 偏光フィルタを用いた多人数共有型立体表示装置 Peer-reviewed

    北村喜文, 中山智量, 中島孝司, 山本澄彦

    電子情報通信学会論文誌D J90-D (10) 2893-2902 2007

  199. Inverse rendering for artistic paintings Peer-reviewed

    Shinya Kitaoka, Tsukasa Noma, Yoshifumi Kitamura, Kunio Yamamoto

    GRAPP 2007: PROCEEDINGS OF THE SECOND INTERNATIONAL CONFERENCE ON COMPUTER GRAPHICS THEORY AND APPLICATIONS, VOL GM/R 293-+ 2007

  200. 3次元ジェスチャと生長シミュレーションを利用した3次元樹木モデルの生成 Peer-reviewed

    村上礼繁, 大西克彦, 北村喜文, 岸野文郎

    日本バーチャルリアリティ学会論文誌 12 (2) 199-208 2007

    Publisher: THE VIRTUAL REALITY SOCIETY OF JAPAN

    DOI: 10.18974/tvrsj.12.2_199  

    ISSN: 1344-011X

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    We propose a modeling system that enables users to create tree models with 3D gesture input. It generates tree models by using growth simulation based on the trunk or silhouette shapes of trees given by user gestures. The system carefully addresses the fragile balance and tradeoff between the freedom of user interaction and the autonomy of tree growth. Users intuitively and easily create tree models that have the exact features of branching structures or the silhouette shape of trees according to user intentions and imagination.

  201. 重回帰分析による状態推定を用いた全身動作アニメーションのインタラクティブな生成手法 Peer-reviewed

    小田琢也, 芝田幸司, 河崎雷太, 伊藤雄一, 北村喜文, 岸野文郎

    日本バーチャルリアリティ学会論文誌 12 (2) 209-218 2007

    Publisher: THE VIRTUAL REALITY SOCIETY OF JAPAN

    DOI: 10.18974/tvrsj.12.2_209  

    ISSN: 1344-011X

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    This paper presents a method of interactively generating whole body animation using reduced dimensionality from multiple captured data sequences of whole body motions. The proposed method is achieved by two techniques; automatic motion segmentation and estimation of the posture using multiple regression analysis. Even when the skeletal structure of the user who inputs the motion is different from that of the shape model in the computer, the motion that the user imagines is generated. The proposed method generates animation naturally, just as users would expect.

  202. ポインティングタスク中のピーク速度を用いたターゲット予測インタフェースの提案 Peer-reviewed

    高嶋和毅, 浅野岳史, エフードシャーリン, 北村喜文, 岸野文郎

    情報処理学会論文誌 48 (2) 929-938 2007

    Publisher: Information Processing Society of Japan (IPSJ)

    ISSN: 1882-7764

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    We propose the Delphian Desktop which enables to predict spatial user intensions to reduce the time required to point to faraway targets in GUIs. Predictions are calculated by tracking cursor movement and estimating the user goal location using inexpensive online algorithm based on the linear peak cursor velocity-distance to target relationship. Once the system detects the peak velocity during pointing movement, the automatic cursor jump toward predicted point is performed. In testing the Delphian Desktop effectively shortened pointing time for 800 pixel or longer target distance and reduced the physical mouse movement.

  203. ポインティング動作を用いたスクロール技術DuHの提案 Peer-reviewed

    高嶋和毅, スリラム サブラマニアン, 築谷喬之, 北村喜文, 岸野文郎

    情報処理学会論文誌 48 (12) 3809-3818 2007

  204. The IllusionHole for medical applications Peer-reviewed

    Yoshifumi Kitamura, Takashi Nakashima, Keisuke Tanaka, Takeshi Johkoh

    IEEE VIRTUAL REALITY 2007, PROCEEDINGS 231-+ 2007

    DOI: 10.1109/VR.2007.352488  

  205. Strategic tabletop negotiations Peer-reviewed

    Tokuo Yamaguchi, Sriram Subramanian, Yoshifumi Kitamura, Furnio Kishino

    HUMAN-COMPUTER INTERACTION - INTERACT 2007, PT 2, PROCEEDINGS 4663 169-+ 2007

    ISSN: 0302-9743

  206. 複数視点の直感的制御のための座標系対連動法の一般化 Peer-reviewed

    大西克彦, 深津真二, 三田純平, 北村喜文, 岸野文郎

    電子情報通信学会論文誌 J89-D (11) 2458-2469 2006/11

    Publisher: The Institute of Electronics, Information and Communication Engineers

    ISSN: 1880-4535

  207. TSU.MI.KI:仮想世界と実世界をシームレスに融合するユーザインタフェース Peer-reviewed

    伊藤雄一, 山口徳郎, 秋信真太郎, 渡邉亮一, 市田浩靖, 北村喜文, 岸野文郎

    日本バーチャルリアリティ学会論文誌 11 (1) 171-180 2006/03

    Publisher: THE VIRTUAL REALITY SOCIETY OF JAPAN

    DOI: 10.18974/tvrsj.11.1_171  

    ISSN: 1344-011X

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    論文賞受賞

  208. インタラクティブな生長シミュレーションによる仮想樹木モデルの生成 Peer-reviewed

    大西克彦, 蓮池祥一, 北村喜文, 岸野文郎

    日本バーチャルリアリティ学会論文誌 11 (1) 143-151 2006/03

    Publisher: THE VIRTUAL REALITY SOCIETY OF JAPAN

    DOI: 10.18974/tvrsj.11.1_143  

    ISSN: 1344-011X

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    We propose a method of generating tree models which enables users to generate, manipulate and edit the shape of tree models based on growth simulation by using direct three-dimensional (3D) input. For this purpose, three-dimensional (3D) spatial information is introduced to the well-known L-system as an attribute of the growth simulation. Moreover, we propose an efficient data structure of L-strings in order to speed up the generating process of tree models.

  209. 間接指示環境のステアリングの法則におけるポインタの大きさと軌道幅に関する検討 Peer-reviewed

    内藤悟史, 北村喜文, 岸野文郎

    ヒューマンインタフェース学会論文誌 8 (1) 143-150 2006/02

    Publisher:

    ISSN: 1344-7262

  210. Special Issue on Graphics and Algorithm

    Kitamura Yoshifumi, Hasegawa Shoichi

    Transactions of the Virtual Reality Society of Japan 11 (3) 361-361 2006

    Publisher: THE VIRTUAL REALITY SOCIETY OF JAPAN

    DOI: 10.18974/tvrsj.11.3_361  

    ISSN: 1344-011X

  211. An Interactive Stereoscopic Display for Cooperative Work - Volume Visualization and Manipulation with Multiple Users Peer-reviewed

    Yoshifumi Kitamura

    MEDICINE MEETS VIRTUAL REALITY 14 119 261-263 2006

    ISSN: 0926-9630

  212. Modeling of trees with interactive L-system and 3D gestures Peer-reviewed

    K Onishi, N Murakami, Y Kitamura, F Kishino

    BIOLOGICALLY INSPIRED APPROACHES TO ADVANCED INFORMATION TECHNOLOGY, PROCEEDINGS 3853 222-235 2006

    ISSN: 0302-9743

  213. m-ActiveCube; Multimedia extension of spatial tangible user interface Peer-reviewed

    K Ueda, A Kosaka, R Watanabe, Y Takeuchi, T Onoye, Y Itoh, Y Kitamura, F Kishino

    BIOLOGICALLY INSPIRED APPROACHES TO ADVANCED INFORMATION TECHNOLOGY, PROCEEDINGS 3853 363-370 2006

    ISSN: 0302-9743

  214. The illusionhole with polarization filters Peer-reviewed

    Yoshifumi Kitamura, Tomokazu Nakayama, Takashi Nakashima, Sumihiko Yamamoto

    Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 244-251 2006

    DOI: 10.1145/1180495.1180546  

  215. 測地線総和距離を用いた3Dアニメーションのためのスケルトン生成手法 Peer-reviewed

    小田琢也, 伊藤雄一, 仲井渉, 野村克裕, 北村喜文, 岸野文郎

    日本バーチャルリアリティ学会論文誌 11 (3) 411-420 2006

    Publisher: THE VIRTUAL REALITY SOCIETY OF JAPAN

    DOI: 10.18974/tvrsj.11.3_411  

    ISSN: 1344-011X

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    We propose a method of skeleton generation for 3D models. The proposed method works in real time. It consists of five steps: 1) transformation into the low polygon model from the original model that composed a large number of polygons, 2) calculation of the sum of geodesic distances from specific points to all vertices on the 3D model, 3) subdivision of the 3D model using the sum of geodesic distances, 4) generation of skeleton joints (skeleton node) on the each boundary surface between those subdivision areas, and 5) connection of each skeleton nodes. We also propose the method for flexible skeleton generation using boundary shapes and the sum of geodesic distances. By using this method, the skeletons can be generated in the area where the user specified. Accordingly, it is expected that user can create flexible animations of 3D models in real time.

  216. Tangible user interfaces: Tools to examine, assess, and treat dynamic constructional processes in children with developmental coordination disorders Peer-reviewed

    Sigal Jacoby, Naomi Josman, Doron Jacoby, Patrice L Weiss, Minori Koike, Yuichi Itoh, Norifumi Kawai, Yoshifumi Kitamura, Ehud Sharlin

    International Journal on Disability and Human Development 5 (3) 257-264 2006

    DOI: 10.1515/IJDHD.2006.5.3.257  

    ISSN: 2191-0367 2191-1231

  217. 絵画からの反射率分布の抽出とレンダリング Peer-reviewed

    北岡伸也, 乃万司, 北村喜文

    日本バーチャルリアリティ学会論文誌 11 (3) 395-402 2006

    Publisher: THE VIRTUAL REALITY SOCIETY OF JAPAN

    DOI: 10.18974/tvrsj.11.3_395  

    ISSN: 1344-011X

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    This paper proposes a novel Non-Photorealistic Rendering (NPR) approach to acquiring reflectance distributions of specified objects in paintings, and to rendering three-dimensional objects with the obtained distributions. Compared with existing work, the approach enables us to get the shapes of objects in paintings in a much simpler fashion, and it is useful as a NPR inverse rendering approach.

  218. ActiveCubeを用いた空間認知能力評価のためのユーザインタフェース Peer-reviewed

    伊藤雄一, エフードシャーリン, 北村喜文, 岸野文郎, ベンジャミン・ワトソン, スティーブ・ステファン, リリ・リウ

    情報処理学会論文誌 47 (4) 1316-1326 2006

  219. A collaborative interface for the IllusionHole using a control-ring and a set of mice Peer-reviewed

    Martin Hachet, Ryoichi Watanabe, Yoshifumi Kitamura

    IEEE SYMPOSIUM ON 3D USER INTERFACES 2006, PROCEEDINGS 67-69 2006

    DOI: 10.1109/VR.2006.5  

  220. Interactive skeleton extraction using geodesic distance Peer-reviewed

    Takuya Oda, Yuichi Itoh, Wataru Nakai, Katsuhiro Nomura, Yoshifumi Kitamura, Furnio Kishino

    ICAT 2006: 16TH INTERNATIONAL CONFERENCE ON ARTIFICIAL REALITY AND TELEXISTENCE - WORSHOPS, PROCEEDINGS 275-+ 2006

    DOI: 10.1109/ICAT.2006.76  

  221. マルチメディアコンテンツのための分散制御によるActiveCubeシステムの高速化 Peer-reviewed

    渡邉亮一, 伊藤雄一, 北村喜文, 岸野文郎, 菊池日出男

    日本バーチャルリアリティ学会論文誌 10 (4) 513-522 2005/12

    Publisher: THE VIRTUAL REALITY SOCIETY OF JAPAN

    DOI: 10.18974/tvrsj.10.4_513  

    ISSN: 1344-011X

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    In this paper, we describe a novel function of ActiveCube that realizes intuitive interaction with multimedia contents. First we realize a new method that reduces the host PC's load by distributed control between the host PC and cubes. Secondly, we reduce unnecessary packets in the network between the host PC and cubes using autonomy and encapsulation of each cube. Then we conducted experiments to evaluate the performance of the proposed system. Finally, we developed an example application for children and observed children's actual actions.

  222. Object Deformation and Force Feedback for Virtual Chopsticks Peer-reviewed

    Yoshifumi Kitamura, Kenichi Douko, Makoto Kitayama, Fumio Kishino

    Proceedings of Symposium on Virtual Reality Software and Technology (VRST) 211-219 2005/11

    DOI: 10.1145/1101616.1101659  

  223. Modeling of Trees with 3D Gestures and Growth Simulation Peer-reviewed

    Norishige Murakami, Katsuhiko Onishi, Yoshifumi Kitamura, Fumio Kishino

    Proceedings of the 9th IPT and 11th EGVE Workshop on Virtual Environments (EGVE) 97-104 2005/10

  224. 複数のインタラクティブ・エージェントのためのファジィ推論と記憶を用いた感情モデル Peer-reviewed

    立野善英, 北村喜文, 岸野文郎

    電子情報通信学会論文誌 J88-D2 (9) 1900-1908 2005/09

    Publisher: The Institute of Electronics, Information and Communication Engineers

    ISSN: 0915-1923

  225. LinkChat: WWWを利用した動的リンク生成型チャット Peer-reviewed

    吉本良治, 伊藤雄一, 北村喜文, 岸野文郎

    ヒューマンインタフェース学会誌 7 (2) 249-257 2005/05

  226. Distributed autonomous interface using ActiveCube for interactive multimedia contents Peer-reviewed

    Ryoichi Watanabe, Yuichi Itoh, Yoshifumi Kitamura, Fumio Kishino, Hideo Kikuchi

    ACM International Conference Proceeding Series 157 22-29 2005

    DOI: 10.1145/1152399.1152405  

  227. Agents from reality Peer-reviewed

    Kazuhiro Asai, Atsushi Hattori, Katsuya Yamashita, Takashi Nishimoto, Yoshifumi Kitamura, Fumio Kishino

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 3711 519-522 2005

    DOI: 10.1007/11558651_52  

    ISSN: 0302-9743 1611-3349

  228. A computerized interactive toy: TSU.MI.KI Peer-reviewed

    Y Itoh, T Yamaguchi, Y Kitamura, F Kishino

    ENTERTAINMENT COMPUTING - ICEC 2005 3711 507-510 2005

    ISSN: 0302-9743

  229. A display table for strategic collaboration preserving private and public information Peer-reviewed

    Y Kitamura, W Osawa, T Yamaguchi, H Takemura, F Kishino

    ENTERTAINMENT COMPUTING - ICEC 2005 3711 167-179 2005

    DOI: 10.1007/11558651_17  

    ISSN: 0302-9743

  230. 3D model retrieval with point-sampled representation using functional and geometrical aspects Peer-reviewed

    Hiroyasu Ichida, Yuichi Itoh, Takashi Doi, Yoshifumi Kitamura, Fumio Kishino

    Kyokai Joho Imeji Zasshi/Journal of the Institute of Image Information and Television Engineers 59 (10) 1467-1474 2005

    Publisher: Inst. of Image Information and Television Engineers

    DOI: 10.3169/itej.59.1467  

    ISSN: 1342-6907

  231. Interactive Retrieval of 3D Shape Models using Physical Objects Peer-reviewed

    Hiroyasu Ichida, Yuichi Itoh, Yoshifumi Kitamura, Fumio Kishino

    Proceedings of the ACM Multimedia 692-699 2004/10

    DOI: 10.1145/1027527.1027685  

  232. On tangible user interfaces, humans and spatiality Peer-reviewed

    Ehud Sharlin, Benjamin Watson, Yoshifumi Kitamura, Fumio Kishino, Yuichi Itoh

    PERSONAL AND UBIQUITOUS COMPUTING 8 (5) 338-346 2004/09

    DOI: 10.1007/s00779-004-0296-5  

    ISSN: 1617-4909

  233. 3点の6自由度トラッカによる両手把持道具を利用する人体運動アニメーション生成 Peer-reviewed

    河崎雷太, 北村喜文, 岸野文郎

    情報処理学会論文誌 45 (8) 2078-2086 2004/08

    Publisher: Information Processing Society of Japan (IPSJ)

    ISSN: 1882-7764

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    We propose a real-time method to generate character animation of whole body while holding stick-like tools by using only three 6DOF trackers. This method is achieved by introducing estimation with regression analysis based on the variables obtained from the 6DOF trackers attached to the subject's shoulder, waist, both elbows, both knees and the tool. On the execution period, the animation of character is generated by estimating the unknown DOFs such as joints of elbow and knee, by using the established regression formula with three 6DOF trackers attached to the shoulder, the waist, and the tool as the inputs. Here, the method assumes the fixed foot position and holding tools with his both hands as constraints, and joint angles of both elbows and both knees are calculated by inverse kinematics. As the result, we could generate natural character animation of whole body by using the proposed method.

  234. ネットワーク仮想空間における人間関係の形成を支援するシステムの構築と評価 Peer-reviewed

    吉本良治, 伊藤雄一, 北村喜文, 岸野文郎

    ヒューマンインタフェース学会誌 6 (1) 49-58 2004/02

  235. Hands-on learning of computer programming in introductory stage using a model railway layout Peer-reviewed

    Haruo Noma, Nobuji Tetsutani, Hirokazu Sasamoto, Yuichi Itoh, Yoshifumi Kitamura, Fumio Kishino

    Conference on Human Factors in Computing Systems - Proceedings 1546 2004

    DOI: 10.1145/985921.986122  

  236. Development of computer learning environment for beginners using model railway layout Peer-reviewed

    Hirokazu Sasamoto, Haruo Noma, Kenji Susami, Yuichi Itoh, Yoshifumi Kitamura, Fumio Kishino, Nobuji Tetsutani

    Proceedings - Second International Conference on Creating, Connecting and Collaborating Through Computing 186 2004

    DOI: 10.1109/C5.2004.1314392  

  237. Interactive retrieval of 3D virtual shapes using physical objects Peer-reviewed

    H Ichida, Y Itoh, Y Kitamura, F Kishino

    IEEE VIRTUAL REALITY 2004, PROCEEDINGS 231-232 2004

    ISSN: 1087-8270

  238. Implementation and evaluation of a system to support human relationship formation in networked virtual space Peer-reviewed

    Y Yoshimoto, Y Itoh, Y Kitamura, F Kishino

    BIOLOGICALLY INSPIRED APPROACHES TO ADVANCED INFORMATION TECHNOLOGY 3141 111-126 2004

    ISSN: 0302-9743

  239. Spatial tangible user interfaces for cognitive assessment and training Peer-reviewed

    E Sharlin, Y Itoh, B Watson, Y Kitamura, S Sutphen, LL Liu, F Kishino

    BIOLOGICALLY INSPIRED APPROACHES TO ADVANCED INFORMATION TECHNOLOGY 3141 137-152 2004

    ISSN: 0302-9743

  240. Steering law in an environment of spatially coupled style with matters of pointer size and trajectory width Peer-reviewed

    S Naito, Y Kitamura, F Kishino

    COMPUTER HUMAN INTERACTION: PROCEEDINGS 3101 305-316 2004

    ISSN: 0302-9743

  241. Implementation of ActiveCube as an intuitive 3D computer interface Peer-reviewed

    R Watanabe, Y Itoh, M Kawai, Y Kitamura, F Kishino, H Kikuchi

    SMART GRAPHICS, PROCEEDINGS 3031 43-53 2004

    ISSN: 0302-9743

  242. 2次元直接指示環境におけるステアリングの法則に関する検討 Peer-reviewed

    内藤悟史, 北村喜文, 岸野文郎

    電子情報通信学会論文誌 J87-D-II (9) 1834-1841 2004

  243. TSU.MI.KI: Stimulating children's creativity and imagination with interactive blocks Peer-reviewed

    Y Itoh, S Akinobu, H Ichida, R Watanabe, Y Kitamura, F Kishino

    SECOND INTERNATIONAL CONFERENCE ON CREATING, CONNECTING AND COLLABORATING THROUGH COMPUTING, PROCEEDINGS 62-70 2004

    DOI: 10.1109/C5.2004.1314370  

  244. The Soul of ActiveCube - Implementing a Flexible, Multimodal, Three-Dimensional Spatial Tangible Interface Peer-reviewed

    Ryoichi Watanabe, Yuichi Itoh, Masatsugu Asai, Yoshifumi Kitamura, Fumio Kishino, Hideo Kikuchi

    ACM Computers in Entertainment 2 (4) 173-180 2004

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    【Excellent Paper Award】

  245. 実物体を利用した3次元形状モデル検索 Peer-reviewed

    市田浩靖, 伊藤雄一, 北村喜文, 岸野文郎

    情報処理学会論文誌 44 (11) 2556-2564 2003/11

  246. SharedHole: 個人情報と公共情報を共存表示できる対面型協調作業ディスプレイ Peer-reviewed

    北村喜文, 大澤渉, 竹村治雄, 岸野文郎

    情報処理学会論文誌 44 (11) 2598-2607 2003/11

  247. Interactive modeling of trees by using growth simulation Peer-reviewed

    Katsuhiko Onishi, Shoichi Hasuike, Yoshifumi Kitamura, Fumio Kishino

    Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 129026 66-72 2003/10/01

    Publisher: Association for Computing Machinery

    DOI: 10.1145/1008653.1008667  

  248. 重回帰分析による状態推定とDPマッチングを用いた手指動作アニメーションのインタラクティブな生成 Peer-reviewed

    北村喜文, 飯田貴幸, 日下志友彦, 岸野文郎

    電子情報通信学会論文誌 J-86 D-II (10) 1450-1459 2003/10

    Publisher: The Institute of Electronics, Information and Communication Engineers

    ISSN: 0915-1923

  249. Manipulation of Viewpoints in 3D Environment using Interlocked Motion of Coordinate Pairs Peer-reviewed

    Fukatsu Shinji, Yoshifumi Kitamura, Fumio Kishino

    Proceedings of IFIP TC13 International Conference on Human Computer Interaction (INTERACT) 327-334 2003/09

  250. Hands-on Learning of Computer Programming fbr Children Using a Model Railway

    SASAMOTO Hirokazu, NOMA Haruo, SUSAMI Kenji, ITOH Yuichi, KITAMURA Yoshifumi, KISHINO Fumio, TETSUTANI Nobuji

    JSSE Research Report 18 (4) 1-6 2003

    Publisher: Japan Society of Science Education

    DOI: 10.14935/jsser.18.4_1  

  251. Computer learning system for pre-school-age children based on a haptized model railway Peer-reviewed

    H. Noma, H. Sasamoto, Y. Itoh, Y. Kitamura, F. Kishino, N. Tetsutani

    Proceedings - 1st Conference on Creating, Connecting and Collaborating Through Computing, C5 2003 118-119 2003

    Publisher: Institute of Electrical and Electronics Engineers Inc.

    DOI: 10.1109/C5.2003.1222343  

  252. Extraction of motion individuality in sports and its application to motion of characters with different figures Peer-reviewed

    R Kawasaki, Y Kitamura, F Kishino

    COMPUTER GRAPHICS INTERNATIONAL, PROCEEDINGS 306-311 2003

    DOI: 10.1109/CGI.2003.1214487  

  253. IllusionHole: An Interactive Stereoscopic Display System for Multiple Users Peer-reviewed

    Yoshifumi Kitamura, Takashige Konishi, Sumihiko Yamamoto, Fumio Kishino

    Kyokai Joho Imeji Zasshi/Journal of the Institute of Image Information and Television Engineers 57 (10) 1320-1327 2003

    Publisher: Inst. of Image Information and Television Engineers

    DOI: 10.3169/itej.57.1320  

    ISSN: 1342-6907

  254. Video database retrieval based on gestures and its application Peer-reviewed

    M Kuramoto, T Masaki, Y Kitamura, F Kishino

    IEEE TRANSACTIONS ON MULTIMEDIA 4 (4) 500-508 2002/12

    DOI: 10.1109/TMM.2002.802020  

    ISSN: 1520-9210

    eISSN: 1941-0077

  255. A manipulation environment of virtual and real objects using a magnetic metaphor Peer-reviewed

    Yoshifumi Kitamura, Susumu Ogata, Fumio Kishino

    Proceedings of ACM Symposium on Virtual Reality Software and Technology (VRST) 201-207 2002/10

    DOI: 10.1145/585740.585774  

  256. Interactive Computer Animation of Hand Gestures using Status Estimation with Multiple Regression Analysis and DP Matching

    KITAMURA Yoshifumi, IIDA Takayuki, HIGASHI Tomohiko, KISHINO Fumio

    ITE Technical Report 26 (35) 37-44 2002/06/10

    Publisher: The Institute of Image Information and Television Engineers

    DOI: 10.11485/itetr.26.35.0_37  

    ISSN: 1342-6893

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    This paper presents a method of interactively generating natural hand animation using reduced dimensionality from multiple captured data sequences of finger motions conducting specific tasks. This method is achieved by introducing an estimation with multiple regression analysis. Even when the skeletal structure of the user who inputs the motion is different from that of the shape model in the computer, the motion that a user imagines is generated. Moreover, by introducing a real-time recoginition of hand motions with DP matching, the user is able to conduct multiple finger motions one after another. This method enables us to make input devices that require minimal user training and computer calibration, and helps to make the user interface intuitive and easy to use.

  257. 仮想箸のための物体の変形と力覚提示の一検討 Peer-reviewed

    北村喜文, 銅子研一, 来山真, 岸野文郎

    日本バーチャルリアリティ学会論文誌 7 (2) 291-300 2002/06

    DOI: 10.18974/tvrsj.7.3_291  

  258. スポーツにおける運動の個性の抽出と異なる体型への適用 Peer-reviewed

    河崎雷太, 北村喜文, 岸野文郎

    日本バーチャルリアリティ学会論文誌 7 (2) 267-273 2002/06

    Publisher: THE VIRTUAL REALITY SOCIETY OF JAPAN

    DOI: 10.18974/tvrsj.7.2_267  

    ISSN: 1344-011X

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    We propose a method to extract the motion individuality from the form of a sport expert and to apply it to the characters that have different segment length. For this purpose, a standard motion is established by removing a subjective motion from an actor who conducts a sport skillfully, and the surface features (angular velocity and torque of the joint) is extracted for each joint angle difference in the each animation frame between the original motion of the sports expert and the standard motion. The surface features and relative timing in the deep structure are transmitted to the characters having different segment length by applying them to the standard motion of the characters whose subjective motion is also removed in advance.

  259. 両手操作による樹木モデルの部分形状選択の効率化 Peer-reviewed

    大西克彦, 北村喜文, 正城敏博, 岸野文郎

    ヒューマンインタフェース学会論文誌 4 (1) 9-15 2002/02

    Publisher:

    ISSN: 1344-7262

  260. ISHI: Image Space Human-oriented Interaction 広大な仮想環境における仮想物体の効率的操作 Peer-reviewed

    深津真二, 北村喜文, 正城敏博, 岸野文郎

    ヒューマンインタフェース学会論文誌 4 (1) 17-24 2002/02

    Publisher:

    ISSN: 1344-7262

  261. A fundamental study on error-corrective feedback movement in a positioning task Peer-reviewed

    Ryo Takagi, Yoshifumi Kitamura, Satoshi Naito, Fumio Kishino

    Proceedings of Asia-Pacific Conference on Computer-Human Interaction (APCHI) 160-172 2002

  262. 磁石のメタファを用いた仮想・実物体操作環境 Peer-reviewed

    北村喜文, 緒方進, 正城敏博, 岸野文郎

    日本バーチャルリアリティ学会論文誌 6 (4) 305-312 2001/12

    Publisher: THE VIRTUAL REALITY SOCIETY OF JAPAN

    DOI: 10.18974/tvrsj.6.4_305  

    ISSN: 1344-011X

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    This paper proposes a method of consolidated manipulation of virtual and real objects using a "magnetic metaphor". The method reduces the difference of behavior between the virtual and real objects. Therefore, it enables a user to manipulate virtual and real objects in the similar manner by expecting the same response and behavior according to the same physical laws. Experimental results show that the proposed method improves the task performance of the manipulation of virtual and real objects.

  263. ポジショニングタスクにおける並進と回転の基礎検討 Peer-reviewed

    高木龍, 北村喜文, 岸野文郎

    ヒューマンインタフェース学会論文誌 3 (3) 69-79 2001/08

    Publisher:

    ISSN: 1344-7262

  264. A Virtual Baseball System based on the Physical Laws

    SASAKIDO Seiji, KITAMURA Yoshifumi, KISHINO Fumio

    ITE Technical Report 25 (38) 21-26 2001/06/11

    Publisher: The Institute of Image Information and Television Engineers

    DOI: 10.11485/itetr.25.38.0_21  

    ISSN: 1342-6893

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    The virtual baseball system provides users an immersive environment in which he/she can interact with several players such as pitcher, batter, and fielders through his/her body motions. In this paper, the virtual batting simulation system is presented. The user can hit the pitched ball with a bat. The system simulates several kinds of physical laws such as hydrodynamics and collisions among the ball, the bat, and the ground, and generates the motion of the ball in real-time according to the user's interaction. The practicality of the system is evaluated through subjective and quantitative validation experiments.

  265. Analysis of Learning Process of Virtual Chopsticks

    YAMAGUCHI Yoshihisa, KITAMURA Yoshifumi, KISHINO Fumio

    ITE Technical Report 25 (38) 11-16 2001/06/11

    Publisher: The Institute of Image Information and Television Engineers

    DOI: 10.11485/itetr.25.38.0_11  

    ISSN: 1342-6893

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    This paper discusses the effectiveness of the internal model theory using a technique of virtual tools. The novel tools in a virtual environment are developed based on a virtual chopsticks that matches a user's operational image. The processes while users learn how to use each tool are observed and investigated. The experimantal results show that the process of internal model acquistion were different from each ther by the users or variation of tasks.

  266. リアルタイム3次元形状モデリングとインタラクションのための双方向ユーザインタフェースActiveCube Peer-reviewed

    伊藤雄一, 北村喜文, 河合道広, 岸野文郎

    情報処理学会論文誌 42 (6) 1338-1347 2001/06

  267. カメラの位置と姿勢に対する拘束の付加に基づく多様なカメラの動き制御の分析と検討 Peer-reviewed

    深津真二, 北村喜文, 正城敏博, 岸野文郎

    情報処理学会論文誌 42 (6) 1311-1319 2001/06

  268. 手-道具-物体間のインタラクションを考慮した仮想箸による物体操作 Peer-reviewed

    日下志友彦, 北村喜文, 正城敏博, 岸野文郎

    電子情報通信学会論文誌 J84-D-II (3) 519-528 2001/03

    Publisher: The Institute of Electronics, Information and Communication Engineers

    ISSN: 0915-1923

  269. Implementation of ActiveCube for multi-modal interaction Peer-reviewed

    Y Itoh, Y Kitamura, M Kawai, F Kishino

    HUMAN-COMPUTER INTERACTION - INTERACT'01 682-683 2001

  270. IllusionHole: A stereoscopic display for multiple observers Peer-reviewed

    Y Kitamura, T Konishi, T Masaki, F Kishino

    STEREOSCOPIC DISPLAYS AND VIRTUAL REALITY SYSTEMS VIII 4297 360-368 2001

    ISSN: 0277-786X

  271. 座標系対連動法による仮想環境内ナビゲーションのための鳥瞰カメラ視点の直感的制御 Peer-reviewed

    深津真二, 北村喜文, 正城敏博, 岸野文郎

    電子情報通信学会論文誌 J-83-DII (9) 1905-1915 2000/09

    Publisher: The Institute of Electronics, Information and Communication Engineers

    ISSN: 0915-1923

  272. 13-8 Camera Parameter Control Based on the Interlocked Motion Coordinate Pairs

    Tsujikawa Yusuke, Fukatsu Shinji, Kitamura Yoshifumi, Masaki Masahiro, Horiike Hiroshi, Kishino Fumio

    PROCEEDINGS OF THE ITE ANNUAL CONVENTION 2000 197-198 2000

    Publisher: The Institute of Image Information and Television Engineers

    DOI: 10.11485/iteac.2000.0_197  

    ISSN: 1343-1846

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    Remote camera system is used in various places. To control and grasp camera parameters easily, we apply the tehnique of Interlocked Motion of Coordiinate Pairs to camera system with amodel as a controller. We have experimented this method about controlling and grasping parameters, and the result show the advantage over the conventional methods.

  273. Generating images with interactive manipulation and its model capture Peer-reviewed

    T Masaki, T Yamauchi, Y Kitamura, F Kishino

    15TH INTERNATIONAL CONFERENCE ON PATTERN RECOGNITION, VOL 4, PROCEEDINGS 473-476 2000

    ISSN: 1051-4651

  274. ActiveCube: A bi-directional user interface using cubes Peer-reviewed

    Y Kitamura, Y Itoh, T Masaki, F Kishino

    KES'2000: FOURTH INTERNATIONAL CONFERENCE ON KNOWLEDGE-BASED INTELLIGENT ENGINEERING SYSTEMS & ALLIED TECHNOLOGIES, VOLS 1 AND 2, PROCEEDINGS 99-102 2000

  275. A study of 3D modeling for the interaction with video contents in augmented virtuality

    MASAKI Toshihiro, YAMAGICHI Tetsuya, KITAMURA Yoshifumi, KISHINO Fumio

    ITE Technical Report 23 (36) 105-110 1999/06/07

    Publisher: The Institute of Image Information and Television Engineers

    DOI: 10.11485/itetr.23.36.0_105  

    ISSN: 1342-6893

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    This paper describes a simplified real-time 3D modeling technique for objects extracted from video images by an efficient algorithm in order to produce multimedia contents. An object contained in video images which is extracted at a reasonable speed is reconstructed in a proposed augmented virtuality system with sufficient accuracy. Moreover, real object interactions that meet such criteria must be established using techniques for manipulating objects in virtual worlds. The proposed technique has potential to generate novel multimedia contents without using complicated shape modeling. An interactive digital fishtank is described as one example application of the proposed technique. In this application, the user is able to obtain augmented virtuality world of fishtanks from the original video sequence.

  276. Application of interactive video contents to augmented virtuality

    Toshihiro Masaki, Tetsuya Yamaguchi, Yoshifumi Kitamura, Fumio Kishino

    IEEE International Conference on Image Processing 2 334-337 1999

    Publisher: IEEE

    DOI: 10.1109/icip.1999.822912  

  277. An interactive digital fishtank based on live video images Peer-reviewed

    T Masaki, T Yamaguchi, Y Kitamura

    ADVANCED MULTIMEDIA CONTENT PROCESSING 1554 386-396 1999

    ISSN: 0302-9743

  278. Virtual chopsticks: Object manipulation using multiple exact interactions Peer-reviewed

    Y Kitamura, T Higashi, T Masaki, F Kishino

    IEEE VIRTUAL REALITY - PROCEEDINGS 198-204 1999

    DOI: 10.1109/VR.1999.756951  

    ISSN: 1087-8270

  279. 衝突検出を利用した仮想物体操作 Peer-reviewed

    北村喜文

    ヒューマンインタフェース学会誌 1 (4) 25-33 1999

  280. A sophisticated manipulation aid in a virtual environment using dynamic constraints among object faces Peer-reviewed

    Y Kitamura, A Yee, F Kishino

    PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS 7 (5) 460-477 1998/10

    DOI: 10.1162/105474698565857  

    ISSN: 1054-7460

    eISSN: 1531-3263

  281. Construction of a Distant Scenery in a Virtual Environment Using Panoramic Real Images for Real-Time Walk-Through

    SHIMAMURA Jun, KITAMURA Yoshifumi, KISHINO Fumio, TAKEMURA Haruo, YOKOYA Naokazu

    ITE Technical Report 22 (39) 31-36 1998/07/28

    Publisher: The Institute of Image Information and Television Engineers

    DOI: 10.11485/itetr.22.39.0_31  

    ISSN: 1342-6893

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    The recent progress in graphics computations has created opportunities to construct various virtual environments, such as urban or natural scenes. Furthermore, such environments can be enriched with a photograph from the world as a texture image. In walk-through of a virtual environment, it is important to represent motion parallax following viewpoints according to user's movement. This paper describes a method to create a realistic distant scenery in a virtual environment using panoramic real images taken by an omnidirectional stereo imaging sensor.

  282. A real-time algorithm for accurate collision detection for deformable polyhedral objects Peer-reviewed

    Y Kitamura, A Smith, H Takemura, F Kishino

    PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS 7 (1) 36-52 1998/02

    DOI: 10.1162/105474698565514  

    ISSN: 1054-7460

    eISSN: 1531-3263

  283. A Study on Speedup and Advanced Interaction in Interactive Digital Fishtank Based on Live Video Images

    Yamaguchi Tetsuya, Masaki Toshihiro, Kitamura Yoshifumi, Kishino Fumio

    PROCEEDINGS OF THE ITE ANNUAL CONVENTION 1998 288-289 1998

    Publisher: The Institute of Image Information and Television Engineers

    DOI: 10.11485/iteac.1998.0_288  

    ISSN: 1343-1846

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    We propose a method to create an interactive multimedia content using live video images. The objects in video images extracted by an efficient real-time image processing algorithm are intuitively manipulated by a user. The interactive digital fishtank which has a variety of fish motion is shown as an example.

  284. Interactive manipulation through augmented virtuality using processed video contents Peer-reviewed

    T Masaki, T Yamaguchi, Y Kitamura, F Kishino

    FOURTEENTH INTERNATIONAL CONFERENCE ON PATTERN RECOGNITION, VOLS 1 AND 2 1219-1222 1998

    ISSN: 1051-4651

  285. Intuitive control of "bird's eye" overview images for navigation in an enormous virtual environment Peer-reviewed

    Shinji Fukatsu, Yoshifumi Kitamura, Toshihiro Masaki, Fumio Kishino

    Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 67-76 1998

    Publisher: Association for Computing Machinery

    DOI: 10.1145/293701.293710  

  286. Manipulation aid for virtual objects using dynamic constraints between object faces Peer-reviewed

    Yoshifumi Kitamura, Amy Yee, Fumio Kishino

    Electronics and Communications in Japan, Part III: Fundamental Electronic Science (English translation of Denshi Tsushin Gakkai Ronbunshi) 80 (5) 18-30 1997

    Publisher: John Wiley and Sons Inc.

    DOI: 10.1002/(SICI)1520-6440(199705)80:5<18::AID-ECJC3>3.0.CO;2-#  

    ISSN: 1042-0967

  287. Consolidated Manipulation of Virtual and Real Objects Peer-reviewed

    Yoshifumi Kitamura, Fumio Kishino

    Proceedings of ACM Symposium on Virtual Reality Software and Technology (VRST) 133-138 1997

    DOI: 10.1145/261135.261160  

  288. 視覚と力覚のフィードバックを利用した仮想物体操作補助 Peer-reviewed

    北村喜文, 野間春生, 宮里勉, 岸野文郎

    電子情報通信学会論文誌 J80-D-II (1) 256-266 1997/01

    Publisher: The Institute of Electronics, Information and Communication Engineers

    ISSN: 0915-1923

  289. octree とポテンシャル場を用いた三次元環境での経路探索 Peer-reviewed

    北村喜文, 田中貴秋, 岸野文郎, 谷内田正彦

    日本ロボット学会誌 14 (8) 1186-1193 1996/12

    Publisher: The Robotics Society of Japan

    DOI: 10.7210/jrsj.14.1186  

    ISSN: 0289-1824

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    We propose an efficient and simple method for finding a collision-free path and orientation for a rigid robot in a 3-D environment for Unmanned Aerial Vehicles (UAVs) . The method uses an octree for representing every object (robot and static/dynamic obstacles) in the environment without any distinction of the movability of objects; therefore, all objects are dealt with in the same way. The path of a robot from its starting position to the given goal with arbitrary motion (i.e., translation and rotation) in a 3-D environment is efficiently searched for in successive adjoining regions (octree white nodes) by using the potential field generated from each black node of the octree. The algorithm is simple, so it can easily be accelerated by using parallelization techniques. Experimental results obtained under several conditions are reported, and finally, the efficiency of the proposed method against the complexity of the environment are discussed.

  290. 物体の多面体表現から octree を生成する並列アルゴリズム Peer-reviewed

    北村喜文, 岸野文郎

    テレビジョン学会誌 50 (9) 1319-1325 1996/09

    Publisher: The Institute of Image Information and Television Engineers

    DOI: 10.3169/itej1978.50.1319  

    ISSN: 0386-6831

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    We propose a parallel algorithm that efficiently generates an octree from a polyhedral shape representation. The algorithm is simple and applicable to general (non-convex) objects. The parallelized algorithm is based on two ideas for the assignment of multiple processors. The algorithm was implemented and tested on MIMD multi-processors having a shared memory. Experimental results demonstrate the effectiveness and efficiency of the proposed method : for example, only 2.5 seconds are required to generate an octree shape representation from a polyhedral object having 148 polygons. We discuss the performance of the proposed parallel algorithm and the features of the parallelism.

  291. 面間の動的拘束を用いた仮想物体の操作補助法 Peer-reviewed

    北村喜文, エイミー・イー, 岸野文郎

    電子情報通信学会論文誌 J79-A (2) 506-517 1996/02

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    論文賞受賞

  292. Haptic and Visual Feedback for Manipulation Aid in a Virtual Environment Peer-reviewed

    Haruo Noma, Yoshifumi Kitamura, Tsutomu Miyasato, Fumio Kishino

    Proceedings of the Dynamic Systems and Control Division 58 469-476 1996

  293. Virtual Object Manipulation using Dynamically Selected Constraints with Real-time Collision Detection Peer-reviewed

    Yoshifumi Kitamura, Amy Yee, Fumio Kishino

    Proceedings of the ACM Symposium on Virtual Reality Software and Technology (VRST) 173-181 1996

  294. octree と多面体表現を用いた三次元物体間の衝突面検出 Peer-reviewed

    北村喜文, 竹村治雄, アフジャ・ナレンドラ, 岸野文郎

    日本ロボット学会誌 14 (5) 121-130 1996

    Publisher: The Robotics Society of Japan

    DOI: 10.7210/jrsj.14.733  

    ISSN: 0289-1824

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    We propose an accurate and efficient method for detecting potential collisions among multiple objects with arbitrary motion (translation and rotation) in three-dimensional (3-D) space. The algorithm can be used directly for both convex and concave objects. The method consists of two main stages. In the first, coarse stage, an approximate test is performed to identify interfering objects in the entire workspace using octree representation of object shapes. In the second, fine stage, polyhedral representation of object shapes is used to more accurately identify any object parts that might cause interference and collisions. For this purpose, specific pairs of faces belonging to any of the interfering objects found in the first stage are tested, thus performing detailed computation on a reduced amount of data. Experimental results, which demonstrate the efficiency of the proposed collision detection method with adequate octree are given.

  295. A parallel algorithm for octree generation from polyhedral shape representation Peer-reviewed

    Yoshifumi Kitamura, Fumio Kishino

    Proceedings - International Conference on Pattern Recognition 4 303-309 1996

    Publisher: Institute of Electrical and Electronics Engineers Inc.

    DOI: 10.1109/ICPR.1996.547435  

    ISSN: 1051-4651

  296. Real-time path planning in a dynamic 3-D environment Peer-reviewed

    Y Kitamura, T Tanaka, F Kishino, M Yachida

    IROS 96 - PROCEEDINGS OF THE 1996 IEEE/RSJ INTERNATIONAL CONFERENCE ON INTELLIGENT ROBOTS AND SYSTEMS - ROBOTIC INTELLIGENCE INTERACTING WITH DYNAMIC WORLDS, VOLS 1-3 925-931 1996

  297. Efficient algorithms for real-time octree motion Peer-reviewed

    Y Kitamura, A Smith, F Kishino

    IEICE TRANSACTIONS ON INFORMATION AND SYSTEMS E78D (12) 1573-1580 1995/12

    ISSN: 0916-8532

  298. 並列計算機による3次元物体の実時間衝突面検出 Peer-reviewed

    北村喜文, アンドリュー・スミス, 竹村治雄, 岸野文郎

    電子情報通信学会論文誌 J78-DI (8) 788-797 1995/08

  299. MULTIPOINT VIRTUAL SPACE TELECONFERENCING SYSTEM Peer-reviewed

    H NOMA, Y KITAMURA, T MIYASATO, F KISHINO

    IEICE TRANSACTIONS ON COMMUNICATIONS E78B (7) 970-979 1995/07

    ISSN: 0916-8516

    eISSN: 1745-1345

  300. VIRTUAL SPACE TELECONFERENCING - REAL-TIME REPRODUCTION OF 3D HUMAN IMAGES Peer-reviewed

    J OHYA, Y KITAMURA, F KISHINO, N TERASHIMA, H TAKEMURA, H ISHII

    JOURNAL OF VISUAL COMMUNICATION AND IMAGE REPRESENTATION 6 (1) 1-25 1995/03

    ISSN: 1047-3203

  301. Sophisticated manipulation aid in a virtual environment based on the dynamic constraints among object faces

    Yoshifumi Kitamura, Amy Yee, Fumio Kishino

    Proceedings of the IEEE International Conference on Systems, Man and Cybernetics 5 4665-4672 1995

    Publisher: IEEE

    ISSN: 0884-3627

  302. 3-D path planning in a dynamic environment using an octree and an artificial potential field

    Yoshifumi Kitamura, Takaaki Tanaka, Fumio Kishino, Masahiko Yachida

    IEEE International Conference on Intelligent Robots and Systems 2 474-481 1995

    Publisher: IEEE

  303. Use of Visual/Force/Auditory Feedback for Virtual Object Manipulation

    NOMA Haruo, KITAMURA Yoshifumi, MIYAMOTO Tsutomu, KISHINO Fumio

    Proceedings of The ITE Winter Annual Convention 1995 79-79 1995

    Publisher: The Institute of Image Information and Television Engineers

    DOI: 10.11485/tvwac.1995.0_79  

  304. Parallel algorithms for real-time colliding face detection Peer-reviewed

    Y Kitamura, A Smith, H Takemura, F Kishino

    RO-MAN'95 TOKYO: 4TH IEEE INTERNATIONAL WORKSHOP ON ROBOT AND HUMAN COMMUNICATION, PROCEEDINGS 211-218 1995

  305. A SIMPLE AND EFFICIENT METHOD FOR ACCURATE COLLISION DETECTION AMONG DEFORMABLE POLYHEDRAL OBJECTS IN ARBITRARY MOTION Peer-reviewed

    A SMITH, Y KITAMURA, H TAKEMURA, F KISHINO

    VIRTUAL REALITY ANNUAL INTERNATIONAL SYMPOSIUM '95, PROCEEDINGS 136-145 1995

  306. Comparison of naturalness: Virtual assembly with a sophisticated aid vs. real assembly in building block task Peer-reviewed

    Yoshifumi Kitamura, Amy Yee, Fumio Kishino

    Proceedings of International Conference on Artificial Reality and Tele-Existence, and Conference on Virtual Reality Software and Technology (VRST) 237-244 1995

  307. 仮想現実環境における物体配置タスクの一操作補助手法 Peer-reviewed

    竹村治雄, 北村喜文, アラン・シャネゾン, 岸野文郎

    テレビジョン学会誌 48 (10) 1312-1317 1994/10

    Publisher: The Institute of Image Information and Television Engineers

    DOI: 10.3169/itej1978.48.1312  

    ISSN: 0386-6831

    More details Close

    Because vitrual reality techniques can be used to provide an intuitive user interface using human spatial perception, they are promising methods for implementing a sophisticated user interface. Limitations in computational power, however, make it difficult to present a perfect virtual environment, and a simple task in a real environment therefore often becomes a skilled operation in a virtual environment. This paper describes a method enabling an operator in a virtual environment to place an object on a surface without any force-feedback tool. When a grabbed object comes to close to another object, it is attached. Experimental results show that the method is efficient in decreasing the time required for object placement when precise placement necessary.

  308. EFFICIENT COLLISION DETECTION AMONG OBJECTS IN ARBITRARY MOTION USING MULTIPLE SHAPE REPRESENTATIONS Peer-reviewed

    Y KITAMURA, H TAKEMURA, N AHUJA, F KISHINO

    PROCEEDINGS OF THE 12TH IAPR INTERNATIONAL CONFERENCE ON PATTERN RECOGNITION - CONFERENCE A: COMPUTER VISION & IMAGE PROCESSING 390-396 1994

    ISSN: 1051-4651

  309. Interference detection among objects for operator assistance in virtual cooperative workspace

    Y. Kitamura, H. Takemura, N. Ahuja, F. Kishino

    Proceedings of 1993 2nd IEEE International Workshop on Robot and Human Communication, RO-MAN 1993 442-447 1993

    Publisher: Institute of Electrical and Electronics Engineers Inc.

    DOI: 10.1109/ROMAN.1993.367677  

  310. TIME-VARYING HOMOTOPY AND THE ANIMATION OF FACIAL EXPRESSIONS FOR 3D VIRTUAL SPACE TELECONFERENCING Peer-reviewed

    S KAJIWARA, HT TANAKA, Y KITAMURA, J OHYA, F KISHINO

    VISUAL COMMUNICATIONS AND IMAGE PROCESSING 93, PTS 1-3 2094 37-48 1993

  311. A STUDY OF AN OPERATOR ASSISTANT FOR VIRTUAL SPACE Peer-reviewed

    A CHANEZON, H TAKEMURA, Y KITAMURA, F KISHINO

    IEEE VIRTUAL REALITY ANNUAL INTERNATIONAL SYMPOSIUM 492-498 1993

  312. REAL-TIME REPRODUCTION OF 3D HUMAN IMAGES IN VIRTUAL SPACE TELECONFERENCING Peer-reviewed

    J OHYA, Y KITAMURA, H TAKEMURA, F KISHINO, N TERASHIMA

    IEEE VIRTUAL REALITY ANNUAL INTERNATIONAL SYMPOSIUM 408-414 1993

  313. FACIAL IMAGE SYNTHESIS BY HIERARCHICAL WIRE FRAME MODEL Peer-reviewed

    Y KITAMURA, Y NAGASHIMA, J OHYA, F KISHINO

    VISUAL COMMUNICATIONS AND IMAGE PROCESSING 92, PTS 1-3 1818 1358-1365 1992

  314. Three-dimensional data acquisition by trinocular vision Peer-reviewed

    Yoshifumi Kitamura, Masahiko Yachida

    Advanced Robotics 4 (1) 29-42 1990

    DOI: 10.1163/156855390X00035  

    ISSN: 1568-5535 0169-1864

  315. Trinocular Vision Using Edge Continuity and Local Features Peer-reviewed

    Yoshifumi Kitamura, Masatoshi Kimachi, Masahiko Yachida

    Systems and Computers in Japan 19 (12) 13-23 1988

    DOI: 10.1002/scj.4690191202  

    ISSN: 1520-684X 0882-1666

  316. エッジの連続性と画面の局所情報を用いた三眼視 Peer-reviewed

    北村喜文, 来海雅俊, 谷内田正彦

    電子情報通信学会論文誌 J70-D (9) 1757-1764 1987/09

  317. 三眼視による三次元情報の計測 Peer-reviewed

    北村喜文, 谷内田正彦

    日本ロボット学会誌 5 (2) 131-138 1987

    Publisher: The Robotics Society of Japan

    DOI: 10.7210/jrsj.5.131  

    ISSN: 0289-1824

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    For recognition of 3-D shape and measurement of 3-D position of objects, it is important that a vision system can measure the 3-D data of dense points in the scene. One approach is to measure the distance on the basis of triangulation principle from the disparity of two images. This binocular vision method has, however, a difficult problem that is to find correspondence of features between two images. This correspondence problem can be solved geometrically by adding one more camera, that is, by trinocular vision.<BR>This paper presents the principles and implementation details of this trinocular vision. Based on the proposed method, we have made several experiments. By these experiments, it is found that many correct correspondence can be established even for images of complex scene by only geometrical constraint of the trinocular vision. However, when there are dense edge points in the image, multiple candidate points are found and unique correspondence cannot be established. To solve this problem, we will discuss two approaches in this paper.

Show all ︎Show first 5

Misc. 216

  1. Undertaking the role of General Chair for CHI 2021 - Connecting People, Creating Forward-looking Communities Invited

    Yoshifumi Kitamura

    Journal of the Virtual Reality Society of Japan 26 (1) 10-14 2021/03

  2. The Global and Local Benefits of Organizing International Conferences in Japan Invited

    Yoshifumi Kitamura

    Journal of the Virtual Reality Society of Japan 24 (2) 4-6 2019/06

  3. IEEE VR 2019 報告 Invited

    清川 清, 安藤 英由樹, 伊藤 雄一, 天野 敏之, 河合 紀彦, 池田 聖, 橋本 渉, 大西 克彦, 山本 豪志朗, Photchara Ratsamee (Ei), 北村 喜文, 岩井 大輔, 大槻 麻衣, 鳴海 拓志, 森 尚平, 井村 誠孝, 柳田 康幸, Jason Orlosky, 伊藤 勇太, 野嶋 琢也, 杉本 麻樹, 古川 正紘, 高嶋 和毅, 吉田 ひさよ, 今村 伊知郎, 林 大悟, 木村 勇斗

    日本バーチャルリアリティ学会誌 24 (3) 18-27 2019/09/30

    Publisher: 特定非営利活動法人 日本バーチャルリアリティ学会

    DOI: 10.18974/jvrsj.24.3_18  

    ISSN: 1342-6680

    eISSN: 2435-8746

  4. A Study for Interactive and Multi-Dimensional Visualization of Digital Images

    41 (16) 123-128 2017/06

    Publisher: 映像情報メディア学会

    ISSN: 1342-6893

  5. A Study for Interactive and Multi-Dimensional Visualization of Digital Images

    田村晃一, 萩原拓真, 高嶋和毅, 北村喜文

    電子情報通信学会技術研究報告 117 (73(MVE2017 1-13)) 123‐128 2017/05/25

    ISSN: 0913-5685

  6. Study and Design of a Shape-shifting Wall Display International-coauthorship

    大山貴史, 高嶋和毅, 浅利勇佑, SHARLIN Ehud, GREENBERG Saul, 北村喜文

    情報処理学会論文誌ジャーナル(Web) 58 (5) 1049‐1060 (WEB ONLY)-1060 2017/05/15

    ISSN: 1882-7764

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    特選論文に

  7. Effect of Communication Training on Group Discussion-Comparison of with and without Improvisation-

    月田有香, 高嶋和毅, 横山ひとみ, 市野順子, 伊藤雄一, 大坊郁夫, 北村喜文

    電子情報通信学会技術研究報告 116 (524(HCS2016 90-118)) 143‐148 2017/03/08

    ISSN: 0913-5685

  8. StackBlock: A Block-shaped Interface for 3D Model Reconstruction of Stacked Blocks

    續毅海, 伊藤雄一, 安藤正宏, 細井俊輝, 高嶋和毅, 尾上孝雄, 北村喜文

    情報処理学会論文誌ジャーナル(Web) 57 (12) 2565‐2576 (WEB ONLY)-2576 2016/12/15

    ISSN: 1882-7764

  9. Gestabase:パブリックスペースにおける三次元ジェスチャデータの自動収集システム

    岡聖志, OEZACAR Kasim, LU Weiquan, 高嶋和毅, 北村喜文

    ヒューマンインタフェースシンポジウム論文集(CD-ROM) 2016 ROMBUNNO.1D1‐4 2016/09/06

    ISSN: 1345-0794

  10. An Empirical Study of Continuous Scroll Across On-and Off Screens

    高嶋和毅, 進士奈菜, 北村喜文

    情報処理学会論文誌ジャーナル(Web) 57 (4) 1181‐1192 (WEB ONLY)-1192 2016/04/15

    ISSN: 1882-7764

  11. 磁気式3次元トラッキングシステムにおけるLCコイル・マーカの設計と評価

    HUANG Jiawei, 森健, 高嶋和毅, 枦修一郎, 北村喜文

    日本バーチャルリアリティ学会大会論文集(CD-ROM) 21st ROMBUNNO.21B‐06 2016

    ISSN: 1349-5062

  12. 複雑な3Dインタラクションとモーションのための6自由度パッシブマーカーによる磁気式トラッキングシステム

    HUANG Jiawei, 森健, 高嶋和毅, 枦修一郎, 北村喜文

    情報処理学会研究報告(Web) 2015 (CVIM-199) VOL.2015-CVIM-199,NO.8 (WEB ONLY) 2015/10/30

  13. 未知・友人関係に特徴的な非言語行動の特定と心理評価

    上出寛子, CHING Clement Chane, 太田圭亮, 高嶋和毅, 北村喜文, 新妻実保子, 新井健生

    日本ロボット学会学術講演会予稿集(CD-ROM) 33rd ROMBUNNO.3J1-01 2015/09/03

  14. ロボットとの関わりかたと人間のwell‐being

    上出寛子, 高嶋和毅, 北村喜文, 大坊郁夫, 新井健生

    日本ロボット学会学術講演会予稿集(CD-ROM) 33rd ROMBUNNO.1N2-01 2015/09/03

  15. Field Studies of Interactive Signage System with Dynamic Visualization and its Displayed Content

    IPSJ SIG technical reports 2015 (12) 1-8 2015/05/07

    Publisher: Information Processing Society of Japan (IPSJ)

    ISSN: 0919-6072

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    We explored effects of interactive content visualization with dynamic layouts and two kinds of context-adapted content in public settings. Two field studies were conducted based on video analysis and post-questionnaire in order to investigate how the visualization design engages people and how the two kinds of social-event-adapted content can have different impacts on passerby's engagements. The first study focused on event-oriented content (introduction of the event) in an academic exhibition with 585 visitors while the second study investigated user-oriented content (floor map of the venue) in a similar-style industrial exhibition with 3500 visitors. Result showed that our dynamic visualization successfully engaged 12% of passersby into interaction and further led to overall positive interaction experiences. Our video analysis revealed clear differences between the two types of the content. We also discuss some challenges of content and visualization design for public touch surface.

  16. 会議報告: ACM SIGGRAPH Asia 2014

    北村喜文

    人工知能 30 (3) 402-403 2015/05

  17. Head to the World Stage! : Introductions of Accepted Papers in Top International Conferences

    19 336-338 2014/09/17

    Publisher: [日本バーチャルリアリティ学会]

    ISSN: 1349-5062

  18. Effect of Improvisation Workshop on Group Discussion

    TSUKITA Yuka, TAKASHIMA Kazuki, YOKOYAMA Hitomi, ICHINO Junko, ITOH Yuichi, DAIBO Ikuo, KITAMURA Yoshifumi

    Technical report of IEICE. HIP 114 (68) 193-198 2014/05/29

    Publisher: The Institute of Electronics, Information and Communication Engineers

    ISSN: 0913-5685

    More details Close

    This work validated effects of improvisation workshop on group discussion by analyzing subjective ratings from participants and objective measurements of their non-verbal behaviors by sensors during the discussion tasks. We compared two group discussion tasks with 8-person which were held before and after the improvisation workshop. The subjective evaluation confirmed positive effects of the improvisation on the subsequent discussion in terms of participants' encoding ability, decoding ability, assertiveness, satisfaction with group discussion, and intragroup conflict (task conflict). Also, an analysis of the non-verbal behaviors showed that volume of voices and hand gestures of participants increased after the workshop.

  19. Effect of Improvisation Workshop on Group Discussion

    TSUKITA Yuka, TAKASHIMA Kazuki, YOKOYAMA Hitomi, ICHINO Junko, ITOH Yuichi, DAIBO Ikuo, KITAMURA Yoshifumi

    Technical report of IEICE. HCS 114 (67) 193-198 2014/05/29

    Publisher: The Institute of Electronics, Information and Communication Engineers

    ISSN: 0913-5685

    More details Close

    This work validated effects of improvisation workshop on group discussion by analyzing subjective ratings from participants and objective measurements of their non-verbal behaviors by sensors during the discussion tasks. We compared two group discussion tasks with 8-person which were held before and after the improvisation workshop. The subjective evaluation confirmed positive effects of the improvisation on the subsequent discussion in terms of participants' encoding ability, decoding ability, assertiveness, satisfaction with group discussion, and intragroup conflict (task conflict). Also, an analysis of the non-verbal behaviors showed that volume of voices and hand gestures of participants increased after the workshop.

  20. A-15-18 A Study of Adaptive Workspace by Dynamic Coordination of Wall and Tabletop Displays

    Asari Yusuke, Takashima Kazuki, Kitamura Yoshifumi

    Proceedings of the IEICE General Conference 2014 189-189 2014/03/04

    Publisher: The Institute of Electronics, Information and Communication Engineers

  21. HI-1-4 Interactive Media to Effectively Utilize Spatial Sensitivity of Human

    Kitamura Yoshifumi

    Proceedings of the IEICE General Conference 2014 "SS-78"-"SS-79" 2014/03/04

    Publisher: The Institute of Electronics, Information and Communication Engineers

  22. 研究室紹介 東北大学電気通信研究所

    高嶋和毅, 北村喜文

    日本バーチャルリアリティ学会誌 19 (1) 40-41 2014/03

  23. インタラクティブコンテンツ: 総論

    Yoshifumi Kitamura

    映像情報メディア学会誌 68 (2) 113-115 2014/02

    Publisher: The Institute of Image Information and Television Engineers

    DOI: 10.3169/itej.68.113  

    ISSN: 1342-6907

  24. エクスペリエンシャルインタラクション ― 論文化しにくい人の経験や体験に焦点を当てた研究

    Yoshifumi Kitamura

    ヒューマンインタフェース学会誌 15 (4) 295-298 2013/11/15

    Publisher: ヒューマンインターフェース学会

    ISSN: 1344-7254

  25. Seamless Interaction using a Portable Projector in a Perspectively Corrected Multi Display Environment

    18 112-115 2013/09/18

    Publisher: [日本バーチャルリアリティ学会]

    ISSN: 1349-5062

  26. コミュニケーション・トレーニングにおける表出性に関する検討

    月田有香, 坂本登, 横山ひとみ, 高嶋和毅, 北村喜文

    全国大会講演論文集 2013 (1) 39-41 2013/03/06

    Publisher: 一般社団法人情報処理学会

    More details Close

    本研究では、非言語行動とコミュニケーション能力について、特に表出性という観点から探索的に検討を行った。参加者6名(男性4名、女性2名)は、教育場面や人材育成場面で実施されているコミュニケーション・トレーニングを1時間程度体験した。その際の、手の動きや身体の移動などの非言語行動は各種センサによって取得した。ここでは、ワークごとの参加者の非言語行動の変化、およびワーク全体を通したコミュニケーション能力の変化に関する結果を報告する。

  27. A Study of Communication Support by Controlling Spatial Behaviors Using the Self-propelled Digital Table

    SAKAMOTO Noboru, TAKASHIMA Kazuki, YOKOYAMA Hitomi, KITAMURA Yoshifumi

    Technical report of IEICE. HCS 112 (455) 137-142 2013/03/04

    Publisher: The Institute of Electronics, Information and Communication Engineers

    ISSN: 0913-5685

    More details Close

    In this paper. we examine an interpersonal communication support method that produces user's spatial behaviors by using dynamically a self-propelled digital table. In our method, the digital tables are automatically moved according to an estimated conversational activity in order to provide a comfortable and more dynamic conversational space through changing their positions and group structures. An evaluation revealed that the movement of the table significantly influenced their spatial behaviors. We discussed the possibility of application of the self-propelled digital table in conversational situations.

  28. 特集「エンタテインメントのためのヒューマンインタフェース」について

    北村 喜文

    14 (4) 2012/11/25

    ISSN: 1344-7262

  29. A Study of Nonverbal Cues and Subjective Atmosphere in Six Person Conversations

    TAKASHIMA Kazuki, FUJITA Kazuyuki, YOKOYAMA Hitomi, ITOH Yuichi, KITAMURA Yoshifumi

    Technical report of IEICE. HCS 112 (176) 49-54 2012/08/11

    Publisher: The Institute of Electronics, Information and Communication Engineers

    ISSN: 0913-5685

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    This study experimentally examines relationships between such nonverbal behaviors as degree of speech, hand gestures, head direction and body distance, and subjective evaluation of an activity of atmosphere created during a six-person conversation, in order to establish an estimation model of atmosphere in interpersonal communication. A conversation group consisted of three males and females who met for the first time, and they talked for 12 minutes overall and rated the activity of atmosphere during conversation. Our results with regression analysis shows that speech time, crosstalk with 4 persons, hand gestures, and size of conversational space had high correlation with the subjectively rated atmosphere. Throughout some analyses, we discussed fitness of the several regression models compared to the estimation model for triadic conversation.

  30. D-12-6 Generation of Multi-Perspective Image Based on Viewpoint Evaluation

    Adachi Makoto, Takashima Kazuki, Itoh Yuichi, Kitamura Yoshifumi

    Proceedings of the IEICE General Conference 2011 (2) 109-109 2011/02/28

    Publisher: The Institute of Electronics, Information and Communication Engineers

  31. A Comparison of Self and Third Party Evaluation for Atmosphere in Triadic Conversation

    KAJIMURA Kosuke, TAKASHIMA Kazuki, YAMAGUCHI Tokuo, KITAMURA Yoshifumi, KISINO Fumio, MAEDA Nao, FUJIWARA Ken, YOKOYAMA Hitomi, DAIBO Ikuo

    IEICE technical report 110 (185) 43-48 2010/08/20

    Publisher: The Institute of Electronics, Information and Communication Engineers

    ISSN: 0913-5685

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    We experimentally investigate relationships between nonverbal behaviors such as the amount of utterance, hand movement and head direction, and subjective atmosphere created during a triadic conversation, in order to establish a technique for automatically estimating atmosphere in interpersonal communication. In this paper, we explain the thrid party rating experiment in which 14 university students (7 males and 7 females) participated. We also report on the results of comparing self with third party evaluation about the relationships between nonverbal behaviors and atmosphere.

  32. 巻頭言 「地域から世界のVR発展のために」

    北村喜文

    日本バーチャルリアリティ学会誌 15 (2) 74-75 2010/06

  33. Transitional features of multiple conversations : The influence of dyadic conversation on following triadic conversation

    FUJIWARA Ken, DAIBO Ikuo, MAEDA Nao, YOKOYAMA Hitomi, MAEDA Takashi, KISHINO Fumio, KITAMURA Yoshifumi, HAYASHI Yoshihiko

    IEICE technical report 110 (34) 79-84 2010/05/06

    Publisher: 一般社団法人電子情報通信学会

    ISSN: 0913-5685

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    The purpose of this study was to examine how a transition of the conversation would occur among strangers, when they were to engage in multiple conversations and also to investigate how the transition would be associated with the atmosphere, and nonverbal behavior, such as the number of gesture, .head turning toward partner, the amount of utterance. In the experiment, 66 university students an unacquainted with one another participated as one of three-person group participated in dyadic and triadic conversations. Then, the influence of dyadic conversation on following triadic conversation was analyzed particularly in regard with the perceived activation level of atmosphere and nonverbal behavior.

  34. アソブレラ: 傘軸の振動を記録・再生するシステム

    吉田愛, 伊藤雄一, 尾崎麻耶, 菊川哲也, 深澤遼, 藤田和之, 高嶋和毅, 北村喜文, 岸野文郎

    まぐね/Magnetics 5 (5) 229-234 2010/05

    Publisher: 日本磁気学会

    ISSN: 1880-7208

  35. A-15-33 Comparison of Multimodal Interactions in Perspective-corrected Multi-display Environments

    Takashima Kazuki, Fukazawa Ryo, Shoemaker Garth, Kitamura Yoshifumi, Itoh Yuichi, Kishino Fumio

    Proceedings of the IEICE General Conference 2010 215-215 2010/03/02

    Publisher: The Institute of Electronics, Information and Communication Engineers

  36. A-15-32 "MADO" Interface to Look into the Virtual World from Flexible Points

    Maekawa Takuya, Itoh Yuichi, Kitamura Yoshifumi, Kishino Fumio

    Proceedings of the IEICE General Conference 2010 214-214 2010/03/02

    Publisher: The Institute of Electronics, Information and Communication Engineers

  37. A-15-34 A Study of Transformation Methods of Pointing Technique with Changing Target Shape Dynamically

    Tsukitani Takayuki, Takashima Kazuki, Itoh Yuichi, Kitamura Yoshifumi, Kishino Fumio

    Proceedings of the IEICE General Conference 2010 216-216 2010/03/02

    Publisher: The Institute of Electronics, Information and Communication Engineers

  38. A-16-8 Comparison of Co-located and Remote Collaborative Work on the Stereoscopic Display

    Mieda Satoshi, Yamaguchi Tokuo, Takashima Kazuki, Kitamura Yoshifumi, Lecuyer Anatole, Kishino Fumio

    Proceedings of the IEICE General Conference 2010 226-226 2010/03/02

    Publisher: The Institute of Electronics, Information and Communication Engineers

  39. Nonverbal Cues and Skill of Building Relationships in the Dyadic Conversation (1)

    YOKOYAMA Hitomi, MAEDA Nao, DAIBO Ikuo, FUJIWARA Ken, MAEDA Takashi, KISHINO Fumio, KITAMURA Yoshifumi, TAKASHIMA Kazuki, HAYASHI Yoshihiko

    IEICE technical report 109 (457) 43-48 2010/03/01

    Publisher: 一般社団法人電子情報通信学会

    ISSN: 0913-5685

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    The purpose of this study was to examine correlations among skill of building relationships, nonverbal behaviors (i.e. hand movements, interpersonal distance, head direction and the amount of utterance) and personality in a dyadic conversation. A total of 66 undergraduates (51 males and 15 females) participated in this experiment. The results were that skill of building relationships was positively correlated with ACT, self-monitoring and hand movements, and it was also negatively correlated with LSO-U. In addition, LSO-U was positively correlated with the amount of utterance.

  40. Nonverbal Cues and Skill of Building Relationships in the Dyadic Conversation (2)

    MAEDA Nao, DAIBO Ikuo, MAEDA Takashi, KISHINO Fumio, KITAMURA Yoshifumi, TAKASHIMA Kazuki, YOKOYAMA Hitomi, FUJIWARA Ken, HAYASH Yoshihiko

    IEICE technical report 109 (457) 49-54 2010/03/01

    Publisher: 一般社団法人電子情報通信学会

    ISSN: 0913-5685

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    From a Brunswikian lens model approach, this study examined relationships between nonverbal cues (i.e. hand movements, interpersonal distance, head direction and the amount of utterance) and skill of building relationships. A total of 66 undergraduates (51 males and 15 females) participated in this study. Participants rated their own skill of building relationships and were also rated by their conversational partners. Moreover, independent raters, who were not in this experiment, rated all participants on the skill. As a result, hand movements were perceived as a good indicator of the skill by those who actually exhibited as well as by their conversational partners and the independent raters.

  41. A Study of Nonverbal Cues and Atmosphere in Three-Person Conversation

    MAEDA Takashi, TAKASHIMA Kazuki, KAJIMURA Kosuke, YAMAGUCHI Tokuo, KITAMURA Yoshifumi, KISHINO Fumio, MAEDA Nao, DAIBO Ikuo, HAYASH Yoshihiko

    IEICE technical report 109 (457) 73-78 2010/03/01

    Publisher: 一般社団法人電子情報通信学会

    ISSN: 0913-5685

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    This study experimentally investigated relationships between such nonverbal behaviors as degree of speech, hand gestures, head direction and body distance, and subjective evaluation of an activity of atmosphere created during a three-person conversation, in order to establish a technique for automatically estimating atmosphere in interpersonal communication. This study also investigated effect of information (topic) presentation by a display located in the conversation situation. Three participants who were the same generation and met for the first time talked for 8 minutes overall and then rated the activity of atmosphere of their own conversation presented by video every two minutes. Out results showed that the degree of speech and the hand gestures had a high correlation with subjective atmosphere while the head movement and the speech bias had a low correlation. Our results also revealed that the information presentation affected conversation and these correlations.

  42. Special Issue on Tabletop Interactions

    Yoshida Shunsuke, Matsushita Mitsunori, Kitamura Yoshifumi

    Transactions of the Virtual Reality Society of Japan 15 (2) 109-109 2010

    Publisher: THE VIRTUAL REALITY SOCIETY OF JAPAN

    DOI: 10.18974/tvrsj.15.2_109  

    ISSN: 1344-011X

  43. A-14-6 A Study of Relationship between Nonverbal Cue and Activation Level in Three-Person Conversation

    Kajimura Kosuke, Maeda Takashi, Takashima Kazuki, Yamaguchi Tokuo, Kitamura Yoshifumi, Kishino Fumio, Maeda Nao, Daibo Ikuo, Hayashi Yoshihiko

    Proceedings of the IEICE General Conference 181-181 2010

    Publisher: 一般社団法人電子情報通信学会

  44. A-15-25 A Study on Recognition of User's Seated Posture with Center of Gravity and Weight

    Itoh Naoki, Itoh Yuichi, Kitamura Yoshifumi, Kishino Fumio

    Proceedings of the IEICE General Conference 2009 261-261 2009/03/04

    Publisher: The Institute of Electronics, Information and Communication Engineers

  45. A-15-6 A Study for Visualization of Relationships among News Articles using Keywords extracted from them

    Nakada Yoshimitsu, Itoh Yuichi, Kadowaki Hideo, Kitamura Yoshifumi, Kishino Fumio

    Proceedings of the IEICE General Conference 2009 242-242 2009/03/04

    Publisher: The Institute of Electronics, Information and Communication Engineers

  46. A-15-4 A Method of Displaying Information for Each of the Multiple Users on a Single Display

    Maeda Takashi, Sakurai Satoshi, Yamaguchi Tokuo, Kitamura Yoshifumi, Kishino Fumio

    Proceedings of the IEICE General Conference 2009 240-240 2009/03/04

    Publisher: The Institute of Electronics, Information and Communication Engineers

  47. Current trends in 3D user interface research

    Doug Bowman, Bernd Froehlich, Yoshifumi Kitamura, Wolfgang Stuerzlinger

    INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES 67 (3) 223-224 2009/03

    DOI: 10.1016/j.ijhcs.2008.10.003  

    ISSN: 1071-5819

  48. Automatic Stroke Correspondence Detection for 2D Drawings

    TRUNG Ngo Thi Tu, KITAOKA Shinya, KITAMURA Yoshifumi, KISHINO Fumio

    IPSJ SIG Notes 2009 (12) 113-118 2009/02/09

    Publisher: Information Processing Society of Japan (IPSJ)

    ISSN: 0919-6072

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    We propose a method for detecting automatically stroke correspondences between two drawings. The method composed of two stages: stroke features extraction and stroke correspondence detection. We also conducted an experiment to evaluate the efficiency of our method. This method can be applied to animation generation and morphing field.

  49. Dagstuhl Seminar on Virtual Realities

    LINDEMAN Rob

    13 (3) 170-171 2008/09/30

    ISSN: 1342-6680

  50. A study of multimodal interface in multi-display environment

    Fukazawa Ryo, Yamaguchi Tokuo, Sakurai Satoshi, Kitamura Yoshifumi, Kishino Fumio

    IEICE technical report 108 (77) 19-24 2008/06/02

    Publisher: The Institute of Electronics, Information and Communication Engineers

    ISSN: 0913-5685

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    We investigate multimodal interface that utilizes non-verbal information like gaze directions or gestures in collaborative work in a multi-display environment. A system which allows users to manipulate windows and cursors using their heads' positions and directions are implemented. An experiment and a questionnaire are conducted. As a result, we found that the system improved the tasks in aspects of both efficiency and user's preference.

  51. A Study of Multimodal Interface in Multi-Display Environment

    FUKAZAWA Ryo, YAMAGUCHI Tokuo, SAKURAI Satoshi, KITAMURA Yoshifumi, KISHINO Fumio

    ITE technical report 32 (22) 19-24 2008/06/02

    Publisher: The Institute of Image Information and Television Engineers

    ISSN: 1342-6893

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    We investigate multimodal interface that utilizes non-verbal information like gaze directions or gestures in collaborative work in a multi-display environment. A system which allows users to manipulate windows and cursors using their heads' positions and directions are implemented. An experiment and a questionnaire are conducted. As a result, we found that the system improved the tasks in aspects of both efficiency and user's preference.

  52. A Study of Multimodal Interface in Multi-Display Environment

    FUKAZAWA Ryo, YAMAGUCHI Tokuo, SAKURAI Satoshi, KITAMURA Yoshifumi, KISHINO Fumio

    Human Interface 10 (2) 19-24 2008/06/02

    Publisher: ヒュ-マンインタフェ-ス学会

    ISSN: 1344-7270

  53. A-15-34 A Study of "MADO" Interface to Look into the Virtual World

    Maekawa Takuya, Kawai Norifumi, Itoh Yuichi, Kitamura Yoshifumi, Kishino Fumio

    Proceedings of the IEICE General Conference 2008 285-285 2008/03/05

    Publisher: The Institute of Electronics, Information and Communication Engineers

  54. A-15-35 A Study for Utilizing Gaze Directions in Multi-Display Environments

    Fukazawa Ryo, Yamaguchi Tokuo, Sakurai Satoshi, Kitamura Yoshifumi, Kishino Fumio

    Proceedings of the IEICE General Conference 2008 286-286 2008/03/05

    Publisher: The Institute of Electronics, Information and Communication Engineers

  55. D-6-15 Basic Study of Sharing Realistic 3D Objects between Remote Users

    Ohno Tsubasa, Sakurai Satoshi, Yamaguchi Tokuo, Kitamura Yoshifumi, Kishino Fumio, Kunita Yutaka, Isogai Megumi, Ueno Masahiro

    Proceedings of the IEICE General Conference 2008 (1) 88-88 2008/03/05

    Publisher: The Institute of Electronics, Information and Communication Engineers

  56. A Study of Collaborative Work Using Stereoscopic Images

    FUJIHARA Masaki, YAMAGUCHI Tokuo, SAKURAI Satoshi, KITAMURA Yoshifumi, LECUYER Anatole, KISHINO Fumio

    IPSJ SIG technical reports 2008 (11) 45-52 2008/01/31

    Publisher: Information Processing Society of Japan (IPSJ)

    ISSN: 0919-6072

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    We are developing a display system named IllusionHole which provide stereoscopic images for multiple users. It allows three or more collocated users to share a stereoscopic image. Users can work cooperatively in face to face situation around this system. We carried out an experiment to examine how users' collocation and conversation affect task performance and user's behavior in the collaborative work. Results show that the collocation and conversation do not affect task performance but affect behaviors of cooperative work.

  57. 3D Interactions using Digital Tables

    Yoshifumi Kitamura

    Journal of the Institute of Image Electronics Engineers of Japan 37 (2) 150-156 2008

    DOI: 10.11371/iieej.37.150  

    ISSN: 1348-0316 0285-9831

  58. An Evaluation of Perspective Correction regarding Locations of a User and Displays

    YAMAGUCHI Tokuo, NACENTA Miguel A., SAKURAI Satoshi, ITOH Yuichi, KITAMURA Yoshifumi, SUBRAMANIAN Sriram, GUTWIN Carl, KISHINO Fumio

    IEICE technical report 107 (369) 97-102 2007/11/29

    Publisher: The Institute of Electronics, Information and Communication Engineers

    ISSN: 0913-5685

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    We often work in an office or a meeting room with multiple displays simultaneously or collaborate with several persons. In these environments, however, displays are not always located facing to the user ; as a result, a user often find difficulties in correctly understanding spatial relationships of objects on the display, reading texts, manipulating objects, and so on. In this paper, we carried out an experiment to compare perspective correction regarding locations of a user and displays and traditional flat display method in five basic interaction tasks. The results show that the perspective correction significant and substantial performance in all the tasks.

  59. Splicing Motion Graphs

    NOMURA Katsuhiro, KITAOKA Shinya, KITAMURA Yoshifumi, KISHINO Fumio

    IPSJ SIG Notes 2007 (111) 79-84 2007/11/13

    Publisher: Information Processing Society of Japan (IPSJ)

    ISSN: 0919-6072

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    We propose a method for generating realistic, controllable animation by splicing motion graphs. In our method, we represent the motion as upper-body action and lower-body locomotion. The method first constructs action motion graphs and locomotion motion graph. It next generates lower-body locomotion along user's paths and splices the upper-body action using spatial relationships between the action and the locomotion motion graph of the upper-body. By this approach, we realize controllable animation generation while reducing the number of motions.

  60. A Study on Random Walk Strategy with Particle Filter for Path Tracing

    KITAOKA Shinya, KITAMURA Yoshifumi, KISHINO Fumio

    IPSJ SIG Notes 2007 (111) 25-30 2007/11/12

    Publisher: Information Processing Society of Japan (IPSJ)

    ISSN: 0919-6072

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    Photorealistic image synthesis in computer graphics is formulated as light transport problem. Path tracing algorithm is basic method to solve the light transport problem. And that algorithm is most efficient method to solve the problem with a scene whose indirect illumination and whole domain of integration are important. The path-tracing algorithm generates sample paths, and to decide a path length the algorithm uses some random-walk strategy. This article proposes a new random walk strategy based on particle filter to reduce variance of Monte-Carlo estimator.

  61. A Study of Strategic Tabletop Negotiations

    YAMAGUCHI Tokuo, SUBRAMANIAN Sriram, KITAMURA Yoshifumi, KISHINO Fumio

    IPSJ SIG technical reports 2007 (99) 47-54 2007/09/28

    Publisher: Information Processing Society of Japan (IPSJ)

    ISSN: 0919-6072

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    Strategic negotiations in digital tabletop displays have not been well understood. There is little reported in the literature on how users strategize when group priorities and individual priorities conflict and need to be balanced for a successful collaboration. We conducted an observational study on three digital tabletop systems and a real-world setup to investigate similarities and differences in real-world and digital tabletop strategic collaborations. Our results show that in the real world, strategic negotiation involves three phases : identifying the right timing, using epistemic actions to consider a task plan and evaluating the value of the negotiation. We repeated the real-world experiments with different digital tabletops and found several differences in the way users initiate and perform strategic negotiations.

  62. A Prototype of User Interfaces for the Video Agent System

    NISHIMOTO Takashi, HIRANO Yoshinori, ASAI Kazuhiro, KITAMURA Yoshifumi, KISHINO Fumio

    Human Interface 9 (3) 61-66 2007/06/04

    Publisher: ヒュ-マンインタフェ-ス学会

    ISSN: 1344-7270

  63. A Prototype of User Interfaces for the Video Agent System

    NISHIMOTO Takashi, HIRANO Yoshinori, ASAI Kazuhiro, KITAMURA Yoshifumi, KISHINO Fumio

    IEICE technical report 107 (80) 61-66 2007/05/28

    Publisher: The Institute of Electronics, Information and Communication Engineers

    ISSN: 0913-5685

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    We are proposing the Video Agents. This project establishes an interactive environment in cyberspace in which users interact with autonomous agents generated from video images of real-world creatures. Each agent has autonomy, personality traits, and behaviors that reflect the results of various interactions, which are determined by an emotional model. This paper describes prototype of the user interface which can create video agents by using 3D graph with adequate graphical user interface.

  64. A-15-24 A Study of a Relationship Between Target Distance and Peak Velocity During Mouse Pointing Tasks

    Takashima Kazuki, Kitamura Yoshifumi, Kishino Fumio

    Proceedings of the IEICE General Conference 2007 311-311 2007/03/07

    Publisher: The Institute of Electronics, Information and Communication Engineers

  65. A-15-7 3D Model Retrieval System with Motion Query

    Itoh Yuichi, Abe Narishige, Kitamura Yoshifumi, Kishino Fumio

    Proceedings of the IEICE General Conference 2007 294-294 2007/03/07

    Publisher: The Institute of Electronics, Information and Communication Engineers

  66. A-14-6 A Study of Strategic Negotiations in Tabletop

    Yamaguchi Tokuo, Subramanian Sriram, Kitamura Yoshifumi, Kishino Fumio

    Proceedings of the IEICE General Conference 2007 275-275 2007/03/07

    Publisher: The Institute of Electronics, Information and Communication Engineers

  67. 3Dアニメーションのためのスケルトン自動生成手法 -測地線総和距離を基としたインタラクティブなスケルトン生成-

    小田琢也, 伊藤雄一, 北村喜文, 岸野文郎

    画像ラボ 18 (3) 26-31 2007/03

    Publisher: 日本工業出版

    ISSN: 0915-6755

  68. 全身動作アニメーションのインタラクティブな生成手法 -重回帰分析による状態推定用いたアニメーション生成-

    小田琢也, 芝田幸司, 河崎雷太, 伊藤雄一, 北村喜文, 岸野文郎

    画像ラボ 19 (4) 37-42 2007/03

  69. A-15-6 3D Modeling with Physical Objects using Augmented Reality

    Ogawa Kento, Abe Narishige, Itoh Yuichi, Kitamura Yoshifumi, Kishino Fumio

    Proceedings of the IEICE General Conference 293 293-293 2007

    Publisher: The Institute of Electronics, Information and Communication Engineers

  70. 座長からの報告

    池井寧, 國田豊, 平原達也, 坂口正道, 稲見昌彦, 山本裕之, 横小路泰義, 原田哲也, 行場次朗, 竹村治雄, 塩入諭, 竹田仰, 岸野文郎, 伊藤裕之, 岩田洋夫, 北島律之, 前田太郎, 吉田俊介, 柳田康幸, 川上直樹, 伊関洋, 佐藤誠, 蔵田武志, 廣瀬通孝, 清川清, 谷川智洋, 小木哲朗, 北村喜文, 広田光一, 野間春生

    日本バーチャルリアリティ学会誌 = Journal of the Virtual Reality Society of Japan 11 (4) 242-250 2006/12/25

    ISSN: 1342-6680

  71. Global Illumination with Replica-Exchange Monte Carlo Method

    KITAOKA Shinya, KITAMURA Yoshifumi, KISHINO Fumio

    IPSJ SIG Notes 2006 (119) 107-112 2006/11/17

    Publisher: Information Processing Society of Japan (IPSJ)

    ISSN: 0919-6072

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    Global Illumination is essential for photorealistic image synthesis in computer graphics. Several algorithms to solve light transport problem which is formalized global illumination are proposed. Metropolis light transport is unbiased method, and, it can be converged correct results to increase the number of samples. We propose a novel algorithm which uses replica exchange Markov Chain Monte Carlo method. It is progressive single pass method and improves the property of mutation strategy.

  72. 世界に活きる日本のVR

    北村喜文

    日本バーチャルリアリティ学会誌 11 (3) 29 2006/09

  73. 4-8 A Study to Generate a Continuous Infinitely Varying Video Stream based on Links among Frames

    HIRANO Yoshinori, NISHIMOTO Takashi, ASAI Kazuhiro, KITAMURA Yoshifumi, KISHINO Fumio

    Proceedings of the ... ITE annual convention (2006) "4-8-1"-"4-8-2" 2006/08/01

    Publisher: The Institute of Image Information and Television Engineers

    ISSN: 1343-1846

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    We propose a system to generate a continuous infinitely varying video stream based on links among frames. The links are automatically established by using similarities calculated by an image processing algorithm. With this system, a user can create his/her personal video interactively.

  74. An Evaluation of Velocity Profile and Depth Perception for Direct Pointing in a 3D Environment

    TAKASHIMA Kazuki, KITAMURA Yoshifumi, KISHINO Fumio

    IEICE technical report 106 (143) 29-34 2006/06/29

    Publisher: The Institute of Electronics, Information and Communication Engineers

    ISSN: 0913-5685

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    In this paper, we investigate pointing tasks in a three-dimensional environment. We focus on the kinematic characteristics during pointing movement in order to evaluate difficulty of depth perception in the environments. Experiments are conducted to investigate effects of target distaces, size, angles, and visual feedback on velocity profile during pointing movement. Results from user study show that peak velocity is scaled by depth distance user perceives whether absence or presence of visual feedback. The peak velocity is affected by target angle as a depth cue. Movement time follows typical Fitts' law and target angle is also effective for reducing pointing time.

  75. A Study on a Stereoscopic Display for Multiple Users using a DLP Projector

    NAKASHIMA Takashi, KITAMURA Yoshifumi, NAKAYAMA Tomokazu, KISHINO Fumio

    Human Interface 8 (3) 85-90 2006/06/06

    Publisher: ヒュ-マンインタフェ-ス学会

    ISSN: 1344-7270

  76. A Study on a Stereoscopic Display for Multiple Users using a DLP Projector

    NAKASHIMA Takashi, KITAMURA Yoshifumi, NAKAYAMA Tomokazu, KISHINO Fumio

    ITE technical report 30 (29) 85-90 2006/06/06

    Publisher: 映像情報メディア学会

    ISSN: 1342-6893

  77. A Study on a Stereoscopic Display for Multiple Users using a DLP Projector

    NAKASHIMA Takashi, KITAMURA Yoshifumi, NAKAYAMA Tomokazu, KISHINO Fumio

    IEICE technical report 106 (91) 85-90 2006/05/30

    Publisher: The Institute of Electronics, Information and Communication Engineers

    ISSN: 0913-5685

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    We have proposed the Illusion Hole system, which allows three or more people to simultaneously observe stereoscopic images from dynamically changing individual viewpoints. With a simple configuration, this system provides intelligible 3D stereoscopic images free of flicker and distortion. Based on the Illusion Hole concept, we have built a prototype system using a DLP projector and image sequencial shutter glasses. This paper describes the details of this prototype.

  78. A Study for Generating Dynamic Multimedia Contents to Assist in Context Understanding

    MATSUMOTO Keisuke, ITOH Yuichi, MURAKAMI Norishige, KITAMURA Yoshifumi, KISHINO Fumio

    IPSJ SIG technical reports 2006 (24) 121-128 2006/03/14

    Publisher: Information Processing Society of Japan (IPSJ)

    ISSN: 0919-6072

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    We propose a method for generating dynamic multimedia contents to assist users in context understanding. For this purpose, the proposed method enriches simple texts by adding appropriate digital data which are associated with phrases extracted from the context of the text. In this paper, we describe the algorithm of the proposed method and implementation details by utilizing images and sounds as digital data. We also describe an application example applied to novels because its contexts are difficult to understand in spite of their simple sentence structures.

  79. A Study for Multimedia Content Environment using Stereoscopic Animations and Multichannel Sounds for Multiple Users

    NAKAYAMA Tomokazu, KITAMURA Yoshifumi, ITOH Yuichi, KISHINO Fumio

    IPSJ SIG technical reports 2006 (24) 65-71 2006/03/13

    Publisher: Information Processing Society of Japan (IPSJ)

    ISSN: 0919-6072

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    We propose a method to construct an interactive multimedia content environment that allows multiple users to communicate in a face-to-face manner and share the same global time and space. We developed an authoring tool that can combine stereoscopic animations and multichannel sounds easily. In addition, we construct the multimedia content display environment where multiple users can see stereoscopic animation with individual sound.

  80. A-16-8 A Collaborative Interface for IllusionHole using a Control-Ring and Mice

    Watanabe Ryoichi, Hachet Martin, Kitamura Yoshifumi, Kishino Fumio

    Proceedings of the IEICE General Conference 2006 270-270 2006/03/08

    Publisher: The Institute of Electronics, Information and Communication Engineers

  81. D-11-86 A Method of Flexibly Creating Skeleton for 3D Animation

    Nakai Wataru, Oda Takuya, Itoh Yuichi, Kitamura Yoshifumi, Kishino Fumio

    Proceedings of the IEICE General Conference 2006 (2) 86-86 2006/03/08

    Publisher: The Institute of Electronics, Information and Communication Engineers

  82. A Study for Interactive Computer Animation of Human Motion Using Status Estimation with Multiple Regression Analysis

    SHIBATA Koji, ODA Takuya, KAWASAKI Raita, KITAMURA Yoshifumi, KISHINO Fumio

    IPSJ SIG Notes 2006 (18) 87-92 2006/02/21

    Publisher: Information Processing Society of Japan (IPSJ)

    ISSN: 0919-6072

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    We propose a method of interactively generating the whole body animation using automatically segmentation of complicated human motion into simple motion and estimation of the body posture with multiple regression analysis. Through our method, even when the skeletal structure of the user who inputs the motion is different from that of the shape model in the computer, the motion that is suitable a user image is generated.

  83. A Study on a Stereoscopic Display for Multiple Users using Polarization Filters

    KITAMURA Yoshifumi, NAKAYAMA Tomokazu, NAKASHIMA Takashi, YAMAMOTO Sumihiko, KISHINO Fumio

    IEICE technical report 105 (608) 113-118 2006/02/20

    Publisher: The Institute of Electronics, Information and Communication Engineers

    ISSN: 0913-5685

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    We are proposing the IllusionHole system, which allows three or more moving people to simultaneously observe individual stereoscopic image pairs from their own viewpoints. With a simple configuration, it provides intelligible 3D stereoscopic images free of flicker and distortion. Based on the idea of the IllusionHole, a prototype is established by using two LCD projectors and polarization filters. This paper describes details of the prototype.

  84. A Study on a Stereoscopic Display for Multiple Users using Polarization Filters

    KITAMURA Yoshifumi, NAKAYAMA Tomokazu, NAKASHIMA Takashi, YAMAMOTO Sumihiko, KISHINO Fumio

    ITE technical report 30 (13) 113-118 2006/02/20

    Publisher: 映像情報メディア学会

    ISSN: 1342-6893

  85. 多人数共有型立体表示装置IllusionHoleの仕組みと応用

    北村喜文

    システム/制御/情報 49 (9) 374-379 2005/09

    Publisher: Institute of Systems, Control and Information Engineers

    DOI: 10.11509/isciesci.49.9_374  

    ISSN: 0916-1600

  86. 協調作業用3次元立体ディスプレイと大学発ベンチャ

    北村喜文

    映像情報メディア学会誌 59 (7) 956-958 2005/07

    Publisher: The Institute of Image Information and Television Engineers

    ISSN: 1342-6907

  87. An Experimental System of IlusionHole for Medical Application

    OKAJIMA Hiroshi, KITAMURA Yoshifumi, JOHKOH Takeshi, KISHINO Fumio

    Technical report of IEICE. Multimedia and virtual environment 104 (749) 1-6 2005/03/18

    Publisher: The Institute of Electronics, Information and Communication Engineers

    ISSN: 0913-5685

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    A display table for cooperative work in medical application is described. Adequate stereoscopic image generated from a volume data is displayed for multiple users. The users can observe and interact with a shared stereoscopic image. In this paper, guidelines for designing display system for cooperative work in medical application are discussed. Then hardware configuration, rendering software to generate stereoscopic images, and interface system to operate displayed image are described.

  88. Design of Video Database for Generating Autonomous Agents from Real Images

    YAMASHITA Katsuya, HATTORI Atsushi, KITAMURA Yoshifumi, KISHINO Fumio

    Technical report of IEICE. Multimedia and virtual environment 104 (749) 7-12 2005/03/18

    Publisher: The Institute of Electronics, Information and Communication Engineers

    ISSN: 0913-5685

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    We propose a method of database construction to adapt behavior of real objects to agents in cyberspace. The database manages sequence of images and features extracted from the real video object. A video of a few minutes length is used as an input and it is managed as a unit by the database. The unit of the database is composed of the extracted target's images and features of the target. Agents are created by combining demands given by a user. The agent autonomously decides its action and generates query by its cognitive sensors and emotional model. The most felicitous sequence of images of the agent is retreved from the database and then presented.

  89. Voxelization with Similarity Calculation of Uniformly Point-Sampled Representation for Polyhedral Models

    ICHIDA Hiroyasu, ITOH Yuichi, KITAMURA Yoshifumi, KISHINO Fumio

    Technical report of IEICE. Multimedia and virtual environment 104 (748) 19-23 2005/03/17

    Publisher: The Institute of Electronics, Information and Communication Engineers

    ISSN: 0913-5685

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    We propose a voxelization method of a polyhedral model using uniformly point-sampled representation in 3D shape model retrieval. Because the original vertices are generally biased, it is difficult to voxelize a polyhedral model. In order to solve the problem, we use point-sampled representation for the polyhedral model, and voxelize the model. Thus, it is not dependent on original vertices density. Finally, we compare the voxel data which are defined by using the original vertices and uniformly point-sampled representation for the polyhedral model.

  90. An Implementation of C++ Template Library for VR Application

    TAKAHASHI Daisuke, KITAMURA Yoshifumi, ITOH Yuichi, KISHINO Fumio

    Technical report of IEICE. Multimedia and virtual environment 104 (748) 13-18 2005/03/17

    Publisher: The Institute of Electronics, Information and Communication Engineers

    ISSN: 0913-5685

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    This paper proposes a novel library for development of virtual reality (VR) applications. It is based on generic programming technique, which achieves high generality and reusability. Therefore, it flexibly accepts a variety of combinations of hardwares or data types, and achieves high independency among functions. In this paper, we describe an overview of the proposed library and its simple application examples.

  91. A-14-5 A Study of Real-time Processing on LinkChat

    Yoshimoto Yoshiharu, Itoh Yuichi, Kitamura Yoshifumi, Kishino Fumio

    Proceedings of the IEICE General Conference 2005 240-240 2005/03/07

    Publisher: The Institute of Electronics, Information and Communication Engineers

  92. A-16-19 A Study for Speeding up the Interaction Using ActiveCube

    Watanabe Ryoichi, Itoh Yuichi, Kitamura Yoshifumi, Kishino Fumio

    Proceedings of the IEICE General Conference 2005 295-295 2005/03/07

    Publisher: The Institute of Electronics, Information and Communication Engineers

  93. A-16-12 A Study of Histogram Operation for 3D Model Matching

    Doi Takashi, Ichida Hiroyasu, Itoh Yuichi, Kitamura Yoshifumi, Kishino Fumio

    Proceedings of the IEICE General Conference 2005 288-288 2005/03/07

    Publisher: The Institute of Electronics, Information and Communication Engineers

  94. A-16-11 A Method of Skeletonization Using a Uniform Point Data

    Takimoto Masafumi, Oda Takuya, Itoh Yuichi, Kitamura Yoshifumi, Kishino Fumio

    Proceedings of the IEICE General Conference 2005 287-287 2005/03/07

    Publisher: The Institute of Electronics, Information and Communication Engineers

  95. A Simple Calibration Method for Virtual Tools with Considering Delay of User's Motion

    TAKAHASHI Daisuke, KITAMURA Yoshifumi, KISHINO Fumio

    ITE technical report 29 (9) 131-136 2005/02/04

    Publisher: 映像情報メディア学会

    ISSN: 1342-6893

  96. A Simple Calibration Method for Virtual Tools with Considering Delay of User's Motion

    TAKAHASHI Daisuke, KITAMURA Yoshifumi, KISHINO Fumio

    IEICE technical report. Image engineering 104 (649) 131-136 2005/02/04

    Publisher: The Institute of Electronics, Information and Communication Engineers

    ISSN: 0913-5685

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    Virtualized tools enables us to implement various type of tools with standard gesture tracking devices. To obtain the relationship between user's motion and behavior of virtual tool, we have proposed a calibration technique using a multiple regression analysis. In this paper, we propose a new simple calibration method for the virtual tools with considering delay of user's motion.

  97. Proposing an interface that predict a target from a peak velocity in a pointing task

    2005 (9) 65-72 2005/01/28

  98. A-16-9 Interactive Computer Animation of Pitching Motion Using Status Estimation with Multiple Regression Analysis

    Shibata Koji, Oda Takuya, Kawasaki Raita, Kitamura Yoshifumi, Kishino Fumio

    Proceedings of the IEICE General Conference 285-285 2005

    Publisher: The Institute of Electronics, Information and Communication Engineers

  99. A Study to Avoid Overlaps among Image Drawing Areas on IllusionHole

    NAKAYAMA Tomokazu, KITAMURA Yoshifumi, KISHINO Fumio

    Technical report of IEICE. Multimedia and virtual environment 104 (489) 57-63 2004/12/06

    Publisher: The Institute of Electronics, Information and Communication Engineers

    ISSN: 0913-5685

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    IllusionHole is an interactive display system that allows three or more moving observers to simultaneously observe stereoscopic image pairs from their own viewpoints. One of the drawbacks of the IllusionHole is the fact that image drawing areas of multiple users sometimes overlap each other when they stand at closed positions even if the design parameters are carefully set. In this paper we propose two solutions to this problem based on the consideration to the design parameters. The one is to dynamically change the size of the users' image drawing areas according to the users' motions, and the other is to integrate image drawing areas when their corresponding viewpoints come within a certain threshold of proximity to each other.

  100. A Blink Control System using CG Model for a Psychological Experiment

    YOSHIMOTO Yoshiharu, OMORI Yasuko, ITOH Yuichi, KITAMURA Yoshifumi, KISHINO Fumio

    ITE technical report 28 (54) 7-12 2004/09/26

    Publisher: 映像情報メディア学会

    ISSN: 1342-6893

  101. A Blink Control System using CG Model for a Psychological Experiment

    YOSHIMOTO Yoshiharu, OMORI Yasuko, ITOH Yuichi, KITAMURA Yoshifumi, KISHINO Fumio

    Technical report of IEICE. HCS 104 (320) 7-12 2004/09/19

    Publisher: The Institute of Electronics, Information and Communication Engineers

    ISSN: 0913-5685

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    Blinking has a dramatic impact on our impression of a fellow person. Synthetic blinking is widely used in virtual characters and avatars, in animated cartoons, movies, and video games. Correctly controlling the virtual blinking can possibly create more (or less) attractive characters and directly influence the impression these characters leave with the media users. We designed a blinking control system that allows simple dynamic changes of virtual human blinking patterns using a realistic and physiologically-valid computer graphics (CG) model. We evaluated our virtual blinking system in a controlled psychological experiment comparing the impression it left on users with the impression a blinking human actor left. In this paper, we describe our system and the psychological evaluation we conducted. We discuss the possibilities and limitations of attempting to control human impressions by direct control of our virtual blinking model.

  102. A Study for Generation of Tree Models by using Gesture Inputs to Growth Simulation

    MURAKAMI Norishige, ONISHI Katsuhiko, KITAMURA Yoshifumi, KISHINO Fumio

    ITE technical report 28 (29) 41-46 2004/06/08

    Publisher: 映像情報メディア学会

    ISSN: 1342-6893

  103. A Study for Generation of Tree Models by using Gesture Inputs to Growth Simulation

    MURAKAMI Norishige, ONISHI Katsuhiko, KITAMURA Yoshifumi, KISHINO Fumio

    Human Interface 6 (3) 93-98 2004/06/07

    Publisher: ヒュ-マンインタフェ-ス学会

    ISSN: 1344-7270

  104. A Study for Generation of Tree Models by using Gesture Inputs to Growth Simulation

    MURAKAMI Norishige, ONISHI Katsuhiko, KITAMURA Yoshifumi, KISHINO Fumio

    Technical report of IEICE. Multimedia and virtual environment 104 (104) 41-46 2004/06/01

    Publisher: The Institute of Electronics, Information and Communication Engineers

    ISSN: 0913-5685

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    We propose a method of generating tree models by using growth simulation from trunk shapes given by gestures. Growth simulations enable users to generate realistic shapes of tree models. However it is difficult to generate the shapes of them which are imaged in user's mind, because these shapes depend on production rules which are defined beforehand. In order to generate tree models efficiently, our method generates the shapes of tree models by using growth simulation which generates models based on trunk shapes given by gestures. Also our method corrects the trunk shapes which user makes and avoids the collision of trunks. This enables users to make intuitively complex shapes of tree models which image in user's mind.

  105. Enhancement of Real-time Performance and Autonomic Movement of Cubes on ActiveCube

    WATANABE Ryoichi, GOONETILLEKE Tyronne Sandeva, ITOH Yuichi, KITAMURA Yoshifumi, KISHINO Fumio, KIKUCHI Hideo

    Technical report of IEICE. Multimedia and virtual environment 103 (745) 1-6 2004/03/18

    Publisher: The Institute of Electronics, Information and Communication Engineers

    ISSN: 0913-5685

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    ActiveCube is a novel user interface which allows users to interact intuitively with computers. Active-Cube allows users to construct and interact with three dimensional (3D) environments using physical cubes equipped with input/output devices. We have developed various applications using ActiveCube that utilize sophisticated I/O devices or require much CPU power of the host PC. In this paper, we propose and implement a new method that reduces the burden of the host PC by sharing the procedure between the host PC and cubes. Furthermore, we propose and implement a method that restricts unnecessary packets in the network between cubes and host PC by realizing the autonomic movement of each cube.

  106. A-16-38 A Study for Autonomic Movement of Cubes on ActiveCube

    Goonetilleke Tyronne Sandeva, Watanabe Ryoichi, Itoh Yuichi, Kitamura Yoshifumi, Kishino Fumio

    Proceedings of the IEICE General Conference 2004 347-347 2004/03/08

    Publisher: The Institute of Electronics, Information and Communication Engineers

  107. A-15-4 A Proposal of an Interface using Prediction of a Target Position in Pointing Task

    Asano Takeshi, Kitamura Yoshifumi, Kishino Fumio

    Proceedings of the IEICE General Conference 2004 284-284 2004/03/08

    Publisher: The Institute of Electronics, Information and Communication Engineers

  108. A-16-39 A Study for Developing Applications on TSU.MI.KI System

    Yamaguchi Tokuo, Akinobu Shintaro, Itoh Yuichi, Ichida Hiroyasu, Kitamura Yoshifumi, Kishino Fumio

    Proceedings of the IEICE General Conference 2004 348-348 2004/03/08

    Publisher: The Institute of Electronics, Information and Communication Engineers

  109. A-16-22 A Method of Conversion from a Polyhedral Model to a Uniform Point Data

    Ichida Hiroyasu, Itoh Yuichi, Kitamura Yoshifumi, Kishino Fumio

    Proceedings of the IEICE General Conference 2004 331-331 2004/03/08

    Publisher: The Institute of Electronics, Information and Communication Engineers

  110. A-16-24 A Computer Support System for Stimulating Children's Creativity and Imagination Using Physical Objects

    AKINOBU Shintaro, ITOH Yuichi, ICHIDA Hiroyasu, KITAMURA Yoshifumi, KISHINO Fumio

    Proceedings of the IEICE General Conference 2004 333-333 2004/03/08

    Publisher: The Institute of Electronics, Information and Communication Engineers

  111. A-16-18 Interactive Generation of Tree Models using Superquadrics given by Gesture

    Ebitani Takuya, Onishi Katsuhiko, Kitamura Yoshifumi, Kishino Fumio

    Proceedings of the IEICE General Conference 2004 327-327 2004/03/08

    Publisher: The Institute of Electronics, Information and Communication Engineers

  112. A Study on an Emotional Model by Using Fuzzy Technique and Memory

    TACHINO Yoshihide, KITAMURA Yoshifumi, KISHINO Fumio

    ITE technical report 28 (7) 25-30 2004/02/03

    Publisher: 映像情報メディア学会

    ISSN: 1342-6893

  113. A Study on an Emotional Model by Using Fuzzy Technique and Memory

    TACHINO Yoshihide, KITAMURA Yoshifumi, KISHINO Fumio

    103 (640) 25-30 2004/01/27

    Publisher: The Institute of Electronics, Information and Communication Engineers

    ISSN: 0913-5685

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    We propose a model that generates emotions of autonomous agents in an interactive environment where multiple agents live. The model consists of three modules, I.e., cognitive process, emotional process and behavior process, and generates a variety of natural emotions of each agent. In the cognitive process, environmental information is obtained by using adequate software sensors and sent to the emotion process. Here, the emotion of each agent is generated by a fuzzy technique and a memory module. Both generated emotions and transitions of these emotions are quite natural because we employed an improved technique of Minsky's social theory. The actions or behaviors of each agent and their strengths are determined by using the generated emotions and the physiological parameters which expresses the condition of each agent. In this paper, we describe details of the proposed model. In addition, an application example of the proposed model applied to autonomous control of video objects is explained.

  114. “Interaction”

    Takeo Igarashi, Yoshifumi Kita-Mura

    Journal of the Institute of Image Electronics Engineers of Japan 33 (3) 659-668 2004

    DOI: 10.11371/iieej.33.659  

    ISSN: 1348-0316 0285-9831

  115. Manipulation of Viewpoints in 3D Environment using Multiple Interlocked Motion of Coordinate Pairs

    MITA Junpei, ONISHI Katsuhiko, KITAMURA Yoshifumi, KISHINO Fumio

    Technical report of IEICE. Multimedia and virtual environment 103 (425) 89-94 2003/11/07

    Publisher: The Institute of Electronics, Information and Communication Engineers

    ISSN: 0913-5685

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    The adequate presentation of environmental overviews from multiple viewpoints in different scales assists the user in accurately recognizing the spatial environment. In order to achieve an intuitive control of viewpoint and orientation of multiple cameras, we describe a method for intuitively controlling multiple additional viewpoints using Multiple Interlocked Motion of Coordinate Pairs. We classify manipulation of viewpoints introducing properly three kinds of restrictions into the pairs of coordinate systems, and we investigate some examples of manipulation of multiple viewpoints control method with the pairs of coordinate systems.

  116. Virtual Chopsticks for Multiple Users on IllusionHole

    TAKAHASHI Daisuke, KITAMURA Yoshifumi, KISHINO Fumio

    Proceedings of the Virtual Reality Society of Japan,annual conference 8 523-526 2003/09/17

    Publisher: 日本バ-チャルリアリティ学会

    ISSN: 1342-4564

  117. Interactive Generation of Tree Models from Trunk Shapes given by Gestures

    MURAKAMI Norishige, ONISHI Katsuhiko, KITAMURA Yoshifumi, KISHINO Fumio

    Proceedings of the Virtual Reality Society of Japan,annual conference 8 589-592 2003/09/17

    Publisher: 日本バ-チャルリアリティ学会

    ISSN: 1342-4564

  118. Hands-on Learning of Computer Programming for Children Using a Model Railway

    SASAMOTO Hirokazu, NOMA Haruo, ITOH Yuichi, KITAMURA Yoshifumi, KISHINO Fumio, TETSUTANI Nobuji

    Proceedings of the Virtual Reality Society of Japan,annual conference 8 159-162 2003/09/17

    Publisher: 日本バ-チャルリアリティ学会

    ISSN: 1342-4564

  119. Volume Data Visualization and Manipulation on IllusionHole

    OKAJIMA Hiroshi, KITAMURA Yoshifumi, KISHINO Fumio

    Proceedings of the Virtual Reality Society of Japan,annual conference 8 213-216 2003/09/17

    Publisher: 日本バ-チャルリアリティ学会

    ISSN: 1342-4564

  120. Realizing Flexible Shape Construction and Implementing Sophisticated I/O Devices with ActiveCube

    WATANABE Ryoichi, ITOH Yuichi, ASAI Masatsugu, KITAMURA Yoshifumi, KISHINO Fumio, KIKUCHI Hideo

    Technical report of IEICE. Multimedia and virtual environment 103 (209) 53-58 2003/07/17

    Publisher: The Institute of Electronics, Information and Communication Engineers

    ISSN: 0913-5685

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    To realize a novel user interface which allows a user to interact with a computer intuitively, we have proposed the ActiveCube system. With this system, a user can construct and interact with a 3D environment by using cubes equipped with an input/output device. In this paper, we describe a method to realize constructing more flexible structure by controlling recognition signals of each face of each cube. And we propose a method to implement sophicticated input/output devices, which require more I/O ports, by adding another microprocessor into cubes.

  121. Implementation and Evaluation of Communication Support System to Promote Formation of Human Relationships in Virtual Space

    YOSHIMOTO Yoshiharu, ITOH Yuichi, KITAMURA Yoshifumi, KISHINO Fumio

    ITE technical report 27 (30) 9-14 2003/06/09

    Publisher: 映像情報メディア学会

    ISSN: 1342-6893

  122. A Study for Interactive Modeling Trees by using Growth Simulation

    ONISHI Katsuhiko, HASUIKE Shoichi, KITAMURA Yoshifumi, KISHINO Fumio

    ITE technical report 27 (30) 27-32 2003/06/09

    Publisher: 映像情報メディア学会

    ISSN: 1342-6893

  123. Implementation and Evaluation of Communication Support System to Promote Formation of Human Relationships in Virtual Space

    YOSHIMOTO Yoshiharu, ITOH Yuichi, KITAMURA Yoshifumi, KISHINO Fumio

    Human Interface 5 (3) 9-14 2003/06/09

    Publisher: ヒュ-マンインタフェ-ス学会

    ISSN: 1344-7270

  124. A Study for Interactive Modeling Trees by using Growth Simulation

    ONISHI Katsuhiko, HASUIKE Shoichi, KITAMURA Yoshifumi, KISHINO Fumio

    Human Interface 5 (3) 27-32 2003/06/09

    Publisher: ヒュ-マンインタフェ-ス学会

    ISSN: 1344-7270

  125. Implementation and Evaluation of Communication Support System to Promote Formation of Human Relationships'in Virtual Space

    YOSHIMOTO Yoshiharu, ITOH Yuichi, KITAMURA Yoshifumi, KISHINO Fumio

    Technical report of IEICE. Multimedia and virtual environment 103 (106) 9-16 2003/06/09

    Publisher: The Institute of Electronics, Information and Communication Engineers

    ISSN: 0913-5685

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    In order to form human relationships between strangers, it is necessary to deepen mutual understanding by talking about their interests and individual information. Moreover, in many cases, these topics depend on the place and space where they are talking. However, in virtual space, there is a problem that human relationships could not be formed smoothly because conversation does not become lively for the unfamiliar surroundings and poverty of information about a partner. Thus, we propose the communication support system that promotes formation of human relationships. In conversation, it offers topics to users by presenting the spatial information relevant to the contents of their conversation. This paper describes implementation details and results of evaluation on the proposed system.

  126. A Study for Interactive Modeling Trees by using Growth Simulation

    ONISHI Katsuhiko, HASUIKE Shoichi, KITAMURA Yoshifumi, KISHINO Fumio

    Technical report of IEICE. Multimedia and virtual environment 103 (106) 27-32 2003/06/09

    Publisher: The Institute of Electronics, Information and Communication Engineers

    ISSN: 0913-5685

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    We propose a real-time interactive system that enables a user to generate, manipulate and edit a shape model of a tree based on a growth simulation by directly indicating it's global and spatial information. For this purpose, the 3D spatial information is introduced to the well-known L-system as an attribute of the growth simulation. Moreover, we propose an efficient data structure of L-strings in order to speed up the process.

  127. An Examination of Brain Activation while Humans Learn to Use New Tools

    山口喜久, 北村喜文, 今水寛, 岸野文郎, 川人光男

    電子情報通信学会技術研究報告 102 (736(HIP2002 77-82)) 13-18 2003/03/19

    Publisher: The Institute of Electronics, Information and Communication Engineers

    ISSN: 0913-5685

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    In this paper, we propose a new technique based on recent neuroimaging studies as a tool for the assessment of interface. For this purpose, we analyze the learning process by two different approaches. One is an experiment on task performance based on the conventional testing method of a user interface, and the other is a method based on recent neuroimaging studies that estimate the process of interaction through the observation of the human brain activities. The result showed the possibility that the observation of the human brain activities become a new technique for assessmentof interface.

  128. A study on the Steering Law in a 2D direct pointing environment

    NAITO Satoshi, KITAMURA Yoshifumi, KISHINO Fumio

    Technical report of IEICE. HIP 102 (736) 1-6 2003/03/12

    Publisher: The Institute of Electronics, Information and Communication Engineers

    ISSN: 0913-5685

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    Steering law is a performance model of trajectory-based task, however it is only examined in 2D indirect pointing environment with small enough objective pointer and trajectory of certain width. This paper discusses about the extension of the steering law. We prove the steering law in 2D direct pointing environment. Furthermore we explore the three conditions of the pointer and trajectory, i. e., the small enough pointer and the trajectory of certain width, the pointer of certain size and the thin enough trajectory, and the pointer of certain size and the trajectory of certain width.

  129. A Communication Support System to Promote Formation of Human Relationships in Virtual Space

    YOSHIMOTO Yoshiharu, ITOH Yuichi, KITAMURA Yoshifumi, KISHINO Fumio

    Technical report of IEICE. Multimedia and virtual environment 102 (737) 37-40 2003/03/11

    Publisher: The Institute of Electronics, Information and Communication Engineers

    ISSN: 0913-5685

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    In order to form human relationships between strangers, it is necessary to deepen mutual understanding by talking about their interests and individual information. Moreover, in many cases, these topics depend on the place and space where they are talking. However, in virtual space, there is a problem that human relationships could not be formed smoothly because conversation does not become lively for the unfemiliar surroundings and poverty of information about a partner. Thus, we propose the communication support system that promotes formation of human relationships. In conversation, it offers topics to users by presenting the spatial information relevant to the contents of conversation. This paper describes a design and implementation of this system.

  130. An Interface to Improve Spatial Cognitive Ability with ActiveCube

    ITOH Yuichi, SHARLIN Ehud, KITAMURA Yoshifumi, KISHINO Fumio, WATSON Benjamin, SUTPHEN Steve, LIU Lili

    Proceedings of the IEICE General Conference 2003 285-285 2003/03/03

    Publisher: The Institute of Electronics, Information and Communication Engineers

  131. A Collision Detection Method based on LOD which Determined by the Interaction

    Kitamura Yoshifumi

    Proceedings of the IEICE General Conference 2003 315-315 2003/03/03

    Publisher: The Institute of Electronics, Information and Communication Engineers

  132. A Study on Fast Generating Technique of Tree Models

    Onishi Katsuhiko, Hayashi Yasutake, Hasuike Shoichi, Kitamura Yoshifumi, Kishino Fumio

    Proceedings of the IEICE General Conference 2003 (2) 251-251 2003/03/03

    Publisher: The Institute of Electronics, Information and Communication Engineers

  133. Retrieval of 3D Shape Models using Real Objects

    ICHIDA Hiroyasu, ITOH Yuichi, KITAMURA Yoshifumi, KISHINO Fumio

    Proceedings of the Virtual Reality Society of Japan,annual conference 7 201-204 2002/09/18

    Publisher: 日本バ-チャルリアリティ学会

    ISSN: 1342-4564

  134. A Study for Interactive Modeling of Trees with Growth Simulation

    HASUIKE Shoichi, ONISHI Katsuhiko, KITAMURA Yoshifumi, KISHINO Fumio

    Proceedings of the Virtual Reality Society of Japan,annual conference 7 377-380 2002/09/18

    Publisher: 日本バ-チャルリアリティ学会

    ISSN: 1342-4564

  135. A Study on Spatial Errors of Designing Parameters for the IllusionHole

    YAMAMOTO Sumihiko, KITAMURA Yoshifumi, KISHINO Fumio

    Proceedings of the Virtual Reality Society of Japan,annual conference 7 47-50 2002/09/18

    Publisher: 日本バ-チャルリアリティ学会

    ISSN: 1342-4564

  136. Interactive Computer Animation of Hand Gestures using Status Estimation with Multiple Regression Analysis and DP Matching

    KITAMURA Yoshifumi, IIDA Takayuki, HIGASHI Tomohiko, KISHINO Fumio

    Human Interface 4 (3) 37-44 2002/06/10

    Publisher: ヒュ-マンインタフェ-ス学会

    ISSN: 1344-7270

  137. Interactive Computer Animation of Hand Gestures using Status Estimation with Multiple Regression Analysis and DP Matching

    KITAMURA Yoshifumi, IIDA Takayuki, HIGASHI Tomohiko, KISHINO Fumio

    Technical report of IEICE. Multimedia and virtual environment 102 (109) 37-44 2002/06/03

    Publisher: The Institute of Electronics, Information and Communication Engineers

    ISSN: 0913-5685

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    This paper presents a method of interactively generating natural hand animation using reduced dimensionality from multiple captured data sequences of finger motions conducting specific tasks. This method is achieved by introducing an estimation with multiple regression analysis. Even when the skeletal structure of the user who inputs the motion is different from that of the shape model in the computer, the motion that a user imagines is generated. Moreover, by introducing a real-time recoginition of hand motions with DP matching, the user is able to conduct multiple finger motions one after another. This method enables us to make input devices that require minimal user training and computer calibration, and helps to make the user interface intuitive and easy to use.

  138. A User Interface for Cognitive Assessment with ActiveCube

    2002 (38) 55-64 2002/05/17

  139. A Study for Communication Support by Agent Based on Cognitive Consistency Theory in a Virtual Space

    YOSHIMOTO Yoshiharu, MASAKI Toshihiro, KITAMURA Yoshifumi, KISHINO Fumio

    Proceedings of the IEICE General Conference 2002 283-283 2002/03/07

    Publisher: The Institute of Electronics, Information and Communication Engineers

  140. Control System for Multiple Surveliance Cameras using Interlocked Motion of Coordinate Pairs

    Li Yan, Fukatsu Shinji, Tsujikawa Yuusuke, Kitamura Yoshifumi, Kishino Fumio

    Proceedings of the IEICE General Conference 2002 330-330 2002/03/07

    Publisher: The Institute of Electronics, Information and Communication Engineers

  141. A Control System for Virtual Viewpoint with Ego-centric and Exo-centric Metaphors

    TSUJIKAWA Yusuke, FUKATSU Shinji, KITAMURA Yoshifumi, KISHINO Fumio

    Proceedings of the IEICE General Conference 2002 331-331 2002/03/07

    Publisher: The Institute of Electronics, Information and Communication Engineers

  142. Recognition of Hand And Finger Motion Using DP Matching

    Iida Takayuki, Kitamura Yoshifumi, Kishino Fumio

    Proceedings of the IEICE General Conference 2002 357-357 2002/03/07

    Publisher: The Institute of Electronics, Information and Communication Engineers

  143. Image Retrieval Using the Contour Input by Gesture and Application to 3D Contents Generation

    Urabe Naoki, Masaki Toshihiro, Kitamura Yoshifumi, Kishino Fumio

    Proceedings of the IEICE General Conference 2002 356-356 2002/03/07

    Publisher: The Institute of Electronics, Information and Communication Engineers

  144. A Study of an Application of the Steering Law in Trajectory-based Tasks in a 3D Virtual Environment

    Takagi Ryo, Naito Satoshi, Kitamura Yoshifumi, Kishino Fumio

    Proceedings of the IEICE General Conference 2002 320-320 2002/03/07

    Publisher: The Institute of Electronics, Information and Communication Engineers

  145. A Study for Creating Animation of Human Motion by Three 6-DOF Trackers

    KAWASAKI Raita, HARA Kengo, MASAKI Toshihiro, KITAMURA Yoshifumi, KISHINO Fumio

    Proceedings of the IEICE General Conference 2002 319-319 2002/03/07

    Publisher: The Institute of Electronics, Information and Communication Engineers

  146. A Study for Implementing Advanced Input and Output Devices on ActiveCube

    Watanabe Ryouichi, Itoh Yuichi, Asai Masatsugu, Ichida Hiroyasu, Kitamura Yoshifumi, Kishino Fumio

    Proceedings of the IEICE General Conference 2002 326-326 2002/03/07

    Publisher: The Institute of Electronics, Information and Communication Engineers

  147. A Study for Intuitive Retrieval of 3D Objects using Real Objects

    Ichida Hiroyasu, Itoh Yuichi, Kitamura Yoshifumi, Kishino Fumio

    Proceedings of the IEICE General Conference 2002 325-325 2002/03/07

    Publisher: The Institute of Electronics, Information and Communication Engineers

  148. 自由な視点位置の3人以上が同時に立体映像を観察できるディスプレイ:IllusionHole

    北村喜文

    画像ラボ 13 (1) 28-32 2002/01

    Publisher: 日本工業出版

    ISSN: 0915-6755

  149. Navigation System for Virtual Tekijuku using Interlocked Motion of Coordinate Pairs

    FUKATSU Sinji, KITAMURA Yoshifumi, MASAKI Toshihiro, KISHINO Fumio, NISIO Shoujiro

    6 187-188 2001/09/19

    ISSN: 1342-4564

  150. A study for flexible shape constructing using ActiveCube

    ASAI Masatsugu, ITOH Yuichi, ICHIDA Hirayasu, KITAMURA Yoshifumi, KISHINO Fumio

    Proceedings of the Virtual Reality Society of Japan,annual conference 6 189-192 2001/09/19

    Publisher: 日本バ-チャルリアリティ学会

    ISSN: 1342-4564

  151. A Seamless Viewpoint Control Method with Egocentric and Exocentric Metaphor

    TSUJIKAWA Yusuke, FUKATSU Shinji, KITAMURA Yoshifumi, KISHINO Fumio

    Proceedings of the Virtual Reality Society of Japan,annual conference 6 183-186 2001/09/19

    Publisher: 日本バ-チャルリアリティ学会

    ISSN: 1342-4564

  152. Simultaneous Access To The Virtual Object In Netwaorked Virtual Environment

    YOSHIMOTO Yoshiharu, MASAKI Toshihiro, KITAMURA Yoshifumi, KISHINO Fumio

    Proceedings of the Virtual Reality Society of Japan,annual conference 6 333-336 2001/09/19

    Publisher: 日本バ-チャルリアリティ学会

    ISSN: 1342-4564

  153. Real-time Morphing of Moving Image for Creating Interactive Video Contents

    YAMAMOTO Atsuyuki, MASAKI Toshihiro, KITAMURA Yoshifumi, KISHINO Fumio

    Technical report of IEICE. PRMU 101 (203) 59-66 2001/07/12

    Publisher: The Institute of Electronics, Information and Communication Engineers

    ISSN: 0913-5685

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    This paper describes a real-time morphing technique in virtual environment. The proposed technique automatically makes features of source object to correspond to those of target one. Textures and shapes are deformed separately, because source and target objects are renewed frame by frame. The proposed morphing technique can replace the virtual object with the other in database without influencing others in virtual worlds. And it is implemented in the supporting system to creat real-time contents. Then, the morphing technique proposed in this paper is evaluated, and validity is checked.

  154. Interactive Video Content Creation Technique with Gesture Interaction

    KURAMOTO Manabu, MASAKI Toshihiro, KITAMURA Yoshifumi, KISHINO Fumio

    Technical report of IEICE. PRMU 101 (203) 51-58 2001/07/12

    Publisher: The Institute of Electronics, Information and Communication Engineers

    ISSN: 0913-5685

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    This paper describes an interactive video content creation technique based on gesture. A video database system is also proposed to give users the resources necessary to create the video content by intuitive interaction. This database system can extract feature parameters from video, perform automatic indexing, retrieve appropriate results, and replace presented objects with retrieved results in real time. The retrieval accuracy and computational cost of the system through the testing of fundamental functions of the proposed database are also described.

  155. IEEE-VR2001大会報告

    舘 暲, 廣瀬 通孝, 山之上 裕一, 岩田 洋夫, 中津 良平, 岸野 文郎, 野村 淳二, 北村 喜文, 竹村 治雄, 野間 春生, 田村 秀行, 横小路 泰義, 佐藤 誠, 池井 寧, 蔵田 武志, 長谷川 晶一, 東京大学 ARIEL

    日本バーチャルリアリティ学会誌 6 (1) 37-49 2001/06/25

    Publisher: 特定非営利活動法人 日本バーチャルリアリティ学会

    DOI: 10.18974/jvrsj.6.1_37  

    ISSN: 1342-6680

    eISSN: 2435-8746

  156. VRにおける計測技術研究委員会

    北村 喜文, 内海 章

    日本バーチャルリアリティ学会誌 = Journal of the Virtual Reality Society of Japan 6 (1) 14-17 2001/06/25

    ISSN: 1342-6680

  157. Analysis of Learning Process of Virtual Chopsticks

    YAMAGUCHI Yoshihisa, KITAMURA Yoshifumi, KISHINO Fumio

    Human Interface 3 (2) 11-16 2001/06/11

    Publisher: ヒュ-マンインタフェ-ス学会

    ISSN: 1344-7270

  158. A Virtual Baseball System based on the Physical Laws

    SASAKIDO Seiji, KITAMURA Yoshifumi, KISHINO Fumio

    Human Interface 3 (2) 21-26 2001/06/11

    Publisher: ヒュ-マンインタフェ-ス学会

    ISSN: 1344-7270

  159. 仮想箸の使用における学習過程の解析 (第11回〔日本バーチャルリアリティ学会〕「人工現実感」研究会)

    山口 喜久, 北村 喜文, 岸野 文郎

    「人工現実感」研究会 11 11-16 2001/06/11

    Publisher: 日本バーチャルリアリティ学会

    ISSN: 1345-8280

  160. 物理法則に基づく仮想環境野球システムの構築 (第11回〔日本バーチャルリアリティ学会〕「人工現実感」研究会)

    笹城戸 清司, 北村 喜文, 岸野 文郎

    「人工現実感」研究会 11 21-26 2001/06/11

    Publisher: 日本バーチャルリアリティ学会

    ISSN: 1345-8280

  161. Analysis of Learning Process of Virtual Chopsticks

    YAMAGUCHI Yoshihisa, KITAMURA Yoshifumi, KISHINO Fumio

    Technical report of IEICE. Multimedia and virtual environment 101 (109) 11-16 2001/06/04

    Publisher: The Institute of Electronics, Information and Communication Engineers

    ISSN: 0913-5685

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    This paper discusses the effectiveness of the internal model theory using a technique of virtual tools. The novel tools in a virtual environment are developed based on a virtual chopsticks that matches a user's operational image. The processes while users learn how to use each tool are observed and investigated. The experimantal results show that the process of internal model acquisition were different from each ther by the users or variation of tasks.

  162. A Virtual Baseball System based on the Physical Laws

    SASAKIDO Seiji, KITAMURA Yoshifumi, KISHINO Fumio

    Technical report of IEICE. Multimedia and virtual environment 101 (109) 21-26 2001/06/04

    Publisher: The Institute of Electronics, Information and Communication Engineers

    ISSN: 0913-5685

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    The virtual baseball system provides users an immersive environment in which he/she can interact with several players such as pitcher, batter, and fielders through his/her body motions. In this paper, the virtual batting simulation system is presented. The user can hit the pitched ball with a bat. The system simulates several kinds of physical laws such as hydrodynamics and collisions among the ball, the bat, and the ground, and generates the motion of the ball in real-time according to the user's interaction. The practicality of the system is evaluated through subjective and quantitative validation experiments.

  163. A Study on Positional Relation of Display Region and Interaction Region in Interactive Digital Fishtank System

    Setalaphruk Vachirasuk, Masaki Toshihiro, Kitamura Yoshifumi, Kishino Fumio

    Proceedings of the IEICE General Conference 2001 331-331 2001/03/07

    Publisher: The Institute of Electronics, Information and Communication Engineers

  164. A Study for Bimanual Manipulation of Tree Models using Dynamic Grouping of Objects

    ONISHI Katsuhiko, KITAMURA Yoshifumi, MASAKI Toshihiro, KISHINO Fumio

    Proceedings of the IEICE General Conference 2001 356-356 2001/03/07

    Publisher: The Institute of Electronics, Information and Communication Engineers

  165. The Evaluation of Real-time Interaction of ActiveCube System

    Asai Masatsugu, Itoh Yuichi, Kawai Michihiro, Ichida Hiroyasu, Kitamura Yoshifumi, Kishino Fumio

    Proceedings of the IEICE General Conference 2001 355-355 2001/03/07

    Publisher: The Institute of Electronics, Information and Communication Engineers

  166. A Study on Simultaneous Access to the Virtual Object in Network Virtual Environments

    Kato Shinsuke, Yoshimoto Yoshiharu, Masaki Toshihiro, Kitamura Yoshifumi, Kishino Fumio

    Proceedings of the IEICE General Conference 2001 381-381 2001/03/07

    Publisher: The Institute of Electronics, Information and Communication Engineers

  167. Creating Indirect Interactive CG Animation Using Multiple Regression Analysis

    Iida Takayuki, Kitamura Yoshifumi, Kishino Fumio

    Proceedings of the IEICE General Conference 2001 330-330 2001/03/07

    Publisher: The Institute of Electronics, Information and Communication Engineers

  168. A Study of Active Cube Library for Development of Flexible Applications

    Ichida Hiroyasu, Itoh Yuichi, Kawai Michiro, Asai Masatsugu, Kitamura Yoshifumi, Kishino Fumio

    Proceedings of the IEICE General Conference 2001 329-329 2001/03/07

    Publisher: The Institute of Electronics, Information and Communication Engineers

  169. A Study of Prediction of Target Conditions in a Positioning Task

    Takagi Ryo, Kitamura Yoshifumi, Kishino Fumio

    Proceedings of the IEICE General Conference 316-316 2001

    Publisher: The Institute of Electronics, Information and Communication Engineers

  170. Development and Evaluation of the manipulation environment of virtual and real objects using magnet metaphor

    OGATA Susumu, KITAMURA Yoshifumi, MASAKI Toshihiro, KISHINO Fumio

    Proceedings of the Virtual Reality Society of Japan,annual conference 5 465-468 2000/09/18

    Publisher: 日本バ-チャルリアリティ学会

    ISSN: 1342-4564

  171. A Study of Interaction with Virtual Objects in a Dynamic Real Environment

    YASUDA Kazuhiko, KITAMURA Yoshifumi, MASAKI Toshihiro, KISHINO Fumio

    Proceedings of the Virtual Reality Society of Japan,annual conference 5 469-472 2000/09/18

    Publisher: 日本バ-チャルリアリティ学会

    ISSN: 1342-4564

  172. An Interaction with Virtual World using ActiveCube

    ITOH Yuichi, KAWAI Michihiro, ASAI Masatsugu, KITAMURA Yoshifumi, MASAKI Toshihiro, KISHINO Fumio, KIKUCHI Hideo

    Proceedings of the Virtual Reality Society of Japan,annual conference 5 197-200 2000/09/18

    Publisher: 日本バ-チャルリアリティ学会

    ISSN: 1342-4564

  173. Virtual Chopsticks using Inference with Multiple Regression Analysis and Its Application to Soft Object Manipulation

    DOUKO Ken'ichi, HIGASHI Tomohiko, KITAMURA Yoshifumi, MASAKI Toshihiro, KISHINO Fumio

    Proceedings of the Virtual Reality Society of Japan,annual conference 5 237-240 2000/09/18

    Publisher: 日本バ-チャルリアリティ学会

    ISSN: 1342-4564

  174. The extraction and tracking of multiple moving objects for the interaction with video contents

    Yamauchi Toyoki, Masaki Toshihiro, Kitamura Yoshifumi, Kishino Fumio

    Proceedings of the Society Conference of IEICE 2000 250-250 2000/09/07

    Publisher: The Institute of Electronics, Information and Communication Engineers

  175. A Study for Retrieval of Video Database Based on Gestures and Its Application

    KURAMOTO Manabu, MASAKI Toshihiro, KITAMURA Yoshifumi, KISHINO Fumio

    Technical report of IEICE. Multimedia and virtual environment 100 (184) 1-8 2000/07/07

    Publisher: The Institute of Electronics, Information and Communication Engineers

    ISSN: 0913-5685

    More details Close

    This paper describes a retrieval technique of video database based on gestures. The proposed technique enables a construction of the system by which a user can create various video contents using intuitive interactions. This database system can extract feature parameters of video contents, and attach indexes automatically. Furthermore, it can process by the real time retrieval and replacing the object displayed with the result. The database with the basic functions of the proposed technique in real time is implemented and evaluated. It is shown that the proposal system is able to retrieve and present in high precision by gesture.

  176. CHI2000 参加報告

    北村 喜文, 竹村 治雄

    情報処理学会研究報告 2000 (61) 巻頭4p 2000/07/06

    Publisher: 情報処理学会

    ISSN: 0919-6072

  177. 並進と回転を伴う仮想物体操作時の運動特性の分析 (第10回〔日本バーチャルリアリティ学会〕「人工現実感」研究会)

    高木 龍, 北村 喜文, 正城 敏博

    「人工現実感」研究会 10 25-30 2000/06/13

    Publisher: 日本バーチャルリアリティ学会

    ISSN: 1345-8280

  178. Analysis of Intrinsic Kinematics during Object Translation and Rotation Task in a Virtual Environment

    TAKAGI Ryo, KITAMURA Yoshifumi, MASAKI Toshihiro, KISHINO Fumio

    Human Interface 2 (2) 25-30 2000/06/13

    Publisher: ヒュ-マンインタフェ-ス学会

    ISSN: 1344-7270

  179. A Study of Motion Perception During Object Transportation and Orientation Task

    Takagi Ryo, Kitamura Yoshifumi, Masaki Toshihiro, Kishino Fumio

    Proceedings of the IEICE General Conference 2000 281-281 2000/03/07

    Publisher: The Institute of Electronics, Information and Communication Engineers

  180. A Study for Input and Output User Interface with Blocks

    ITOH Yuichi, KITAMURA Yoshifumi, MASAKI Toshihiro, KISHINO Fumio

    Proceedings of the IEICE General Conference 2000 313-313 2000/03/07

    Publisher: The Institute of Electronics, Information and Communication Engineers

  181. A Study for Data Reconstruction of Plant Models

    ONISHI Katsuhiko, KITAMURA Yoshifumi, MASAKI Toshihiro, KISHINO Fumio

    Proceedings of the IEICE General Conference 2000 312-312 2000/03/07

    Publisher: The Institute of Electronics, Information and Communication Engineers

  182. A Study for Real-time Morphing in Virtual Environment

    FURUHASHI Hidetoshi, MASAKI Toshihiro, KITAMURA Yoshifumi, KISHINO Fumio

    Technical report of IEICE. Multimedia and virtual environment 99 (647) 25-30 2000/02/21

    Publisher: The Institute of Electronics, Information and Communication Engineers

    ISSN: 0913-5685

    More details Close

    This paper describes a real-time morphing technique in virtual environment. The proposed technique automatically makes features of source object to correspond to those of target one. Textures and shapes are deformed separately, because source and target objects are renewed frame by frame. The proposed morphing technique can replace the virtual object with the other in database without influencing others in virtual worlds. And it is implemented in the supporting system to creat real-time contents. It is shown that the proposed technique is able to deform objects in real-time.

  183. A Study of the Scroll Method in Proportion to a Bird's Eye Camera's Height

    FUKATSU Shinji, MASAKI Toshihiro, KITAMURA Yoshifumi, KISHINO Fumio

    Proceedings of the IEICE General Conference 314-314 2000

    Publisher: The Institute of Electronics, Information and Communication Engineers

  184. 3次元空間型ヒューマンインタフェース

    北村 喜文

    生産と技術 52 (4) 50-52 2000

    Publisher: 生産技術振興協会

    ISSN: 0387-2211

  185. 第4回大会報告

    坂口 正道, 岸野 文郎, 北村 喜文, 野間 春生, 山澤 一誠, 坂口 竜己, 湯山 一郎, 廣瀬 通孝, 田中 弘美, 志水 英二, 佐藤 宏介, 大田 友一, 小木 哲朗, 横井 茂樹, 田村 秀行, 矢野 博明, 大須賀 美恵子, 伊関 洋, 草原 真知子, 久米 祐一郎, 新井 史人, 野村 淳二, 小泉 宣夫, 大谷 淳, 井野 秀一, 下条 誠, 岩田 洋夫, 伊福部 達, 横小路 泰義, 古荘 純次, 竹田 仰, 佐藤 誠, 福井 幸男, 清川 清, 池本 義範, 岩田 洋夫, 北村 喜文

    日本バーチャルリアリティ学会誌 = Journal of the Virtual Reality Society of Japan 4 (2) 159-167 1999/12/25

    ISSN: 1342-6680

  186. 物理法則に基づく仮想物体操作

    北村喜文

    ヒューマンインタフェース学会誌 1 (4) 25-33 1999/11

  187. サイバースペースガーデニングのための植物モデルデータ構造に関する一検討 (日本バーチャルリアリテイ学会第4回大会) -- (3-Dデータマネジメント)

    大西 克彦, 北村 喜文, 正城 敏博

    日本バ-チャルリアリティ学会大会論文集 4 113-116 1999/09/29

    Publisher: 日本バ-チャルリアリティ学会

    ISSN: 1342-4564

  188. 仮想箸のための力覚提示 (日本バーチャルリアリテイ学会第4回大会) -- (力学呈示システム)

    来山 真, 日下志 友彦, 北村 喜文

    日本バ-チャルリアリティ学会大会論文集 4 299-302 1999/09/29

    Publisher: 日本バ-チャルリアリティ学会

    ISSN: 1342-4564

  189. 拡張仮想空間における実映像コンテンツとのインタラクションのための3次元モデリングに関する一検討

    正城 敏博, 山口 徹也, 北村 喜文

    「人工現実感」研究会 9 105-110 1999/06/07

    Publisher: 日本バーチャルリアリティ学会

    ISSN: 1345-8280

  190. A study of 3D modeling for the interaction with video contents in augmented virtuality

    MASAKI Toshihiro, YAMAGUCHI Tetsuya, KITAMURA Yoshifumi, KISHINO Fumio

    Technical report of IEICE. Multimedia and virtual environment 99 (102) 105-110 1999/06/07

    Publisher: The Institute of Electronics, Information and Communication Engineers

    ISSN: 0913-5685

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    This paper describes a simplified real-time 3D modeling technique for objects extracted from video images by an efficient algorithm in order to produce multimedia contents, An object contained in video images which is extracted at a reasonable speed is reconstructed in a proposed augmented virtuality system with sufficient accuracy. Moreover, real object interactions that meet such criteria must be established using techniques for manipulating objects in virtual worlds. The proposed technique has potential to generate novel multimedia contents without using complicated shape modeling. An interactive digital fishtank is described as one example application of the proposed technique. In this application, the user is able to obtain augmented Virtuality world of fishtanks from the original video sequence.

  191. A study of 3D modeling for the interaction with video contents in augmented virtuality

    MASAKI Toshihiro, YAMAGUCHI Tetsuya, KITAMURA Yoshifumi, KISHINO Fumio

    1 (2) 105-110 1999/06/07

    ISSN: 1344-7270

  192. インタラクティブ・ディジタル水槽の構築

    正城敏博, 山口徹也, 北村喜文, 岸野文郎

    画像ラボ 10 (6) 27-32 1999/06

    Publisher: 日本工業出版

    ISSN: 0915-6755

  193. A Study for Constructing the Database Related to Interactive Video Contents

    Furuhashi Hidetoshi, Masaki Toshihiro, Kitamura Yoshifumi, Kishino Fumio

    Proceedings of the IEICE General Conference 1999 396-396 1999/03/08

    Publisher: The Institute of Electronics, Information and Communication Engineers

  194. A Study of the Scroll Method of the Global View in an Enormous Virtual Environment

    FUKATSU Shinji, TERAZAWA Masahiko, MASAKI Toshihiro, KITAMURA Yoshifumi, KISHINO Fumio

    Proceedings of the IEICE General Conference 1999 502-503 1999/03/08

    Publisher: The Institute of Electronics, Information and Communication Engineers

  195. A Study for Constructing an Augmented Virtuality Environment Directed to Interaction with Video

    MASAKI Toshihiro, YAMAGUCHI Tetsuya, FURUHASHI Hidetoshi, YAMAUCHI Toyoki, KITAMURA Yoshifumi, KISHINO Fumio

    Technical report of IEICE. Multimedia and virtual environment 98 (616) 85-92 1999/02/22

    Publisher: The Institute of Electronics, Information and Communication Engineers

    More details Close

    This paper describes an interactive manipulation technique for objects extracted from video images by an efficient algorithm in order to produce multilmedia contents. An object contained in a Video image must be able to be extracted at a reasonable speed and a moving object able to be tracked with sufficient accuracy. Moreover, real object interactions that meet such criteria must be established using techniques for manipulating objects in virtual worlds. The proposed technique has potential to generate novel multimedia contents without using shape modeling. An interactive digital fishtank is described as one example application of the proposed technique. In this application, the user is able to obtain various video sequcnces of fishtanks from the original video sequence.

  196. 仮想世界の物理法則

    北村喜文

    日本機械学会誌 102 (971) 1999/01

  197. 6)実時間ウォークスルーを目的とした全周実画像を遠景に用いた仮想環境の構成法(マルチメディア情報処理研究会 ネットワーク映像メディア研究会合同)

    島村 潤, 竹村 治雄, 横矢 直和, 北村 喜文, 岸野 文郎

    映像情報メディア学会誌 : 映像情報メディア 52 (12) 1804-1804 1998/12/20

    Publisher: 一般社団法人映像情報メディア学会

    ISSN: 1342-6907

  198. Intuitive Navigation in an Enormous Virtual Environment using Interlocked Motion between Bird's Eye Viewpoint and User's Viewpoint

    FUKATSU Shinji, MASAKI Toshihiro, KITAMURA Yoshifumi, KISHINO Fumio

    14 421-428 1998/09/28

    ISSN: 1345-0794

  199. 7) 仮想環境における手-道具-物体間のインタラクションを考慮した物体操作(〔ヒューマンインフォメーション研究会ネットワーク映像メディア研究会〕合同)

    日下 志友彦, 正城 敏博, 北村 喜文, 岸野 文郎

    映像情報メディア学会誌 : 映像情報メディア 52 (9) 1289-1289 1998/09/20

    Publisher: 一般社団法人映像情報メディア学会

    ISSN: 1342-6907

  200. 岸野・北村研究室 : 大阪大学大学院工学研究科電子情報エネルギー工学専攻ヒューマンインタフェース工学講座

    岸野 文郎, 北村 喜文

    日本バーチャルリアリティ学会誌 = Journal of the Virtual Reality Society of Japan 3 (1) 79-80 1998/06/25

    ISSN: 1342-6680

  201. Object Manipulation using Interaction among Hand, Tool and Objects in a Virtual Environment

    HIGASHI Tomohiko, MASAKI Toshihiro, KITAMURA Yoshifumi, KISHINO Fumio

    Technical report of IEICE. Multimedia and virtual environment 98 (97) 37-44 1998/06/01

    Publisher: The Institute of Electronics, Information and Communication Engineers

    More details Close

    This paper proposes a method to manipulate objects with chopsticks in a virtual environment. Here, the exact interactions in multiple stages are introduced, i.e., between hand and chopsticks, and chopsticks and object. For the interaction between hand and chopsticks, constraints coming from the correct table manner are implemented to operate chopsticks correctly. An exact real-time interference detection algorithm for polygonal objects is also used to prevent interference between hand and chopsticks. On the other hand, two methods to pick up virtual objects are proposed for the interaction between chopsticks and object, i.e., an approximated test using a chopsticks-pointer and a bounding box of an object, and exact test using polygonal shape representations.

  202. An Intuitive Control Method of Bird's Eye Overview Image for the Navigation in a Virtual Environment (2)

    MASAKI Toshihiro, FUKATSU Shinji, KITAMURA Yoshifumi, KISHINO Fumio

    Proceedings of the IEICE General Conference 1998 (2) 473-474 1998/03/06

    Publisher: The Institute of Electronics, Information and Communication Engineers

  203. Interactive Digital Fishtank using Cut, Copy and Paste Techniques of Video Contents

    Yamaguchi Tetsuya, Masaki Toshihiro, Kitamura Yoshifumi, Kishino Fumio

    Proceedings of the IEICE General Conference 1998 (2) 475-476 1998/03/06

    Publisher: The Institute of Electronics, Information and Communication Engineers

  204. An Intuitive Control Method of Bird's Eye Overview Image for the Navigation in a Virtual Environment (1)

    FUKATSU Shinji, MASAKI Toshihiro, KITAMURA Yoshifumi, KISHINO Fumio

    Proceedings of the IEICE General Conference 1998 (2) 471-472 1998/03/06

    Publisher: The Institute of Electronics, Information and Communication Engineers

  205. An Experimental System for the Consolidated Manipulation

    NISHIMOTO Shinya, MASAKI Toshihiro, KITAMURA Yoshifumi, KISHINO Fumio

    Proceedings of the IEICE General Conference 1998 390-390 1998/03/06

    Publisher: The Institute of Electronics, Information and Communication Engineers

  206. A study for the animation of chopsticks manipulation

    HIGASHI Tomohiko, MASAKI Toshihiro, KITAMURA Yoshifumi, KISHINO Fumio

    Proceedings of the IEICE General Conference 380-380 1998

    Publisher: The Institute of Electronics, Information and Communication Engineers

  207. Simplification of Distant Scenery in a Virtual Nature Environment using Panoramic Impostor

    Shimamura Jun, Masaki Toshihiro, Kitamura Yoshifumi, Kishino Fumio

    Proceedings of the IEICE General Conference 385-385 1998

    Publisher: The Institute of Electronics, Information and Communication Engineers

  208. A Study of Navigation and Manipulation in a Virtual Nature Environment

    KISHINO Fumio, KITAMURA Yoshifumi, MASAKI Toshihiro, IDANI Shigehiro, FUKATSU Shinji

    Technical report of IEICE. Multimedia and virtual environment 97 (331) 17-22 1997/10/17

    Publisher: The Institute of Electronics, Information and Communication Engineers

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    This paper describes navigation and manipulation methods in a virtual nature environment. We propose a technique to use a "birds eye" overview display of entire large-scale virtual environment. It enables user to navigate efficiently even in enormous and complicated environments. A user is able to maintain a sense of relative size compared with his body in the immersed virtual environment. Multiple overview images taken by virtual cameras at multiple viewpoints and scales efficiently assists the user to obtain accurate spatial perception of the virtual environment. Moreover, a user can efficiently manipulate virtual objects in enormous and complicated environments through both life-size images and "birds eye" overview images. Promising results in a virtual nature environment implemented on a graphics workstation show the possibility of our proposed system.

  209. 複数の感覚情報を用いた仮想物体操作の支援--視覚と力覚のフィ-ドバックの相互補完的利用

    北村 喜文, 野間 春生

    画像ラボ 8 (9) 16-22 1997/09

    Publisher: 日本工業出版

    ISSN: 0915-6755

  210. A Study for Navigation Technique in an Immersed Virtual Environment using "Bird's Eye" Overview Images

    FUKATSU Shinji, IDANI Shigehiro, MASAKI Toshihiro, KITAMURA Yoshifumi, KISHINO Fumio

    ITE Winter Annual Convention 102-102 1997

    Publisher: The Institute of Image Information and Television Engineers

    ISSN: 1343-4357

  211. 仮想物体と実物体の統一的な操作法の提案

    北村喜文

    第13回ヒューマンインタフェースシンポジウム論文集, 1997 1997

  212. 仮想環境における物体の操作支援

    北村喜文, 岸野文郎

    画像ラボ 7 (9) 29-32 1996/09

    Publisher: 日本工業出版

    ISSN: 0915-6755

  213. Force and Visual Feedback for Manipulation Aid in Virtual Space

    NOMA Haruo, KITAMURA Yoshifumi, MIYASATO Tsutomu, KISHINO Fumio

    Technical report of IEICE. Multimedia and virtual environment 95 (524) 9-18 1996/02/16

    Publisher: The Institute of Electronics, Information and Communication Engineers

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    A natural method is proposed to help a user manipulate an object in a virtual environment using visual- and haptic-feedback-based methods. It uses visual constraints among object faces that are dynamically selected while the user manipulates the object. At the same time, the user's hard motion are restricted with a force feedback device which generate a reaction between two faces touching each other. 6 DOF for precise object manipulation with 3 DOF force display is possible by using a visual-feedback-based manipulation aid. In addition, by using a haptic-feedback-based manipulation aid, the user does not get a sense of incompatibility caused by differences between his hand motion and visually constrained object motion. The properties of manipulation aid based on these two feedbacks are discussed. Experimental results show the effectiveness of our proposed method of manipulation aid using visual- and haptic-feedbacks.

  214. 実時間衝突面検出を用いた仮想物体の操作補助法

    北村喜文

    第11回ヒューマンインタフェースシンポジウム, 1995 1995

  215. Optimization and Parallelization of Octree-Based Collision Detection for Real-time Performance

    KITAMURA Yoshifumi, SMITH Andrew, TAKEMURA Haruo, KISHINO Fumio

    1994 331-331 1994/09/26

    Publisher: The Institute of Electronics, Information and Communication Engineers

  216. Collision Detection among 3-D Objects using Octree and Polyhedral Shape Representation

    Kitamura Yoshifumi, Takemura Haruo, Ahuja Narendra, Kishino Fumio

    IEICE technical report. Image engineering 94 45-51 1994

    Publisher: The Institute of Electronics, Information and Communication Engineers

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    We propose an efficient method for detecting potential collisions among multiple objects with arbitrary motion(translation and rotation)in three-dimensional(3-D)space.The method is useful for on-line monitoring and path planning in a 3-D environment in which there are multiple independently moving objects.The method consists of two main stages.In,the first,coarse stage,an approximate test is performed to identify interfering objects in the entire workspace using octree representation of object shapes.In the second,fine stage,polyhedral representation of object shapes is used to more accurately identify any object parts that might cause interference and collisions.For this purpose,specific pairs of faces belonging to any of the interfering objects found in the first stage are tested,thus performing detailed computation on a reduced amount of data. Experimental results,which demonstrate the efficiency of the proposed collision detection method are given.

Show all ︎Show first 5

Books and Other Publications 3

  1. ビジュアルコンピューティング -3次元CGによる画像生成-

    五十嵐健夫, 北村喜文, 近藤邦夫, 藤代一成

    電機大出版局 2006/09/20

    ISBN: 4501541709

  2. 岩波講座「マルチメディア情報学」第6巻,情報の可視化

    岸野文郎, 大野義夫, 藤代一成, 北村喜文

    岩波書店 2001/03/26

    ISBN: 4000109669

  3. 3次元画像用語事典

    画像電子学会, 次元画像調査専門委員会, 次元画像用語事典編集委員会編

    新技術コミュニケーションズ 2000/07

Presentations 115

  1. 非言語情報が拓く人間性豊かなコミュニケーション ~ サイバー空間とリアル空間の活用 Invited

    北村喜文

    東北大学 電気・情報 産学官フォーラム 2023/10/07

  2. 非言語情報が拓く人間性豊かなコミュニケーション Invited

    北村喜文

    電子情報通信学会総合大会(芝浦工業大学 大宮キャンパス(ハイブリッド))企画セッションBI-6.「空間共有コミュニケーションを実現する技術動向 ~豊かなコミュニケーションの実現~」 2023/03/07

  3. Future of Our Research Community Invited

    International Symposium on Human-Computer Interaction 2023 2023/02/17

  4. DX時代のMICEを考える Invited

    北村喜文

    国際観光コンベンションフォーラム 2023 in 仙台 2023/02/07

  5. 非言語情報を活用する人間性豊かなコミュニケーション 〜 これからのメタバースへの応用を目指して Invited

    北村喜文

    東北大学 知のフォーラム本学未来社会デザインプログラム「XR技術の教育・社会貢献-メタバースでの国際協創-」第1回 国際シンポジウム メタバース・XR技術の教育利用と国際協創 2022/12/03

  6. 国際会議とともにあるグローバル・コミュニティ ~ ACM CHI 2021 Online の開催経験 Invited

    北村喜文

    第3回横浜グローバルMICEフォーラム 2022/01/27

  7. ニューノーマル時代のインタラクティブ技術 Invited

    北村喜文

    東北大学 電気情報 産学官フォーラム2021 2021/10/08

  8. What are Hybrid Meetings? Invited

    Yoshifumi Kitamura

    The Second ICCA Asia Pacific Chapter Summit 2020/12/16

  9. Designing Interactive Content with Digital and Physical Artifacts Invited

    Yoshifumi Kitamura

    6th International Conference on Networking, Systems and Security (NSysS) 2019/12/19

  10. Designing Interactive "Content" International-presentation Invited

    Yoshifumi Kitamura

    1st Workshop on Artificial Intelligence Meets Virtual and Augmented Worlds (AIVRAR) 2017/12/21

  11. HCI in Japan International-presentation Invited

    Yoshifumi Kitamura

    IFIP TC-13 INTERACT Asian HCI Research Symposium 2017/09/26

  12. バーチャルとリアルをつなぐインタラクティブコンテンツの研究 Invited

    東北デベロッパーズカンファレンス2017 2017/06/17

  13. New Experiences with Dynamic Aware Interiors International-presentation Invited

    Yoshifumi Kitamura

    CHIuxID2017 Southeast Asia CHI Symposium (SEACHI) 2017/04/18

  14. Activities of ACM SIGCHI Asia Development Committee and Foundation of Japan ACM SIGCHI Chapter Invited

    Yoshifumi Kitamura

    The First ACM SIGCHI Asian Symposium 2016/12/18

  15. 6-DOF Computation and Marker Design for Magnetic 3D Dexterous Motion-Tracking System, International-presentation

    ACM Symposium on Virtual Reality Software and Technology (VRST) 2016/11/01

  16. 人の活動にダイナミックに対応する室内空間型ユーザインタフェースの研究 Invited

    日本ソフトウエア科学会第33回大会 2016/09/06

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    FTD (Future, Technology, Design)

  17. Study and Design of a Shape-Shifting Wall Display International-presentation

    Kazuki Takashima, Takafumi Oyama, Yusuke Asari, Ehud Sharlin, Saul Greenberg, Yoshifumi Kitamura

    ACM Conference on Designing of Interactive Systems (DIS) 2016/06/04

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    Honorable Mention Award

  18. Reactive Interiors - Designing Multimodal Aware Spaces International-presentation

    RIEC International Symposium on Ultra Realistic Interactive Acoustic Communications 2016/05/20

  19. Dynamic Aware Interiors - Rethinking Interactive Displays International-presentation Invited

    IDW 2015: The 22nd International Display Workshops 2015/12/09

    More details Close

    Keynote 参加者約1000

  20. 複雑な3Dインタラクションとモーションのための6自由度パッシブマーカーによる磁気式トラッキングシステム Invited

    黄 佳維, 森 健, 高嶋 和毅, 枦 修一郎

    情報処理学会のグラフィクスとCAD研究会(GCAD)とコンピュータビジョンとイメージメディア研究会(CVIM)の合同研究会 2015/11/06

  21. ACM SIGGRAPH Asia 2015 直前情報 Invited

    デジタルコンテンツEXPO 2015/10/22

  22. SIGGRAPH ASIA 2015」大会直前 耳より情報 Invited

    力宗幸男, 福岡壯治, 永吉一郎, 株式会社神戸デジタル, ラボ代表取締役

    グランフロント大阪ナレッジサロン 木曜サロン 2015/10/01

  23. デジタル映像と技術の祭典 SIGGRAPH Asia 2015ハイライト - ゲーム産業とのクロスオーバーを探る- Invited

    塩田(ポリゴン・ピクチュアズ, 安生(オー・エル・エム・デジタル

    CEDEC (コンピュータエンターテインメントデベロッパーズカンファレンス) 2015/08/26

  24. アジアにおけるコンピュータグラフィックス の可能性 Invited

    神戸地域ICT推進協議会(COPLI) 総会 2015/05/08

  25. Direct 3D Manipulation and Collaborative Interaction on a Stereoscopic Display International-presentation

    Kasım Özacar, Kazuki Takashima, Yoshifumi Kitamura

    ACM Symposium on Spatial User Interaction 2013/07/20

  26. Seamless Interaction using a Portable Projector in Perspective Corrected Multi Display Environments International-presentation

    Jorge Chernicharo, Kazuki Takashima, Yoshifumi Kitamura

    ACM Symposium on Spatial User Interaction 2013/07/20

  27. アジア太平洋地域におけるHCI分野の新しい学会設立の動き Invited

    電子情報通信学会ヒューマンコミュニケーショングループ(HCG)シンポジウム 2012/12/10

  28. Interactive Content Technologies for Virtual Reality and 3D Interactions International-presentation

    11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2012/12/02

  29. アジア太平洋地域でのHCI関連の新学会設立の動き Invited

    情報処理学会 ユビキタスコンピューティングシステム(UBI)・エンタテインメントコンピューティング(EC)合同研究会 2012/07/14

  30. インタラクティブコンテンツのための3次元ユーザインタフェース Invited

    室蘭工業大学 VRシアターオープニングセレモニー 2012/06/29

  31. Splicing Motion Graphs: Interactive Generation of Character Animation International-presentation

    Kiyotaka Tamada, Shinya Kitaoka, Yoshifumi Kitamura

    Proceedings of Computer Graphics International 2010 2010/06

  32. Anchored Navigation: Coupling Panning Operation with Zooming and Tilting Based on the Anchor Point on a Map International-presentation

    Kazuyuki Fujita, Kazuki Takashima, Takayuki Tsukitani, Yuichi Itoh, Yoshifumi Kitamura, Fumio Kishino

    Proceedings of the Graphics Interface 2010 2010/05

  33. Whole Body Large Wall Display Interfaces International-presentation

    Garth Shoemaker, Takayuki Tsukitani, Yoshifumi Kitamura, Kellogg S. Booth

    Extended Abstracts of Conference on Human Factors in Computing Systems 2010/04

  34. Comparison of Multimodal Interactions in Perspective-corrected Multi-display Environment International-presentation

    Ryo Fukazawa, Kazuki Takashima, Garth Shoemaker, Yoshifumi Kitamura, Yuichi Itoh, Fumio Kishino

    Proceedings of IEEE Symposium on 3D User Interfaces 2010 2010/03

  35. An Image-based System for Sharing a 3D Object by Transmitting to Remote Locations International-presentation

    Kikukawa Tetsuya, Yoshifumi Kitamura, Tsubasa Ohno, Satoshi Sakurai, Tokuo Yamaguchi, Fumio Kishino, Yutaka Kunita, Megumi Isogai

    Proceedings of IEEE Virtual Reality 2010/03

  36. Tearable: Haptic Display that Presents a Sense of Tearing Real Paper International-presentation

    Takuya Maekawa, Yuichi Itoh, Takamoto Keisuke, Kiyotaka Tamada, Takashi Maeda, Yoshifumi Kitamura, Fumio Kishino

    Proceedings of ACM Symposium on Virtual Reality Software and Technology 2009 2009/11

  37. The Birdlime Icon: Improving Target Acquisition by Dynamically Stretching Target Shape International-presentation

    Takayuki Tsukitani, Kazuki Takashima, Motoo Asahi, Yuichi Itoh, Yoshifumi Kitamura, Fumio Kishino

    Adjunct Proceedings of the 22th Annual ACM Symposuim on User Interface Software and Technology 2009/10

  38. Funbrella: Recording and Replaying Vibrations through an Umbrella Axis International-presentation

    Kazuyuki Fujita, Yuichi Itoh, Ai Yoshida, Maya Ozaki, Kikukawa Tetsuya, Ryo Fukazawa, Kazuki Takashima, Yoshifumi Kitamura

    Proceedings of the International Conference on Advances in Computer Entertainment Technology (ACE2009) 2009/10

  39. Funbrella: Making Rain Fun International-presentation

    Ai Yoshida, Yuichi Itoh, Kazuyuki Fujita, Maya Ozaki, Kikukawa Tetsuya, Ryo Fukazawa, Yoshifumi Kitamura, Fumio Kishino

    ACM SIGGRAPH 2009 Emerging Technologies 2009/08

  40. Multi-Modal Interface in Multi-Display Environment for Multi-Users International-presentation

    Yoshifumi Kitamura, Satoshi Sakurai, Tokuo Yamaguchi, Ryo Fukazawa, Yuichi Itoh, Fumio Kishino

    Proc. of Human-Computer Interaction International (LNCS 5611) 2009/07

  41. PlayCubes: Monitoring Constructional Ability in Children using a Tangible User Interface and a Playful Virtual Environment International-presentation

    Sigal Jacoby, Yuichi Itoh, Yoshifumi Kitamura, Ehud Sharlin

    Proceedings of Virtual Rehabilitation International Conference 2009/06

  42. 複数のカメラ操作を連動させる地図ナビゲーション手法の提案

    藤田和之, 高嶋和毅, 築谷喬之, 朝日元生, 北村喜文, 岸野文郎

    インタラクション2009講演論文集 2009/03/05

    More details Close

    査読あり pp. 97-104

  43. MADO interface: a window like a tangible user interface to look into the virtual world International-presentation

    Takuya Maekawa, Yuichi Itoh, Kawai Norifumi, Yoshifumi Kitamura, Fumio Kishino

    Proceedings of the third Conference on Tangible and embedded interaction 2009/02

  44. Extracting Camera-Control Requirements and Camera Movement Generation in a 3D Virtual Environment International-presentation

    Hirofumi Hamazaki, Shinya Kitaoka, Maya Ozaki, Yoshifumi Kitamura, Robert W.Lindeman, Fumio Kishino

    Proceedings of the International Conference on Advances in Computer Entertainment Technology 2008/12

  45. Visibility control using revolving polarizer International-presentation

    Satoshi Sakurai, Yoshifumi Kitamura, Sriram Subramanian, Fumio Kishino

    Proceedings of Tabletops and Interactive Surfaces 2008/10

  46. Video Agent: Interactive Autonomous Agents Generated from Real-World Creatures International-presentation

    Yoshifumi Kitamura, Rong Rong, Yoshinori Hirano, Kazuhiro Asai, Fumio Kishino

    Proceedings of ACM Symposium on Virtual Reality Softwere and Technology 2008/10

  47. Interactive multimedia contents in the IllusionHole International-presentation

    Tokuo Yamaguchi, Kazuhiro Asai, Yoshifumi Kitamura, Fumio Kishino

    Proceedings of IFIP 7th International Conference on Entertainment Computing (ICEC 2008), LNCS 5309 2008/09

  48. Dynamics of strategic negotiations on SharedWell International-presentation

    Tokuo Yamaguchi, Sriram Subramanian, Yoshifumi Kitamura, Fumio Kishino

    Proceedings of the 4th Annual Conference on Collaboration Technologies (CollaboTech 2008) 2008/08

  49. Aquisition of Off-screen Objects by Predictive Jumping International-presentation

    Kazuki Takashima, Sriram Subramanian, Takayuki Tsukitani, Yoshifumi Kitamura, Fumio Kishino

    Proceedings of Asia-Pacific Conference on Computer-Human Interaction (APCHI), (Springer LNCS 5068) 2008/07

  50. A middleware for seamless use of multiple displays International-presentation

    Satoshi Sakurai, Yuichi Itoh, Yoshifumi Kitamura, Miguel A. Nacenta, Tokuo Yamaguchi, Sriram Subramanian, Fumio Kishino

    Proceedings of International Workshop on Design, Specification, and Verification of Interactive Systems (DSV-IS 2008), LNCS 5136 2008/07

  51. Effects of Avatar''s Blinking Animation on Person Impressions International-presentation

    Kazuki Takashima, Yasuko Omori, Yoshiharu Yoshimoto, Yuichi Itoh, Yoshifumi Kitamura, Fumio Kishino

    Proceedings of the Graphics Interface 2008 2008/05

  52. 人の印象形成におけるキャラクタ瞬目率の影響

    高嶋和毅, 大森慈子, 吉本良治, 伊藤雄一, 北村喜文, 岸野文郎

    インタラクション2008講演論文集 2008/03/03

    More details Close

    査読あり pp. 117-124, 【ベストペーパー賞受賞】

  53. Cooperative interactions for co-located multiple users International-presentation

    Yoshifumi Kitamura

    Microsoft IJARC/ACCV Joint International Symposium on Computer Vision 2007/11

  54. E-conic: a perspective-aware interface for multi-display environments International-presentation

    Miguel A. Nacenta, Satoshi Sakurai, Tokuo Yamaguchi, Yohei Miki, Yuichi Itoh, Yoshifumi Kitamura, Sriram Subramanian, Carl Gutwin

    Proceedings of the 20th annual ACM symposium on User interface software and technology 2007/10

  55. Strategic tabletop negotiations International-presentation

    Tokuo Yamaguchi, Sriram Subramanian, Yoshifumi Kitamura, Fumio Kishino

    Proc. of 11th IFIP TC13 International Conference on Human Computer Interaction - INTERACT 2007 (Springer LNCS 4663), Part II 2007/09

  56. ポインティング動作を用いたスクロール技術DuHの提案

    高嶋和毅, Sriram Subramanian, 築谷喬之, 北村喜文, 岸野文郎

    インタラクション2007 論文集 2007/03/15

    More details Close

    査読あり pp. 129-136

  57. The IllusionHole for medical applications International-presentation

    Yoshifumi Kitamura, Takashi Nakashima, Keisuke Tanaka, Takeshi Johkoh

    Proceedings of the IEEE Virtual Reality 2007/03

  58. Inverse Rendering for Artistic Paintings International-presentation

    Shinya Kitaoka, Tsukasa Noma, Yoshifumi Kitamura, Kunio Yamamoto

    Proceedings of 2nd International Conference on Computer Graphics Theory and Applications 2007/03

  59. Interactive Skeleton Extraction Using Geodesic Distance International-presentation

    Takuya Oda, Yuichi Itoh, Wataru Nakai, Katsuhiro Nomura, Yoshifumi Kitamura, Fumio Kishino

    Proc. of 16th International Conference on Artificial Reality and Telexistance (ICAT 2006) - Workshops 2006/11

  60. The IllusionHole with polarization filters International-presentation

    Yoshifumi Kitamura, Tomokazu Nakayama, Takashi Nakashima, Sumihiko Yamamoto

    Proceedings of ACM Symposium on Virtual Reality Softwere and Technology 2006/11

  61. Tangible User Interfaces: Tools to Examine, Assess and Treat Dynamic Constructional Processes in Children with Developmental Coordination Disorders International-presentation

    Sigal Jacoby, Naomi Josman, Doron Jacoby, Minori Koike, Yuichi Itoh, Kawai Norifumi, Yoshifumi Kitamura, Ehud Sharlin

    International Conference Series on Disability, Virtual Reality and Associated Technologies 2006/09

  62. Interactive volume visualization on a stereoscopic display for multiple users International-presentation

    Yoshifumi Kitamura, Takeshi Johkoh, Fumio Kishino

    International Journal of Computer Assisted Radiology and Surgery 2006/06

  63. A collaborative interface for the IllusionHole using a Control-Ring and a set of mice International-presentation

    Martin Hachet, Ryoichi Watanabe, Yoshifumi Kitamura

    Proceedings of the 1st International Symposium 3D User Interfaces 2006/03

  64. An Interactive Stereoscopic Display for Cooperative Work - Volume Visualization and Manipulation Environment with Multiple Users - International-presentation

    Yoshifumi Kitamura

    MMVR 14: Medicine Meets Virtual Reality 2006/01

  65. m-ActiveCube: Multimedia Extension of Spatial Tangible User Interface International-presentation

    Kyoko Ueda, Atsushi Kosaka, Ryoichi Watanabe, Yoshinori Takeuchi, Takao Onoye, Yuichi Itoh, Yoshifumi Kitamura, Fumio Kishino

    Proc. of The Second International Workshop on Biologically Inspired Approaches to Advanced Information (BioADIT 2006) 2006/01

  66. Modeling of Trees with Interactive L-system and 3D Gestures International-presentation

    Katsuhiko Onishi, Norishige Murakami, Yoshifumi Kitamura, Fumio Kishino

    Lecture Note in Computer Science (Biologically Inspired Approaches to Advanced Information Technology: Second International Work 2006/01

  67. Object Deformation and Force Feedback for Virtual Chopsticks International-presentation

    Yoshifumi Kitamura, Kenichi Douko, Makoto Kitayama, Fumio Kishino

    Proceedings of Symposium on Virtual Reality Software and Technology 2005/11

  68. Predictive Interaction using the Delphian Desktop International-presentation

    Takeshi Asano, Ehud Sharlin, Yoshifumi Kitamura, Kazuki Takashima, Fumio Kishino

    Proceedings of the Anual ACM Symposium on User Interface Software and Technology 2005/10

  69. Distributed Autonomous Interface using ActiveCube for Interactive Multimedia Contents International-presentation

    Ryoichi Watanabe, Yuichi Itoh, Yoshifumi Kitamura, Fumio Kishino, Hideo Kikuchi

    15th International Conference on Artificial Reality and Telexistence (ICAT ''05) 2005/10

  70. Modeling of Trees with 3D Gestures and Growth Simulation International-presentation

    Norishige Murakami, Katsuhiko Onishi, Yoshifumi Kitamura, Fumio Kishino

    Virtual Environments 2005 2005/10

  71. Agents from reality International-presentation

    Kazuhiro Asai, Atsushi Hattori, Katsuya Yamashita, Takashi Nishimoto, Yoshifumi Kitamura, Fumio Kishino

    Entertainment Computing - ICEC 2005 2005/09

  72. A computerized interactive toy: TSU.MI.KI International-presentation

    Yuichi Itoh, Tokuo Yamaguchi, Yoshifumi Kitamura, Fumio Kishino

    Proceedings of IFIP 4th International Conference on Entertainment Computing (ICEC 2005), LNCS 3711 2005/09

  73. A display table for strategic collaboration preserving private and public information International-presentation

    Yoshifumi Kitamura, Wataru Osawa, Tokuo Yamaguchi, Haruo Takemura, Fumio Kishino

    Proceedings of IFIP 4th International Conference on Entertainment Computing, LNCS 3711 2005/09

  74. Synthetic Personality in Robots and its Effect on Human-Robot Relationship International-presentation

    Shelly Park, Ehud Sharlin, Yoshifumi Kitamura

    demo and extended abstract of Graphics Interface 2005. 2005/05

  75. Implementation of Virtual Chopsticks and their Applications International-presentation

    Daisuke Takahashi, Yoshifumi Kitamura, Fumio Kishino

    Proceedings of Workshop on New Directions in 3D User Interfaces 2005/03

  76. 3D Interaction With and From Handheld Computers International-presentation

    Martin Hachet, Yoshifumi Kitamura

    Proceedings of Workshop on New Directions in 3D User Interfaces 2005/03

  77. Interactive Retrieval of 3D Shape Models using Physical Objects International-presentation

    Hiroyasu Ichida, Yuichi Itoh, Yoshifumi Kitamura, Fumio Kishino

    Proceedings of the ACM Multimedia 2004 2004/10

  78. Steering Law in an Environment of Spatially Coupled Style with Matters of Pointer Size and Trajectory Width International-presentation

    Satoshi Naito, Yoshifumi Kitamura, Fumio Kishino

    Computer Human Interaction 2004/06

  79. The Soul of ActiveCube - Implementing a Flexible, Multimodal, Three-Dimensional Spatial Tangible Interface International-presentation

    Ryoichi Watanabe, Yuichi Itoh, Masatsugu Asai, Yoshifumi Kitamura, Fumio Kishino, Hideo Kikuchi

    Proc. of ACM SIGCHI International Conference on Advances in Computer Entertainment Technology ACE 2004 2004/06

  80. The Tangible Pathfinder-Design of a Wayfinding Trainer for the Visually Impaired International-presentation

    Ehud Sharlin, Benjamin Watson, Yoshifumi Kitamura, D. Rorabeck, R. Lederer, Steve Sutphen, Fumio Kishino

    Proceedings of Graphics Interface 2004/05

  81. Implementation of ActiveCube as an Intuitive 3D Computer Interface International-presentation

    Ryoichi Watanabe, Yuichi Itoh, Michihiro Kawai, Yoshifumi Kitamura, Fumio Kishino, Hideo Kikuchi

    Proc. of 4th International Symposium, SG 2004 2004/05

  82. ActiveCube and its 3D Applications International-presentation

    Hiroyasu Ichida, Yuichi Itoh, Yoshifumi Kitamura, Fumio Kishino

    Proc. of IEEE VR 2004 Workshop on Beyond Wand and Glove Based Interaction 2004/03

  83. Interactive Retrieval of 3D Virtual Shapes using Physical Objects International-presentation

    Hiroyasu Ichida, Yuichi Itoh, Yoshifumi Kitamura, Fumio Kishino

    IEEE VR 2004 2004/03

  84. Spatial tangible user interfaces for cognitive assessment and training International-presentation

    Ehud Sharlin, Yuichi Itoh, Benjamin Watson, Yoshifumi Kitamura, Steve Sutphen, Lili Liu, Fumio Kishino

    Bio-ADIT 2004 2004/01

  85. TSU.MI.KI:Stimulating Children’s Creativity and Imagination with Interactive Blocks International-presentation

    Yuichi Itoh, Shintaro Akinobu, Hiroyasu Ichida, Ryoichi Watanabe, Yoshifumi Kitamura, Fumio Kishino

    Proc. of the 2nd International Conference on Creating, Connecting and Collaborating through Computing 2004/01

  86. Implementation and Evaluation of a System to Support Human Relationship Formation in Networked Virtual Space International-presentation

    Yoshiharu Yoshimoto, Yuichi Itoh, Yoshifumi Kitamura, Fumio Kishino

    Bio-ADIT 2004 2004/01

  87. Interactive Modeling of Trees by using Growth Simulation International-presentation

    Katsuhiko Onishi, Shoichi Hasuike, Yoshifumi Kitamura, Fumio Kishino

    Proc of ACM Symposium on Virtual Reality Software and Technology 2003 2003/10

  88. Manipulation of Viewpoints in 3D Environment using Interlocked Motion of Coordinate Pairs International-presentation

    Fukatsu Shinji, Yoshifumi Kitamura, Fumio Kishino

    Proceedings of INTERACT 2003/09

  89. Extraction of Motion Individuality in Sports and its Application to Motion of Characters with Different Figures International-presentation

    Raita Kawasaki, Yoshifumi Kitamura, Fumio Kishino

    Proceedings of Computer Grapics International 2003 2003/07

  90. Things Happening in the Brain while Humans Learn to Use New Tools International-presentation

    Yoshifumi Kitamura, Yoshihisa Yamaguchi, Hiroshi Imamizu, Fumio Kishino, Mitsuo Kawato

    Human Factors in Computing Systems (Proceedings of CHI 2003) 2003/04

  91. 個人情報と公共情報を共存表示できるFace-toFace型協調作業ディスプレイSharedHole

    大澤渉, 北村喜文, 竹村治雄, 岸野文郎

    インタラクション2003論文集 2003/02/27

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    査読あり pp. 287-294

  92. A fundamental study on error-corrective feedback movement in a positioning task International-presentation

    Ryo Takagi, Yoshifumi Kitamura, Satoshi Naito, Fumio Kishino

    Proceedings of Asia-Pacific Conference on Computer-Human Interaction (APCHI) 2002/11

  93. A manipulation environment of virtual and real objects using a magnetic metaphor International-presentation

    Yoshifumi Kitamura, Susumu Ogata, Fumio Kishino

    Proceedings of ACM Symposium on Virtual Reality Software and Technology (VRST) 2002/11

  94. Cognitive Cubes: A Tangible User Interface for Cognitive Assessment International-presentation

    Ehud Sharlin, Yuichi Itoh, Benjamin Watson, Yoshifumi Kitamura, Steve Sutphen, Lili Liu

    Conference Proceedings of Conference on Human Factors in Computing Systems 2002/04

  95. Two-Handed Manipulation of Tree Models International-presentation

    Katsuhiko Onishi, Yoshifumi Kitamura, Toshihiro Masaki, Fumio Kishino

    Proc. 11th International Conference on Artificial Reality and Tele-exsistence 2001 2001/12

  96. Intuitive Multiple Viewpoints Control using Interlocked Motion of Coordinate Pairs International-presentation

    Fukatsu Shinji, Yoshifumi Kitamura, Toshihiro Masaki, Fumio Kishino

    SIGGRAPH 2001 Conference Abstracts and Applications 2001/08

  97. Interactive Stereoscopic Display for Three or More Users International-presentation

    Yoshifumi Kitamura, Takashige Konishi, Sumihiko Yamamoto, Fumio Kishino

    Computer Graphics, Annual Conference Series (SIGGRAPH 2001 Proceedings), 2001/08

  98. IllusionHole International-presentation

    Yoshifumi Kitamura, Takashige Konishi, Sumihiko Yamamoto, Toshihiro Masaki, Fumio Kishino

    SIGGRAPH 2001 Conference Abstract and Applications 2001/08

  99. Implementation of ActiveCube for Multi-modal Interaction International-presentation

    Yuichi Itoh, Yoshifumi Kitamura, Michihiro Kawai, Fumio Kishino

    Proc. Conference of Human-Computer Interaction (INTERACT2001) 2001/07

  100. Real-time 3D interaction with ActiveCube International-presentation

    Yoshifumi Kitamura, Yuichi Itoh, Fumio Kishino

    Extended Abstracts of Conference on Human Factors in Computing Systems 2001/04

  101. IllusionHole: a stereoscopic display for multiple observers International-presentation

    Yoshifumi Kitamura, Takashige Konishi, Toshihiro Masaki, Fumio Kishino

    Conference 4297A: Stereoscopic Displays and Applications XII and Conference 4297B: The Engineering Reality of Virtual Reality 20 2001/01

  102. A study for real-time morphing in virtual environment International-presentation

    Toshihiro Masaki, Hidetoshi Furuhashi, Yoshifumi Kitamura, Fumio Kishino

    International Conference on Control, Automation, Robotics and Vision 2000/12

  103. Generating images with interactive manipulation and its model capture International-presentation

    Toshihiro Masaki, Toyoki Yamauchi, Yoshifumi Kitamura, Fumio Kishino

    International Conference on Pattern Recognition 2000/09

  104. ActiveCube International-presentation

    Yoshifumi Kitamura, Yuichi Itoh, Michihiro Kawai, Masatsugu Asai, Toshihiro Masaki, Fumio Kishino, Hideo Kikuchi

    Conference Abstracts and Applications 2000/07

  105. ActiveCube: A Bi-directional User Interface using Cubes International-presentation

    Yoshifumi Kitamura, Yuichi Itoh, Michihiro Kawai, Masatsugu Asai, Toshihiro Masaki, Fumio Kishino

    in Proc 4th International Conference on Knowledge-Based Intelligent Engineering Systems & Allied Technologies 2000/07

  106. An Application of Interactive Video Contents to Augmented Virtuality International-presentation

    Toshihiro Masaki, Tetsuya Yamaguchi, Yoshifumi Kitamura, Fumio Kishino

    Proceedings of IEEE International Conference on Image Processing 1999/10

  107. Virtual Chopsticks: Object Manipulation using Multiple Exact Interactions International-presentation

    Yoshifumi Kitamura, Tomohiko Higashi, Toshihiro Masaki, Fumio Kishino

    Proceedings of IEEE Virtual Reality Conference 1999/03

  108. Intuitive navigation in an enormous virtual environment International-presentation

    Yoshifumi Kitamura, Fukatsu Shinji, Toshihiro Masaki, Fumio Kishino

    International Conference on Artificial Reality and Tele-Existence 1998/12

  109. An Interractive Digital Fishtank Based on Live Video Images International-presentation

    Toshihiro Masaki, Tetsuya Yamaguchi, Yoshifumi Kitamura

    Proceedings of Internatinal Conference on Advanced Multimedia Content Processing 1998/11

  110. Intuitive control of bird''s eye overview images for navigation in an enormous virtual environment International-presentation

    Fukatsu Shinji, Toshihiro Masaki, Yoshifumi Kitamura, Fumio Kishino

    Virtual Reality Software and Technology 1998/11

  111. Interactive Manipulation through Augmented Virtuality using Processed Video Contents International-presentation

    Toshihiro Masaki, Tetsuya Yamaguchi, Yoshifumi Kitamura, Fumio Kishino

    Proceedings of International Conference on Pattern Recognition 1998/08

  112. Consolidated Manipulation of Virtual and Real Objects International-presentation

    Yoshifumi Kitamura, Fumio Kishino

    Proceedings of ACM Symposium on Virtual Reality Software and Technology 1997/09

  113. Real-time Path Planning in a Dynamic 3-D Environment International-presentation

    Yoshifumi Kitamura, Takaaki Tanaka, Fumio Kishino, Masahiko Yachida

    Proceedings of International Conference on Intelligent Robot and Systems (IROS96) 1996/11

  114. Haptic and Visual Feedback for Manipulation Aid in a Virtual Environment International-presentation

    Haruo Noma, Yoshifumi Kitamura, Tsutomu Miyasato, Fumio Kishino

    Proceedings of the Dynamic Systems and Control Division 1996/11

  115. Deceiving Manipulation with a Palmtop Display International-presentation

    Haruo Noma, Yoshifumi Kitamura, Tsutomu Miyasato, Fumio Kishino

    SIGGRAPH 1996 Visual Proceedings 1996/08

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Industrial Property Rights 24

  1. 映像通信システム及び映像通信方法

    三枝 知史, 小澤 史朗, 伊達 宗和, 高田 英明, 小島 明, 北村 喜文, 高嶋 和毅

    Property Type: Patent

  2. 画像表示装置,画像表示方法およびコンピュータプログラム

    北村 喜文

    特許第5574438号

    Property Type: Patent

    More details Close

    沖電気工業「ふわっとサイネージ」 富士通ソーシャルサイエンステクノロジー「Webコア Innovation Suite」 の中で利用されている.

  3. 画像撮影・表示方法、画像撮影・表示装置、プログラムおよび記録媒体

    國田 豊, 磯貝 愛, 木全 英明, 大谷 佳光, 北村 喜文, 岸野 文郎

    Property Type: Patent

  4. 地図表示装置および地図表示方法

    Property Type: Patent

  5. 表示制御装置、表示処理装置、アプリケーションサーバ、表示制御方法、表示処理方法、アプリケーション実行方法、制御プログラム、および、記録媒体

    Property Type: Patent

  6. 情報表示装置および情報表示方法

    Property Type: Patent

  7. アニメーション生成装置およびその方法

    Property Type: Patent

  8. 情報表示方法、情報表示システム、中継装置、情報表示装置及びコンピュータプログラム

    Property Type: Patent

  9. ターゲット位置予測を用いたポインティング操作システム

    Property Type: Patent

  10. 空間内のインタラクションに応じて詳細度を変更する衝突検出方法及びその方法を用いた仮想空間生成装置

    北村喜文

    Property Type: Patent

  11. 表示方法、表示システム、表示制御装置、コンピュータプログラム及び記録媒体

    特許3874265

    Property Type: Patent

  12. 多人数共有型表示装置

    Property Type: Patent

  13. 八分木生成方法

    Property Type: Patent

  14. 衝突検出方法

    Property Type: Patent

  15. 3次元画像処理装置及びその方法

    Property Type: Patent

  16. 距離画像処理方法及び装置

    Property Type: Patent

  17. 3次元形状モデル処理方法及びその装置

    Property Type: Patent

  18. 画像出力方法及びその装置

    Property Type: Patent

  19. 距離画像処理方法及び装置

    Property Type: Patent

  20. 距離画像処理方法及び装置

    Property Type: Patent

  21. 3次元形状モデル作成方法及びその装置

    Property Type: Patent

  22. 3次元形状モデル作成装置

    Property Type: Patent

  23. データ処理装置

    Property Type: Patent

  24. 画像認識装置

    Property Type: Patent

Show all Show first 5

Research Projects 22

  1. Strengthening and Developing the Foundation of International Education and Research through Objective Evaluation of the Effectiveness of Metaverse Intercultural Collaborative Learning

    Offer Organization: Japan Society for the Promotion of Science

    System: Grants-in-Aid for Scientific Research

    Category: Fund for the Promotion of Joint International Research (International Collaborative Research)

    Institution: Tohoku University

    2023/09/08 - 2029/03/31

  2. Exploratory Study on the Educational Effects of Using VR and the Metaverse in International Collaborative Virtual Exchange

    Offer Organization: Japan Society for the Promotion of Science

    System: Grants-in-Aid for Scientific Research

    Category: Grant-in-Aid for Scientific Research (C)

    Institution: Tohoku University

    2024/04/01 - 2027/03/31

  3. 動作ユニットAIによる人の感情推定とキャラクタの感情豊かな動作生成による遠隔コミュニケーション環境の構築

    Offer Organization: 国立研究開発法人新エネルギー産業技術総合開発機構(NEDO)

    System: 「人工知能活用による革新的リモート技術開発」事業

    2021/07 - 2025/03

  4. 適応的な触覚提示によるVR体験の没入感向上と動作範囲の削減

    藤田 和之, 高嶋 和毅, 北村 喜文

    Offer Organization: 日本学術振興会

    System: 科学研究費助成事業

    Category: 国際共同研究加速基金(国際共同研究強化(B))

    Institution: 東北大学

    2019/10/07 - 2023/03/31

    More details Close

    以下に示す3つの成果を得た. 1つ目に,ヘッドマウントディスプレイ(HMD)ユーザがVR体験の没入を損ねずに周囲へのアウェアネスを保つ方法を探る研究として,近接者の位置と向きをHMDの視界に可視化することを検討した.3つの可視化手法を比較したユーザスタディ(N=20)の結果から,HMDユーザの没入感の低下を緩和するために今後どのような可視化技術を設計すべきか考察した.これらの成果をACM ISS 2021でFull paperとして発表し,Best Paper Awardを受賞した. 2つ目に,触覚提示を用いてVR体験での物理的なユーザの動作範囲を削減する研究として,VR空間内でドアを開ける動作を用いてユーザの進行方向を操作するリダイレクション手法であるRedirectedDoorsを提案・検討した.この手法では,開扉時のユーザとドアの間の位置関係を保ちながら,開扉角度に合わせてVR空間全体を一定の倍率で回転させることにより,ユーザの進行方向操作を実現した.この成果を,IEEE VR 2022でFull conference paperとして発表し,Honorable Mention Best Paper Awardを受賞した. 3つ目に,VR体験の垂直方向への身体移動動作を考える研究として,平坦な場所でもVR空間内で擬似的に段差に跳び乗ったような感覚を与える手法であるPseudoJumpOnを提案・検討した.この手法は,跳躍動作中の上昇量と下降量に異なる倍率をかけるゲイン操作手法と,上昇時間が下降時間よりも長くなるように操作するピークシフト手法を組み合わせることで実現した.この成果を,IEEE VR 2022でFull conference paperとして発表した.

  5. 磁気式3次元モーションセンサシステムの試作と未踏問題への応用 Competitive

    北村喜文

    Offer Organization: 日本学術振興会

    System: 科学研究費補助金 基盤研究(A)

    2018/04 - 2021/03

  6. Workspace optimization system and algorithm using autonomous robotic tabletops and walltops

    Takashima Kazuki

    Offer Organization: Japan Society for the Promotion of Science

    System: Grants-in-Aid for Scientific Research

    Category: Grant-in-Aid for Scientific Research (C)

    Institution: Tohoku University

    2017/04/01 - 2020/03/31

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    This project aims to establish the concept of dynamic room using robotic walls and tabletops, which allows users to dynamically optimize their workspace according to user’s activities or needs. The idea would solve many of issues arising from statically located furniture and display systems. We performed multiple design process and confirmed the benefits of the core idea of robotic rooms using autonomous robotic tabletops and walltops in terms of physicality, object manipulation performance, content recognition, and sense of presence etc.

  7. Assessment of the Externalizing and Internalizing Behavior Problems by Blocks Equipped with a Micro-accelerometer

    Adachi Tomoaki

    Offer Organization: Japan Society for the Promotion of Science

    System: Grants-in-Aid for Scientific Research

    Category: Grant-in-Aid for Scientific Research (C)

    Institution: Miyagi Gakuin Women's University

    2015/04/01 - 2018/03/31

    More details Close

    This study aimed at assessing the effects of block play on salivary alpha-amylase activity (sAMY) in children who lived in affected or less affected area by the 2011 Great East Japan Earthquake. The experimental group was thirty-six 5-year-old children who lived in the affected area by the tsunami, and the control group was thirty-five 5-year-old children who lived in the less affected area. The participants played with blocks in unstructured playtime. The mean sAMY values of the experimental group and the control group were 31.1 and 31.4, respectively, before the playtime, but they were 41.4 and 24.1, respectively, after the playtime. A two-way mixed ANOVA was performed for the mean sAMY value with time of sampling as the within-subject factor and residential area as between subject factor. There was significant interaction between time of sampling and residential area. The results indicate that block play might reduce the stress-related anxiety of the children in less affected area.

  8. 人の細かい手作業計測のための3次元6自由度モーションセンサシステムの実現と応用 Competitive

    北村喜文

    Offer Organization: 日本学術振興会

    System: 科学研究費補助金 基盤研究(A)

    2015/04 - 2018/03

  9. 動きセンサ内蔵積木の試作と子供の遊び方分析への応用 Competitive

    北村喜文

    Offer Organization: 日本学術振興会

    System: 科学研究費補助金 挑戦的萌芽研究

    2015/04 - 2017/03

  10. AssessBlock: assess and rehabilitation for PTSD and stress level

    ITOH Yuichi, TAKASHIMA Kazuki, KITAMURA Yoshifumi, TOMOAKI Adachi

    Offer Organization: Japan Society for the Promotion of Science

    System: Grants-in-Aid for Scientific Research

    Category: Grant-in-Aid for Young Scientists (A)

    Institution: Osaka University

    2012/04/01 - 2015/03/31

    More details Close

    After a catastrophe, accidents and incidents, PTSD and stress due to such the experience is manifestation as human emotion. Such emotions are generally sensed by sweating, heart rate, and amylase. There are a number of those using the physiological indices like those, they take a time to measure, and require installations of the equipment and burdens for young children. In this study, we develop a block shaped UI named AssessBlock with built-in sensor and a microprocessor, and uses this as a plaything of building blocks play. It is possible to record the children’s interaction with the blocks and analyze children’s emotion, without being aware of the sensing, without wearing any devices. We aim to establish a technology that can be applied to the assessment and treatment of PTSD with analyzing acquired data.

  11. Reduction of Chronic Stress in Younger Children Through Block Play

    ADACHI Tomoaki, KITAMURA Yoshifumi, ITOH Youihi, KANETAKA Hiroyasu

    Offer Organization: Japan Society for the Promotion of Science

    System: Grants-in-Aid for Scientific Research

    Category: Grant-in-Aid for Scientific Research (C)

    Institution: Miyagi Gakuin Women's University

    2012/04/01 - 2015/03/31

    More details Close

    This study aimed at assessing the stress-reducing effects of block play. The experimental group was younger children affected by the tsunami and the control group was younger children not affected by the tsunami. Before and after the playtime, their salivary alpha-amylase activity (sAMY) was measured. Operational definition of block play was to manipulate the blocks in such a way as to conform to or explore one’s own conceptions in the process. Four of the 17 children in the experimental group and 11 of the 17 children in the control group engaged in block play meeting the operational definition (Fisher’s exact test, p=.0366). sAMY decreased in 10 of the 15 participants who met the operational definition of block play. sAMY did not decrease in 23 of the 24 participants who did not meet the operational definition (Fisher’s exact test, p=.0002). The results suggested that qualitative differences in block play may affect children’s post-play stress state.

  12. サイバーフィジカル3D協調インタラクション環境の研究開発

    Offer Organization: 総務省

    System: 戦略的情報通信研究開発推進制度(SCOPE)

    2011/08 - 2014/03

  13. 情報コンテンツの提示により変化する「場」の状態推定と制御に関する研究 Competitive

    北村喜文

    Offer Organization: 日本学術振興会

    System: 科学研究費補助金 基盤研究(B)

    2011/04 - 2014/03

  14. 複数ディスプレイ環境における柔軟でシームレスな可視化とインタラクション Competitive

    北村喜文

    Offer Organization: 日本学術振興会

    System: 科学研究費補助金 挑戦的萌芽研究

    2012/04 - 2013/03

  15. Interactive Contet Design Competitive

    System: The Other Research Programs

    2010/04 -

  16. A Research for User Interface to Assess Development Coordination Disorder and its Rehabilitation

    ITOH Yuichi, KITAMURA Yoshifumi, KISHINO Fumio

    Offer Organization: Japan Society for the Promotion of Science

    System: Grants-in-Aid for Scientific Research

    Category: Grant-in-Aid for Scientific Research (C)

    Institution: Osaka University

    2007 - 2008

  17. 立体画像共有型協調作業システムに関する研究と開発

    System: 戦略的情報通信研究開発推進制度(SCOPE)

    2004 - 2007/03

  18. A Research for a User Interface to Assess and Improve User's Spatial Cognitive Ability

    ITOH Yuichi, KITAMURA Yoshifumi, KISHINO Fumio

    Offer Organization: Japan Society for the Promotion of Science

    System: Grants-in-Aid for Scientific Research

    Category: Grant-in-Aid for Scientific Research (C)

    Institution: Osaka University

    2005 - 2006

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    The assessment of cognitive spatial and constructional ability is an important clinical tool in the diagnosis and monitoring of brain disease or injury. It is also indispensable in scientific study of cognitive brain function. Techniques for assessment include asking patients or participants to perform purely cognitive tasks such as mental rotation, as well as constructional tasks involving arrangement of blocks and puzzle pieces into a target configuration. These constructional tasks have the advantage of probing not only pure spatial ability, but also the ability to perceive, plan, and act in the world. Studies suggest that assessment with three-dimensional (3D) forms of these tasks may be most demanding and sensitive. However, use of 3D tasks in assessment has been limited by their inherent complexity, which requires considerable examiner training, effort and time if scoring is to consistent and reliable. To overcome the limitations of existing 3D spatial cognitive assessments, we designed an automated tool for examination of 3D spatial cognitive ability. As a prototype of this user interface, we implemented by use of ActiveCube. In the evaluation, users attempt to construct a target 3D shape, while each change of shape they make is automatically recorded and scored for assessment. In order to evaluate this prototype system, we conducted several experiments. As a result, it is enough sensitive to distinguish subjects' cognitive and constructional abilities. Moreover, we have acquired knowledge to improve our prototype system. As a result of the comparisons between pre-experiment and post-experiment scores of mental rotation tests, our prototype user interface could improve users' 3-D spatial cognitive ability.

  19. 3次元協調作業ユーザインタフェースに関する研究

    System: 日本学術振興会 科学研究費補助金 基盤研究(B)

    2001/04 - 2005/03

  20. A Research for a User Interface to Assess User's 3-D Spatial Cognitive Ability

    ITOH Yuichi, KITAMURA Yoshifumi, KISHINO Fumio

    Offer Organization: Japan Society for the Promotion of Science

    System: Grants-in-Aid for Scientific Research

    Category: Grant-in-Aid for Scientific Research (C)

    Institution: Osaka University

    2003 - 2004

    More details Close

    The assessment of cognitive spatial and constructional ability is an important clinical tool in the diagnosis and monitoring of brain disease or injury. It is also indispensable in scientific study of cognitive brain function. Techniques for assessment include asking patients or participants to perform purely cognitive tasks such as mental rotation, as well as constructional tasks involving arrangement of blocks and puzzle pieces into a target configuration. These constructional tasks have the advantage of probing not only pure spatial ability, but also the ability to perceive, plan, and act in the world. Studies suggest that assessment with three-dimensional (3D) farms of these tasks may be most demanding and sensitive. However, use of 3D tasks in assessment has been limited by their inherent complexity, which requires considerable examiner training, effort and time if scoring is to consistent and reliable. To overcome the limitations of existing 3D spatial cognitive assessments, we designed an automated tool for examination of 3D spatial cognitive ability. As a prototype of this user interface, we implemented by use of ActiveCube. In the evaluation, users attempt to construct a target 3D shape, while each change of shape they make is automatically recorded and scored for assessment. In order to evaluate this prototype system, we conducted several experiments. As a result, it is enough sensitive to distinguish subjects' cognitive and constructional abilities. Moreover, we have acquired knowledge to improve our prototype system.

  21. Building Virtual Environment by using Objective Multi-modal Interface

    KISHINO Fumio, ONISHI Katsuhiko, ITO Yuichi, KITAMURA Yosifumi

    Offer Organization: Japan Society for the Promotion of Science

    System: Grants-in-Aid for Scientific Research

    Category: Grant-in-Aid for Scientific Research (B)

    Institution: Osaka University

    2000 - 2003

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    For an establishment of the basic human interface technology, this research proposed the object-oriented multi-modal interface which allows users to manipulate various objects by making use of user's intuition and user's senses to the full. And it was evaluated by using the interaction system that makes the virtual environment by using our proposed interface. In this research, we developed the interface which consists of special blocks as the object-oriented interface. This interface can secure consistency between real and virtual environment for realizing the user's intuition to the system directly. We measured the detailed characteristics of this interface. From this result, we made an interface for. cognitive assessment and a system which allows users to retrieve 3D object by using this interface by making use of the characteristic of our proposed interface fully. Furthermore, we developed an interaction method of natural object like tree models which have complex shapes and growth factor. This method is reconstructing data structure of tree models in accordance with user's operational intention by using two-handed manipulation. Moreover, we developed an interactive system which allows users to generate, manipulate and edit shapes of tree models based on a growth simulation.

  22. A Study for Manipulation and Editing System with Multi Modal Interface

    KISHINO Fumio, MASAKI Toshihiro, KITAMURA Yoshifumi

    Offer Organization: Japan Society for the Promotion of Science

    System: Grants-in-Aid for Scientific Research

    Category: Grant-in-Aid for Scientific Research (B)

    Institution: Osaka University

    1997 - 1999

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    In this research, we discussed the method of cooperative virtual reality system which harmonize the virtual objects and real world. The proposed system does not model all the real scene into the virtual world, but take it in to the system as the images. Moreover, virtual objects are generated and edited with the use of multimodal interface system. Our goal is to establish the essential technology for the proposed system. The main results are as follows : Manipulation in the virtual nature environment As a first step towards the system, in which the user is able to operate plant models inside the virtual environment freely with natural interface, we explore the method about dynamic object data reconstruction. So, we can arrange the operations of plant in order and investigate the method that is able to divide plant models according to their parts. Navigation in an enormous virtual environment We propose a manipulation technique to intuitively control the "bird's eye" overview display of an entire large-scale virtual environment in a display system that present a user with both overviews (global views) and a life-size virtual environment (local view) simultaneously. It enables efficient navigation even in enormous and complicated environments using both global and local views. The motion of the bird's eye viewpoint interlocks with the relative motion of the user's viewpoint and his/her hand, therefore, the user can control the "bird's eye" viewpoint by intuitive manipulation. Panoramic real images for real-time walk-through We proposed a method to create a realistic distant scenery in a virtual environment using panoramic real images taken by an omnidirectional stereo imaging sensor. The system can represent motion parallax following viewpoints according to user's movement.

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Works 17

  1. Viblock: Block-shaped Content Manipulation in VR

    SIGGRAPH Asia VR Showcase 2016/12 -

    Type: Other

  2. TransformTable

    SIGGRAPH Asia Emerging Technologies 2015/11 -

    Type: Other

  3. A-Block

    SIGGRAPH Asia Emerging Technologies 2014/12 -

    Type: Other

  4. IM3D: Magnetic Motion Tracking System for Dexterous 3D Interactions

    SIGGRAPH Emerging Technologies 2014/08 -

    Type: Other

  5. D-FLIP: Dynamic & Flexible Interactive PhotoShow

    SIGGRAPH Asia 2013 Emerging Technologies, Hong Kong 2013/11 -

    Type: Other

  6. FuSA2 Touch Display

    ACM SIGGRAPH 2010 Emerging Technologies, Los Angeles, USA 2010/07 -

    Type: Other

  7. Tearable: An Experience to Sense Infinite Paper Tearing

    ACM SIGGRAPH Asia 2009 Emerging Technologies, Yokohama, Japan 2009/12 -

    Type: Other

  8. M3: 複数ディスプレイ環境とマルチモーダルインタフェース

    DIGITAL CONTENT EXPO 2009, 日本科学未来館 2009/10 -

    Type: Other

  9. アソブレラ:雨の振動を記録・再生する傘型デバイス

    DIGITAL CONTENT EXPO 2009, 日本科学未来館 2009/10 -

    Type: Other

  10. Funbrella: Making Rain Fun

    ACM SIGGRAPH 2009 Emerging Technologies, New Orleans, USA 2009/08 -

    Type: Other

  11. 遠隔コラボレーションの質を高める3次元イメージファクシミリ

    大阪北ヤード ナレッジキャピタルトライアル2009, 堂島リバーフォーラム 2009/03 -

    Type: Other

  12. 仮想エデュテイメント空間「おおさか創造物語」

    大阪北ヤード ナレッジキャピタルトライアル2009, 堂島リバーフォーラム 2009/03 -

    Type: Other

  13. M3: Multi-Modal Interface in Multi-Display Environment for Multi-Users

    ACM SIGGRAPH Asia 2008 Emerging Technologies, Singapore 2008/12 -

    Type: Other

  14. Video Agents

    ACM SIGGRAPH Emerging Technologies, San Diego, USA 2007/08 -

    Type: Other

  15. IllusionHole

    ACM SIGGRAPH 2001 Emerging Technologies, Los Angeles, USA 2001/08 -

    Type: Other

  16. ActiveCube

    ACM SIGGRAPH 2000 Emerging Technologies, New Orleans, USA 2000/08 -

    Type: Other

  17. Deceiving Manipulation with a Palmtop Display

    ACM SIGGRAPH 1996 Emerging Technologies, New Orleans, USA 1996/08 -

    Type: Other

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Social Activities 9

  1. RIEC International Symposium on Human-Computer Interaction – Welcome CHI 2021, thinking of the future of HCI together –

    2020/01/24 - 2020/01/25

  2. The Third ACM SIGCHI Asian Symposium (RIEC International Symposium on Human-Computer Interaction)

    https://sigchi.jp/symposium/2018/

    2018/12/12 - 2018/12/13

  3. RIEC International Symposium on Experience Design and Cognitive Science (The Second ACM SIGCHI Asian Symposium)

    2017/11/18 - 2017/11/19

  4. 公開シンポジウム「これからの学術集会を考える」

    https://sites.google.com/view/riec-symposium-designing-next

    2022/10/06 -

  5. RIEC International Symposium on Human-Computer Interaction 2022

    2022/02/11 -

  6. RIEC International Symposium on Human-Computer Interaction 2021

    2021/02/24 -

  7. Fourth RIEC and ACM SIGCHI Asian Symposium

    https://sites.google.com/view/sigchi-asian-symposium-2020jan

    2020/01/12 -

  8. 東北大学新技術説明会 2018

    2018/02/08 -

  9. 東北大学イノベーションフェア2014

    2014/01/28 -

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    研究室の主要機材ほぼ全てを持ち込んで,1日4回のデモをステージで行うという研究室創設以来の大イベントに取り組んだ. (会場: 仙台国際センター)

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Media Coverage 19

  1. 東北大、深層学習使い新手法 ブイの動きから水の流れ予測 遠隔地で共有 防災に貢献 Myself

    日刊工業新聞 日刊工業新聞 科学技術・大学 (25)

    2023/09/21

    Type: Newspaper, magazine

  2. 東北大学、非言語情報通信の研究拠点を開設 AI開発も

    日経テックフォーサイト NIKKEI Tech Foresight

    2023/04/10

    Type: Internet

  3. 勝手に動き回って伸縮するパーティション登場 ソーシャルディスタンスとプライバシー確保 東北大学が開発

    ITmedia NEWS

    2021/08/13

    Type: Internet

  4. 幹線対策・学びの両立 大学の模索

    NHK仙台放送局 てれまさむね

    2021/04/23

    Type: TV or radio program

  5. ARでドローンを操作 東北大学が「PinpointFly」開発

    ITmedia

    2020/02/12

    Type: Internet

  6. VRのハンドトラッキング範囲を拡張する「Pursuit Sensing」 東北大学など開発

    ITmedia

    2020/01/09

    Type: Internet

  7. 飛行中のドローンを別ドローンで客観視 2画面と模型で操縦を簡単に 東北大など研究

    ITmedia

    2019/11/28

    Type: Internet

  8. タッチパネルに透明シートで、ジョイスティック的な操作可能に 東北大と芝浦工大が開発

    ITmedia

    2019/11/27

  9. Catch up with Yoshifumi Kitamura

    2018/06/18

    Type: Newspaper, magazine

  10. 「ふさふさ」触れれば画像変化

    日経産業新聞

    2010/11/29

    Type: Newspaper, magazine

  11. 超臨場感技術.「場の空気」遠隔地に再現

    日経産業新聞

    2010/03/09

    Type: Newspaper, magazine

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    【先端技術】

  12. 「3次元ファックス」撮影した商品写真を立体画像で映し出す.360度どこからでも見られる画像転送技術.

    小学館 DIME

    2010/02/16

    Type: Newspaper, magazine

  13. 3次元画像を送受信

    日本経済新聞

    2010/01/25

    Type: Newspaper, magazine

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    朝刊 13面【科学】

  14. 「空気」を読む次世代IT,生活に溶け込み目指すアンビエント.

    朝日新聞

    2009/12/26

    Type: Newspaper, magazine

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    我々が進めている「マルチディスプレイ環境におけるインタラクション」 の研究が紹介されました.

  15. 振動を伝える傘

    テレビ東京

    2009/06/04

    Type: TV or radio program

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    ワールドビジネスサテライト 「トレンドたまご」

  16. 特集 「まるで近未来? 驚き "最先端" 技術が集結 注目の梅田北ヤードはニッポンの創造の都に」

    関西テレビ放送

    2009/03/16

    Type: TV or radio program

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    スーパーニュースアンカーで,北村の大阪梅田北ヤードのナレッジキャピタルへ向けた活動が紹介されました.

  17. 「立体映像の向き変化」

    日本経済新聞

    2007/11/09

    Type: Newspaper, magazine

  18. 阪大の先端技術紹介

    読売新聞

    2002/10/12

    Type: Newspaper, magazine

  19. 「ゆがまぬ3D映像」 見ている人が動いても

    朝日新聞

    2001/04/21

    Type: Newspaper, magazine

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Other 3

  1. デザイン学の手法に基づく3次元インタラクティブ技術の医学教育への応用展開

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    東北大学で培ってきた3次元インタラクティブ技術を,国立シンガポール大学が得意とするデザイン学に基づく手法を活用して,さまざまな応用展開を図る.

  2. サイバーフィジカル3D 協調インタラクション環境の研究開発

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    同一場所および遠隔地にいる複数の人が,3D物体を含む作業空間を共有して,直感的かつ効率的な協調作業を行えるようにするために,実世界にあるフィジカルな物体をインタフェースに利用する「フィジカル3Dインタラクション」と,バーチャルな世界にある物体をサイバースペースで共有して協調作業を行う「サイバー3Dインタラクション」を実現する.また,そのために,これらの共通の基盤技術である「非接触・非拘束・小型3D位置センサ」も実現する.

  3. 立体画像共有型協調作業システムに関する研究と開発

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    立体画像を複数人で共有し、皆で協調して作業をすることができる立体画像共有型協調作業システムを試作した。まず、CTで撮影したデータをボリュームレンダリングして立体表示し、複数人でこの3次元画像を観察して操作するシステムを試作し、評価した。具体的な応用例として、肺癌の手術支援と経過観察のための立体画像共有型協調作業システムを試作した。さらに、医療以外の応用例として、エンタテインメント向けのインタラクティブマルチメディアコンテンツを表示して体験するシステムについても検討した。加えて、複数人が対面して行う協調作業の中の人間関係についても考察し、複雑な状況下での対面型協調作業の精度と効率を高めることを目指して,新しいアイデアに基づく協調作業用ディスプレイ方式を考案した。最後に、3次元環境のみならず一般のGUI環境でも効率的で快適に作業できるインタフェースについて検討し、ターゲット予測を用いたポインティングインタフェースを考案した。